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2026 Developer Roadmap

The latest updates from the front lines.
Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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Nethilios
Posts: 4

Re: 2026 Developer Roadmap

Post#81 » Fri Jun 12, 2026 9:02 pm

Pppllleeeaassee use this moment to use assets from live (new weapons) SO MANY great unused skins. Warpforged/Doomflayer stuff would be INSANE!

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Detrytus
Posts: 34

Re: 2026 Developer Roadmap

Post#82 » Fri Jul 03, 2026 11:11 am

Any plans for some patch today? Like new weapons, triumphant jewel cost refund or rdps rework maybe.
Old WAR: Detrytus, Zniwiarz, Bardogadom and many more...

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kpihuss
Posts: 224

Re: 2026 Developer Roadmap

Post#83 » Fri Jul 03, 2026 1:00 pm

Detrytus wrote: Fri Jul 03, 2026 11:11 am Any plans for some patch today? Like new weapons, triumphant jewel cost refund or rdps rework maybe.
The road map said the Saga event will run on mid July. I think the event and the patch will be deployed on 17th July, we need holidays between events... :lol: :lol:
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Bozzax
Posts: 2761

Re: 2026 Developer Roadmap

Post#84 » Wed Jul 08, 2026 8:04 am

@DEVs thtat work with gear and items: May I suggest you redo the def sov sets for BW/SORC they aren't viable unlike other classes secondary sets
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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wonshot
Posts: 1327

Re: 2026 Developer Roadmap

Post#85 » Thu Jul 09, 2026 4:44 am

Now that the roadmap has been out for a while. I just tried to skim through the 9 pages of posts, just to see what the general mood was. It might be a good ideas for devs or a CM to do the same, and while this forum doesnt represent all of the playerbase, it does paint a picture of a community that doesnt have the strongest faith in the direction we are headed nor agree too strongly with the tie of pve into endgame RvR. Maybe it will be fantastic, but I guess there was a reason the Live first version of the Campaign in citysieges had a pve king kill instance, and that got changed to a pvp version. Having the rvr campaign finish with a pve raid or bosskill, feels... odd.

While the Devs seem to pull the server into a direction of pve updates, modern pve, endgame pve captured city content. The community is very sceptical about this direction, and how ties the city sieges back into campaign on its own will be enough to shift us away from the killing focus and back into objective gameplay. Surely some level of incentive is kinda needed here, either for fantasticly fun city sieges that fixes the old current issues of how stomp or be stomped these instances could be, and players tolerated it as long as it had BiS gear. But without BiS or anything unuque, simply adding Cities back into 2/3 fortcaptures will potentially do nothing for the RvR issues and kill focus. Do you have more to share about how to fix all the pending issues, outside of trying to revive an old mythic idea?

We honestly dont want to be ungreatful, but there clearly is a rift between what direction the Devs want the server to go with upcoming content focus, and what the players give feedback towards trusting or caring about here. Your server, your rules and your direction. Im just pointing it out in the hopes of a good year for RoR!
[BW]Bombling 95
[SL]Slayling 82 - [Eng]Bombthebuilder 82 - [WP]Orderling 82 - [Kobs]Bling 81 - [WH]Hatlinggun 78


[MSH]Bombing 90
[Chop]Chopling 85 - [Sorc]Notbombling 83 - [DPSZL]Destroling 82 - [BO]Bonkling 81 - [Mara]Handling 80 - [DPSSham] Smurfling 75

(Server first RR 90 both realms 26-05-2026)

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Fey
Posts: 1056

Re: 2026 Developer Roadmap

Post#86 » Thu Jul 09, 2026 5:29 am

The fundamental issue is that the direction of the RoR server is pointedly away from AoR. We all want the old game with a few minor tweaks. That is not, and has never been, the point of this server.

At this point I feel like we're all playing despite these custom changes, rather than because of them. Everyone is unhappy, so here we are.
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Florian90210
Posts: 241

Re: 2026 Developer Roadmap

Post#87 » Thu Jul 09, 2026 5:37 am

Everything from beginning of big rework went into wrong direction.
Instead of focusing and expanding RvR, devs make PvE dungs and force people into it.
Unnecessary big class changes. All you need to do is to nerf a bit some things, buff others and replace tactics and abilities which were never used.
RvR degraded even more with buffs to keep defenders.

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YezCrusader
Posts: 20

Re: 2026 Developer Roadmap

Post#88 » Thu Jul 16, 2026 9:53 am

Again, another round of a few lukewarm C- changes with yet another big addition of changes that is bringing this game away from the MMO I loved. The description of this says it all, trying to "modernize RoR" - who is clambering for this? You've destroyed the pathway within my class and god knows what else you will ruin later on. The positive of the new changes is heavily outweighed by the negative, and I am left wondering what happened to this team in 2024/2025 that has made them go in this direction, consistently.

As someone has said, we are playing RoR DESPITE these changes, not BECAUSE of them. You truly have a monopoly on this game, and we can't do anything about it whilst we watch you carrying on with slowly destroying the game we love.

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Havitner
Posts: 2

Re: 2026 Developer Roadmap

Post#89 » Fri Jul 17, 2026 7:07 am

ReturnOfReckoning wrote: Sun May 31, 2026 3:45 pm In the last two patches, we started a long overdue re-balancing of items, which began with weapons and lower level armor and jewelry. We realize nobody enjoys logging in and seeing that their weapon lost some stats, but the benefit is that we’re finally fixing and correcting many years of stat inflation or incorrect stats entirely, as many previous devs all interpreted the rules differently. Some of our stat rules have changed recently, and you can read these on the RoR wiki here.
Very good initiative. Things can easily spiral out of control if an MMO doesn't have a clearly defined itemization system.


ReturnOfReckoning wrote: Sun May 31, 2026 3:45 pm Announced last year, we’re excited to confirm that the new T3 Dungeons are currently in development and are being prepared for launch this summer. We can also now share with you that these Dungeons will be unique per faction, with one tied to Karaz-a-Karak and one to Karak Eight Peaks.
The massive level gap between sewers and gunbad was pretty silly, and while I'm excited about this, I'd be more excited if I didn't know that 80+% of the groups running the dungeon are going to be boost cheese squads.
Mandatory dungeon debolstering when?


ReturnOfReckoning wrote: Sun May 31, 2026 3:45 pm These Dungeons will take us one step firmly towards more modern MMO PvE design
Slightly worrying statement without further context.


ReturnOfReckoning wrote: Sun May 31, 2026 3:45 pm Many players pointed out the inconsistency with a 3-day Scenario Weekend event compared to RvR and Dungeons, which each get full 7-day Weekly events to complete. In the future, we’re going to bring Scenarios in line with their own new Weekly Event so players can participate, no matter which days of the week you get to play. (We’re still working out if Weekend Warfronts will change and the details surrounding them, so stay tuned for more info on this soon.)
I hope this doesn't take the form of simply extending the existing scenario live events from three days to a full week. Playing only one or a couple of different scenarios already starts to get boring after three days, but the xp/r bonus is big enough that it would feel like self-sabotage to not take advantage of it. If anything, I'd prefer if the bonus was smaller, or that it stopped applying once you'd maxed out the event influence bar.

While on the topic, I also dislike the 'capture the two opposing objectives' goals from the recent Thunder scenario event. I'm not inherently opposed to event goals that have you play a little suboptimally, but that one basically requires you to abandon the central battle to go farm event progress (while desperately hoping that the hangar you abandoned doesn't get captured by the enemy and shut down your attempt). Ditching the key battle is especially painful as a healer.


ReturnOfReckoning wrote: Sun May 31, 2026 3:45 pm These Talismans will require significant resources to create, including an existing +24 of the same type
ReturnOfReckoning wrote: Sun May 31, 2026 3:45 pm The new Terrain Editor opens up huge potential for custom future maps
ReturnOfReckoning wrote: Sun May 31, 2026 3:45 pm With the arrival of unified currency, it’s no surprise that players have lost a lot of the motivation for a faction to tackle the big challenges or to organize to overcome them, and many tend to focus on farming the single currency needed for all end-game gear.

This year, we’re going to start slowly shifting back in the game’s original direction,
ReturnOfReckoning wrote: Sun May 31, 2026 3:45 pm Later this year, we’ll also be updating the Renown Trainer to fall in line with the new stat values that we follow for all items. In its current design, some of the gains for Renown are hugely worthwhile and very cheap, while others are a bit too expensive and very rarely taken.
ReturnOfReckoning wrote: Sun May 31, 2026 3:45 pm Our next Dungeon, Tomb of the Vulture Lord, will be starting development in the coming months, with testing expected to start later this year.
All good.

Pinrri
Posts: 39

Re: 2026 Developer Roadmap

Post#90 » Fri Jul 17, 2026 10:36 am

Random events fix when? Huh?

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