I love it much better than shinies.
My only recommendation is to add an option to drag and drop from inventory to sell an item. Searching through a large inventory is a bit time consuming.
Also, I got an issue with saved searches,they reset from time to time. I believe that it happens when the game is "stressed" and cannot hold the overall log or something.
[ADDON] Emporium, a smarter Auction House experience
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Re: [ADDON] Emporium, a smarter Auction House experience
Depends on what do you define as performance. I think you should try it out and check for your self.

Re: [ADDON] Emporium, a smarter Auction House experience
My bad, i ment how many resources it uses, because shinies sometimes can eat up cpu.
Re: [ADDON] Emporium, a smarter Auction House experience
It is super light weight compared to shinies. Nothing runs in the background when ah is closed.Harrwin wrote: Sun Jul 05, 2026 7:27 amMy bad, i ment how many resources it uses, because shinies sometimes can eat up cpu.

- wardfan220
- Posts: 200
Re: [ADDON] Emporium, a smarter Auction House experience
Tested the latest version, it is better.
1) Shinies has an auction total that shows the total amount you will get if all of your auctions sell, this is a real nice feature.
2) I assume you will not want to do this because it requires some running when not at the AH, and I know that was a big thing for you, but Shinies also shows you every character total of an item when you hover over it in your bag.
3) batch posting seems to not be working, I put 4 stacks of 40 and it posted 1 stack
4) the deposit price is wrong, you can see both in this screenshot.
5) it would be nice to have a fixed total price instead of fixed individual item price
6) it would also be nice if the stack size at the bottom defaulted to whatever stack size was dragged and dropped, or selected to sell. it's just another box that needs filled if doing a batch post
***EDIT***
I fixed the auction deposit by using the same fix I did in Shinies a while back. Yours was not reading the city rank properly and always assuming a 6% fee. Also changed it to say "non-refundable" instead of "refundable" as the deposit is non-refundable
1) Shinies has an auction total that shows the total amount you will get if all of your auctions sell, this is a real nice feature.
2) I assume you will not want to do this because it requires some running when not at the AH, and I know that was a big thing for you, but Shinies also shows you every character total of an item when you hover over it in your bag.
3) batch posting seems to not be working, I put 4 stacks of 40 and it posted 1 stack
4) the deposit price is wrong, you can see both in this screenshot.
5) it would be nice to have a fixed total price instead of fixed individual item price
6) it would also be nice if the stack size at the bottom defaulted to whatever stack size was dragged and dropped, or selected to sell. it's just another box that needs filled if doing a batch post
***EDIT***
I fixed the auction deposit by using the same fix I did in Shinies a while back. Yours was not reading the city rank properly and always assuming a 6% fee. Also changed it to say "non-refundable" instead of "refundable" as the deposit is non-refundable
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Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion
The Altdorf First Legion
Re: [ADDON] Emporium, a smarter Auction House experience
@wardfan220 - thanks for the detailed testing and the patch, really useful. Everything you raised is now in. Point by point:wardfan220 wrote: Fri Jul 17, 2026 3:27 am Tested the latest version, it is better.
1) Shinies has an auction total that shows the total amount you will get if all of your auctions sell, this is a real nice feature.
2) I assume you will not want to do this because it requires some running when not at the AH, and I know that was a big thing for you, but Shinies also shows you every character total of an item when you hover over it in your bag.
3) batch posting seems to not be working, I put 4 stacks of 40 and it posted 1 stack
4) the deposit price is wrong, you can see both in this screenshot.
5) it would be nice to have a fixed total price instead of fixed individual item price
6) it would also be nice if the stack size at the bottom defaulted to whatever stack size was dragged and dropped, or selected to sell. it's just another box that needs filled if doing a batch post
***EDIT***
I fixed the auction deposit by using the same fix I did in Shinies a while back. Yours was not reading the city rank properly and always assuming a 6% fee. Also changed it to say "non-refundable" instead of "refundable" as the deposit is non-refundable
4) Deposit price.
Good catch - the fee now follows the realm city rank (rank 1-5 = 10/8/6/4/2%) read live from the client, floored per listing and labeled non-refundable. Thanks for flagging it and for the reference patch. It also applies everywhere now, not just the Sell readout: the batch poster's affordability check and the Restock cost tally use the same calculation.
3) Batch posting.
Fixed. The split planner and batch engine now draw from every stack of the item in your bags, so "4 stacks of 40" posts all four, with an upfront guard if the plan needs more than you have.
1) Auction total.
Added - My listings shows "worth Xg Ys Zb if they all sell."
6) Stack size default.
Added - selecting or dropping an item pre-fills the split Size box with its stack size.
5) Fixed total price.
Added as a "Fixed total" pricing strategy: type the total for one listing and it prices each stack to match.
2) Cross-character bag totals.
Holding off on this one - it needs inventory scanning outside the AH, and keeping Emporium idle while the AH is closed is a design line I want to hold. If I find a way to do it purely from data the client already provides, I'll revisit.
Plenty of other things landed alongside these: a saved sell-rules manager, an activity log, a repost workflow, role-weighted gear upgrade scoring, and an "All slots" sweep that compares against your equipped gear. Full list is in the updated first post.
0.39.1 is attached to the OP. Thanks again for the help.

- wardfan220
- Posts: 200
Re: [ADDON] Emporium, a smarter Auction House experience
Awesome, I'll update and check it out tomorrow!Faraso wrote: Wed Jul 22, 2026 7:06 am
@wardfan220 - thanks for the detailed testing and the patch, really useful. Everything you raised is now in. Point by point:
4) Deposit price.
Good catch - the fee now follows the realm city rank (rank 1-5 = 10/8/6/4/2%) read live from the client, floored per listing and labeled non-refundable. Thanks for flagging it and for the reference patch. It also applies everywhere now, not just the Sell readout: the batch poster's affordability check and the Restock cost tally use the same calculation.
3) Batch posting.
Fixed. The split planner and batch engine now draw from every stack of the item in your bags, so "4 stacks of 40" posts all four, with an upfront guard if the plan needs more than you have.
1) Auction total.
Added - My listings shows "worth Xg Ys Zb if they all sell."
6) Stack size default.
Added - selecting or dropping an item pre-fills the split Size box with its stack size.
5) Fixed total price.
Added as a "Fixed total" pricing strategy: type the total for one listing and it prices each stack to match.
2) Cross-character bag totals.
Holding off on this one - it needs inventory scanning outside the AH, and keeping Emporium idle while the AH is closed is a design line I want to hold. If I find a way to do it purely from data the client already provides, I'll revisit.
Plenty of other things landed alongside these: a saved sell-rules manager, an activity log, a repost workflow, role-weighted gear upgrade scoring, and an "All slots" sweep that compares against your equipped gear. Full list is in the updated first post.
0.39.1 is attached to the OP. Thanks again for the help.
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion
The Altdorf First Legion
Re: [ADDON] Emporium, a smarter Auction House experience
I have now tried the addon, and i like it alot, your effort is greatly appreciated, thank you.
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