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SW feedback 2026/7/23 Patch Nite

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siglade
Posts: 168

Re: SW feedback 2026/7/23 Patch Nite

Post#71 » Tue Jul 28, 2026 8:17 am

Second tic get benefit from stack that increase damage, not the first hit
All class/spec are viable as long as you dedicate your time to making it work.

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Avernus
Posts: 503

Re: SW feedback 2026/7/23 Patch Nite

Post#72 » Tue Jul 28, 2026 9:02 am

We can't expect an elf to shoot better than gobbo are we?

It went exactly as i expected - the guy who is responsible for SW is clearly prefer melee - thats why the melee changes are mostly reasonable (for example, aSW doesn't suffer too much from losing disarm)

As for SW as rdps - tactic for +skirmish range is good (but you are just getting what SH got back first). +duration for Armor debuff is good - but again, you are getting it only because SH does...

Overall, what did you expect when you hear something like
ReturnOfReckoning wrote: Fri Jul 24, 2026 1:10 am skirmish ST build
or calling Flanking shot finisher (!).

1. Just in case you missed the point, skirmish ST died when M2 for +100% damage was deleted.
2. Calling some skill "finisher" when the basic spam skill from the actual max ST speck deals more damage is just beyond any reasoning.

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Fenris78
Posts: 927

Re: SW feedback 2026/7/23 Patch Nite

Post#73 » Tue Jul 28, 2026 9:13 am

I think this patch forgot the +35% AA speed in assault stance was meant to compensate for the lack of off-hand weapon, to be on par with other melee classes.

Less hits per second = less procs, less chances to crit, easier to parry, more damage being nullified at once for the enemy.

Also, the added slow on Exploit weakness may sound nice, but the real effect is just under 3s of slow because half the time will be spent on the ground not moving.
Guess it will be useful against KD immune targets...

Removal of Armor bonus is very bad, generally speaking : it was the only thing allowing aSW to keep up against other mDPS in medium armour despite its newly lowered parry chances (after the WS>INI change).
Trading that for a mere 3% increased parry wont do the deal because parry dont protect you from the back unlike armor...

Now we lose pretty much everything, even Shadowstep got butchered and gives increased defenses no more.

Whats the point of the new skill (Blurring Blade) if you cannot use it to gain defense againt ranged kiters ? Before you could at least gain 15% dodge/disrupt using Shadowstep 45ft away from a SH/Magus hitting you at range, now you'll just die against those classes, being perma slowed, bumped away, etc. before you could even get into melee range to get the skill to work...

It's very sad to see every defining tool being gutted from the class, especially when SH didnt get anythin remotely close from this nerf...

Avernus
Posts: 503

Re: SW feedback 2026/7/23 Patch Nite

Post#74 » Tue Jul 28, 2026 2:26 pm

Fenris78 wrote: Tue Jul 28, 2026 9:13 am Whats the point of the new skill (Blurring Blade) if you cannot use it to gain defense againt ranged kiters ? Before you could at least gain 15% dodge/disrupt using Shadowstep 45ft away from a SH/Magus hitting you at range, now you'll just die against those classes, being perma slowed, bumped away, etc. before you could even get into melee range to get the skill to work...

It's very sad to see every defining tool being gutted from the class, especially when SH didnt get anythin remotely close from this nerf...
With gas squig buffed you'll often find yourself outranged while playing against SH, with no option to respond since SH has off cd disarm and better ability range while SW has...well, 2s stun which even with +range tactic slotted and scout stance on is still outranged by SH.

Oh, and since we can't give you actually useful stats for melee stance after your armor is no more (wounds, like SH...) you can take initiative instead!

Ofc, no core knockback (you are not SH, remember!).

Basically, SH>SW.

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Amakusa
Posts: 152

Re: SW feedback 2026/7/23 Patch Nite

Post#75 » Tue Jul 28, 2026 4:25 pm

Avernus wrote: Tue Jul 28, 2026 2:26 pm
Fenris78 wrote: Tue Jul 28, 2026 9:13 am Whats the point of the new skill (Blurring Blade) if you cannot use it to gain defense againt ranged kiters ? Before you could at least gain 15% dodge/disrupt using Shadowstep 45ft away from a SH/Magus hitting you at range, now you'll just die against those classes, being perma slowed, bumped away, etc. before you could even get into melee range to get the skill to work...

It's very sad to see every defining tool being gutted from the class, especially when SH didnt get anythin remotely close from this nerf...
With gas squig buffed you'll often find yourself outranged while playing against SH, with no option to respond since SH has off cd disarm and better ability range while SW has...well, 2s stun which even with +range tactic slotted and scout stance on is still outranged by SH.

Oh, and since we can't give you actually useful stats for melee stance after your armor is no more (wounds, like SH...) you can take initiative instead!

Ofc, no core knockback (you are not SH, remember!).

Basically, SH>SW.
I blame Teefz!
Izual, Kyo, Notting, Innozenz <dirty chewbacca>
Feetz, Snusnu, Wingman, Engrimar, Soge, Iluv, Dunning <Holmgang>

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