Some colleagues were complaining that the Marauder was in a really bad state... I used to play one and thought it was great, so I decided to see for myself—and let's be honest... What did they do to the class? The mechanics are painfully slow to take effect, and it relies heavily on tactics and flawless rotations; a single parry or block completely shatters whatever little potential the class has left.
I haven't checked out the WL, but I imagine it's probably a similar story.
Any Ranged DPS or Mage DPS gets kill Marauder very easily. To survive a bit longer, you need to build more defensively, but the Marauder becomes useless once you start playing defensively.
I admit that back in the day, I thought the Marauder and WL had absurd AoE damage, but now... it seems the devs can't keep the glass half-full or half-empty—it either overflows to the point of absurdity, or there's no water left for us to drink.
Black list to Marauder/WL?
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Re: Black list to Marauder/WL?
skill issue
Gersy - Witch Hunter General
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
RP/WL
MAGUS/CHOP/BG/BO/ZEAL
Witch Hunter General's Compendium (WH Guide)
Not Good Enough / NGE
70-80+
WH/WP/IB/SL/ENGI/SW
MARA/CHO/SORC/SHAM
Alt (below 70)
RP/WL
MAGUS/CHOP/BG/BO/ZEAL
Witch Hunter General's Compendium (WH Guide)
- wildwindblows
- Posts: 615
Re: Black list to Marauder/WL?
TTK is lowered so it is even harder to survive for all classes.Bozao wrote: Wed Jul 22, 2026 7:43 pm Some colleagues were complaining that the Marauder was in a really bad state... I used to play one and thought it was great, so I decided to see for myself—and let's be honest... What did they do to the class? The mechanics are painfully slow to take effect, and it relies heavily on tactics and flawless rotations; a single parry or block completely shatters whatever little potential the class has left.
I haven't checked out the WL, but I imagine it's probably a similar story.
Any Ranged DPS or Mage DPS gets kill Marauder very easily. To survive a bit longer, you need to build more defensively, but the Marauder becomes useless once you start playing defensively.
I admit that back in the day, I thought the Marauder and WL had absurd AoE damage, but now... it seems the devs can't keep the glass half-full or half-empty—it either overflows to the point of absurdity, or there's no water left for us to drink.
You cannot survive without guard/heal as a mara.
Range have advantage. They can still hit from far and kite. Also they can st detaunt you from 100ft away and you cannot detaunt them because ur detaunt range only 25ft.
Mara still doing very well in a proper group.
If u are mostly solo, just reroll range and have fun.
Last edited by wildwindblows on Wed Jul 22, 2026 9:30 pm, edited 1 time in total.
- wildwindblows
- Posts: 615
Re: Black list to Marauder/WL?
ppl are just lost after so many changes. you should stop humiliate.
Re: Black list to Marauder/WL?
Try other DPS classes as well.
It sounds like you're implying that Marauders have no defense, but all DPS classes are vulnerable to ranged attacks and will die quickly without guard and heal. However, Marauders can achieve incredible defense by switching to Monstrosity and using Ferocious Assault. Moreover, both of these skills are available by default. They also have a useful skill that stuns opponents when Disrupted.
WL lack these, and Choppa and Slayers, despite having the same armor value, have even less defense due to their mechanics, making them struggle even more.
It sounds like you're implying that Marauders have no defense, but all DPS classes are vulnerable to ranged attacks and will die quickly without guard and heal. However, Marauders can achieve incredible defense by switching to Monstrosity and using Ferocious Assault. Moreover, both of these skills are available by default. They also have a useful skill that stuns opponents when Disrupted.
WL lack these, and Choppa and Slayers, despite having the same armor value, have even less defense due to their mechanics, making them struggle even more.
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