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SW feedback 2026/7/23 Patch Nite

Discuss Swordmaster, Shadow Warrior, White Lion, and Archmage.
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Ragnaroek93
Posts: 30

Re: SW feedback 2026/7/23 Patch Nite

Post#111 » Sun Aug 02, 2026 1:09 am

noronn wrote: Mon Jul 27, 2026 4:00 pmDon't listen to people on the forum. SW has insane output in new melee and altered fester spec. It's aoe spec was nerfed and rightly so. The aoe spec is still playable and will still perform. Just not on the broken level it has performed before.
Well they also doubled down and nerfed fester again :D I don't think anybody will argue against the AoE nerf being justified, it's that literally everything, including ST damage got nerfed on the ranged builds without much (or any) compensation at all. Would also guess that the vast majority of the people who picked the class isn't interested in playing some meele glasscanon class, at least I have no interested in that (would play a WE or WH if I would), even if it turns out to be very good (which I personally doubt as squishy meele classes don't have a good track record of performing well in MMOs). If the only options will turn out to either be a discount WE/WH (for meele) or discount SH (for ranged) then you'll just end up having a much better time playing a hunter in WoW lol (who actually get a cool rework in 2 weeks which is overwhelmingly well received)...
Bankei wrote: Mon Jul 27, 2026 4:31 pmIf you only get your views on a patch from the forums and you meta chase, you're going to have a VERY bad time.
I mean unfortuneately for me there's no proper ranking or check-pvp for this game so it's impossible for me to "filter" opinions or just look up what's op at high ratings so looking into the forums is my best bet without having to spend like 100 hours testing everything by myself. It's not like the devs explain much either, for example why they're so obsessed with turning it into a weird meele glasscanon while SH having defenses and range damage is fine. That forums tend to be biased isn't exactly new but neither are the devs and I don't have the impression that previous "balance" patches have been good.

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Orontes
Posts: 387

Re: SW feedback 2026/7/23 Patch Nite

Post#112 » Sun Aug 02, 2026 6:06 am

M0rw47h wrote: Sat Aug 01, 2026 6:43 pm
Orontes wrote: Sat Aug 01, 2026 3:37 pm
M0rw47h wrote: Sat Aug 01, 2026 10:13 am Anything with 5 CD is spammable, as long as WW exists. By definition.
WW is on a 30 second cooldown and dependent on another class being in the same group. It is not consistent and it is time laden. WW appeals are not a marker for any real argument.
It's how you balance things. Around all tools avalible.
Why damage in the game is so high? Because its balanced around guard, heals, morales etc.
If the argument is based around all conceivable things that may happen because of a group where class X, Y, and Z may potentially do a, b, and c, etc., then there is no viable discussion.

Farrul
Posts: 889

Re: SW feedback 2026/7/23 Patch Nite

Post#113 » Sun Aug 02, 2026 9:25 am

Without adequate defences, ASW will stay irrelevant for most part in its niche smalls scale role, you don't do any DPS when dead. An inferior version of WL with a little ''ranged'' utility (which after skirmish tree nerfs is quite weak indeed).

I predict RSW players will quit the class ''en masse'' since who wants to be a ''shadow''( no pun ) of their previous self. Some nerfs pure exaggerations against the class ( such as singletarget skirmish DPS who got gutted alongside the AOE nerfs).

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M0rw47h
Posts: 1139

Re: SW feedback 2026/7/23 Patch Nite

Post#114 » Sun Aug 02, 2026 10:18 am

Orontes wrote: Sun Aug 02, 2026 6:06 am
M0rw47h wrote: Sat Aug 01, 2026 6:43 pm
Orontes wrote: Sat Aug 01, 2026 3:37 pm

WW is on a 30 second cooldown and dependent on another class being in the same group. It is not consistent and it is time laden. WW appeals are not a marker for any real argument.
It's how you balance things. Around all tools avalible.
Why damage in the game is so high? Because its balanced around guard, heals, morales etc.
If the argument is based around all conceivable things that may happen because of a group where class X, Y, and Z may potentially do a, b, and c, etc., then there is no viable discussion.
Nah, just build parties properly.
If X+Y in party gives you morale drop damage every GCD for 10 seconds, then ANY competent warband will do so.

rorswar
Posts: 149

Re: SW feedback 2026/7/23 Patch Nite

Post#115 » Sun Aug 02, 2026 10:48 am

Farrul wrote: Sun Aug 02, 2026 9:25 am Without adequate defences, ASW will stay irrelevant for most part in its niche smalls scale role, you don't do any DPS when dead. An inferior version of WL with a little ''ranged'' utility (which after skirmish tree nerfs is quite weak indeed).

I predict RSW players will quit the class ''en masse'' since who wants to be a ''shadow''( no pun ) of their previous self. Some nerfs pure exaggerations against the class ( such as singletarget skirmish DPS who got gutted alongside the AOE nerfs).
I never subscribe to the “Sky is falling mentality”. It’s understandable if someone’s class gets a nerf, but this game is about adapting, and some players will make it work.

It’s like you see a lot of familiar WE names now playing rSH or Magus. Meta players are gonna play meta classes, as they need to be carried.

AOE skirmish may be less favourable on a WB, and order may be stacking WL + BW again. Hard to say. Most skirmish players will go Scout, I suspect, rather than nerd rage quit and reroll.

aSW will always be a niche, as it’s purely single target so has no reason to be in a WB. That’s fine with me. I solo roamed aSW for the last year, with only a handful of other regulars like Boop and Contract. Some of us will just make it work.

aSW worked anyways for solo roaming. Was it optimal? No. Was it frustrating? Yes. Was it doable? Yes. Likewise, the buffs to it are justified.

And aSW was always perfectly viable in a 6-men, or 12-men, especially when paired with a WL. It just needs to be part of a good assist train, like other mDPS.

What holds aSW back with the masses more than anything is that it got a much higher skill ceiling than, say, a ST WL. In the hands of an average player, a WL is much easier as you mash a handful of buttons.

However, in the hand of a good player aSW performs well already, and I’m sure will continue to do so.

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