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Fun is decreasing - lets discuss

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Poll: Do you think that the overall fun has decreased over the last years?

Yes, overall decreased
36
69%
No, stayed the same
1
2%
No, increased
14
27%
Don't know
1
2%
Total votes: 52

User avatar
Bozzax
Posts: 2761

Re: Fun is decreasing - lets discuss

Post#21 » Fri Jul 10, 2026 3:57 pm

Krima wrote: Fri Jul 10, 2026 1:54 pm Fun for me has increased a lot. The changes to the new SCE are amazing. I'm mainly a scenario player, and I'm really enjoying it.

I just wish more of the best players would queue up. Ranked should return to the game.

Also, all PvE gear should be transferred to PvP, or at least mirrored. Players should have the option to obtain that gear entirely through PvP
1. Sc queue isn’t as abusive as it used to be. Improvement
2. Class balance itself is at a ATL this is very noticeable in SCs
3. Realm balance: rvr is better (not campaign worse ATL)
4. PvE focus for pvp gear is a huge failure imho - this is what will male me personally to drop the game (2018-2026)
5. Added content 5/5, dorf and green city
6. City , campaign 1/5
7. Change to formulas ok (but it is **** for casters, failure on disruption)
8. Range check for long 2-3 s stationary casts awful
9. Healer, tank and melee changes 3.1, Dps healers are broken , stealthies are broken. The double standard here is amazing (SL, Chp, we, wh)

Very little to celebrate tbh
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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CountTalabecland
Posts: 1082

Re: Fun is decreasing - lets discuss

Post#22 » Fri Jul 10, 2026 4:20 pm

I am Slayer main, its been all downhill for some time. Nerf after nerf after nerf.

The other improvements to the game have all been overshadowed by my main being made F tier.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

User avatar
gersy
Posts: 365

Re: Fun is decreasing - lets discuss

Post#23 » Fri Jul 10, 2026 4:59 pm

It has been decreasing for the last 1-2 years imo, although some may say for longer, and this is for a variety of reasons - both subjective and objective. The important thing to think about it has the potential to increase again providing the upcoming set of massive changes in the near future are executed properly. T4 armor rework, LotD rework/ToVL release, RDPS rework, City rework, ongoing SC tweaks and general balance tuning patches are all on the horizon and I suspect we will see most of them before the end of the year.

As a result of these changes the future health of the game hangs in the balance and the culmination of how well these changes are implemented and, as a result of their implementation, how they are received will lead us in to the next chapter. You can choose to be positive and maintain faith or the opposite - for me due to my love of the game I retain some hope irregardless of the past. I'd like to think most of us want the game to succeed and for it to be enjoyable for all.
Gersy - Witch Hunter General

Not Good Enough / NGE

70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM

Alt (below 70)
RP/WL
CHOP/BG/BO/ZEAL

Witch Hunter General's Compendium (WH Guide)

User avatar
wonshot
Posts: 1321

Re: Fun is decreasing - lets discuss

Post#24 » Fri Jul 10, 2026 5:34 pm

I votes for "decrease".

Mostly due to the natural reasons, as a many year veteran. We see old names on friendslist who no longer play with us. We remember old guildnames, who are no longer active. That will create a natural level of sadness on its own.
Over the years playing this game, the Timeinvestment of any mmo fades and you start questioning both if theres still enough content, but also if the direction any patches are going, is something you can see yourself investing further more time into. This is something I unfortuneatly constantly debate internally about RoR. This IS a maintenance revival nostalgia private server, it will never meet modern patches and timelines. That is fine, as long as its fun.
I have liked the balancing and overhaul to AM/Shammy mechanics, I enjoyed what the did to Zealot and RP rituals and granted abilities.
But the absolute lack of RvR focus, is burning me out with a melting ember...

As for the community and the day-to-day play, I would say the community also has fallen more so into a rythm that they cant break on their own. Those that try to do something different, will get dogpiled on and pushed out. I too enjoyed the ror days of running a 24man warband and roaming around looking for organic fights, it was worth having a roster back then and keeping it close to 24 not over, not under. This was a management burden, but it was worth it as you had many like minded guilds doing the same. It doesnt feel like guilds do that anymore, the action overall is pug heaven as most of the really overstacked quality guilds are gone. Now a 6man or 12man can dominate the server in some timeslots. The push/pull 6man style play has been upscaled to some warbands, the fighting with experienced eyes can be very predicted and if you pay enough attention its almost impossible to die unless you take coinflip engagements. Basicly, the need to stand your ground and dieing for an objective is gone from the game. With only "killing" being what most of us do now, KDA gameplay and action seperates the veterans from the progression players. This is not healthy. Objective gameplay needs to mattering again, to create a fundamental need for players to take none garenteed fights and actually die. Because the action and this game was not meant to be without casulties, this was originally built to be bloody.

With no new BiS gear coming to the game, once in a while new sidegrades added. I would say its close to impossible to have incentive for the top players to not fall into the KDA scorehunting mindset. The game has desperately needed to reintroduce reasons to stand and fight with chance of dieing, more reasons to spread out across the map to allow for smallerscale to exsist next to largescale, and objective gameplay to kill some of the kite-and-kill gameplay we have seen more and more in both scenarios and orvr.

So I would say, if i ignore all the natural causes of decline in fun due to time. The server direction + community mindset and gameplay also has played a big role in me not enjoying RoR as much. The game feels almost solved to me in push pull situations, or sieges are VERY scripted how they should be played perfectly between oil respawn timer and natural tank m4 building timing.
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

(Server first RR 90 both realms 26-05-2026)

Hienzwar
Posts: 169

Re: Fun is decreasing - lets discuss

Post#25 » Fri Jul 10, 2026 7:05 pm

Don't get me wrong I don't want to see bombing zergs again but the constant kiting wb play is pretty tedious. An aoe stack would be interesting as others have mentioned.

So few solo roamers/small groups, can't blame them with strength of solo we/wh/regen. Small scale is few and far between yet plays a vital part of orvr.

New players, seems less folk joining. What's happening to bring in new players? Literally the lifeblood of any game if we don't grow we die.

rorswar
Posts: 105

Re: Fun is decreasing - lets discuss

Post#26 » Fri Jul 10, 2026 9:16 pm

Hienzwar wrote: Fri Jul 10, 2026 7:05 pm Don't get me wrong I don't want to see bombing zergs again but the constant kiting wb play is pretty tedious. An aoe stack would be interesting as others have mentioned.

So few solo roamers/small groups, can't blame them with strength of solo we/wh/regen. Small scale is few and far between yet plays a vital part of orvr.

New players, seems less folk joining. What's happening to bring in new players? Literally the lifeblood of any game if we don't grow we die.
Agree. Back in the day on WAR, or the earlier days of RoR, the campaign mattered. Now you lock a zone. Who cares? You take a fort. Whatever. You lock a pairing. So what?

And it’s not just that the campaign mattered, everyone had to play a part in it - solo, small scale and WBs. Now you just have blob vs blob in a zone, whilst some box runners level a keep elsewhere, and when it hits 2 star, the whole blob descends.

The only time RvR is fun these days - and only when both sides are fairly equal - is when a keep is taken, as then the blob gets broken up, the realm has to coordinate, you see more tactical play and small scale / roamers can have a decent impact.

For the rest if you’re solo or small scale, you travel in an empty zone and then suddenly get steamrolled by multiple WBs, or ganked by 3+ stealth classes. It’s really toxic, and it’s no wonder that many new players that are fresh to T4 just run for the hills.

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