Fun is decreasing - lets discuss
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BloodnTears
- Posts: 3
Re: Fun is decreasing - lets discuss
There is absolutely lower morale/fun on the server directly caused by the updates over the last 5 years.
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Re: Fun is decreasing - lets discuss
I said it before, I say it again. Guard needs to be nerfed, certain defensive buffs should not stack, the block/parry/dodge/disrupt cap should be lowered, Distracting Bellow, Challenge, Detaunt should be limited and the insane stats you achieve by just having sov/mix bis should be adjusted. Wounds needs a cap like everything else (around 900 wounds), Liniments give to much.
Range aoe abilities got nerfed years ago for example Rain of Fire, Pits of Shade, Napalm, Phosphorous Shells all these skills can only stack once at a time on a funnel position aka if you have more than 1 person using the skill, you dont do damage unless you full specc'ed into the tree, I been saying this for 3 years now, this needs to be addressed. Engi has two of those in one single talent tree aka they not even default aoe abilities like Rain of Fire..
Warcamps need a change for example by having people spawn in their keeps and not in the Warcamp. The Warcamp should be a place to gather but not a place to fight from. Its a part of the zone but should not be a part of the fight. We also need more way to get people into the keeps for a keep defense but obviously all with limits. Speaking of limits, RvR should be more like forts and zones should be limited imo to draw out the playerbase into different zones. Maybe even have a wb limit in certain zones to spice it up (no idea if thats even possible).
Lot of classes need work and love, they feel stale after getting changed, lost their indentity over time and never really got updated unlike some other classes which are constantly adjusted and changed.
Last but not least the biggest issue is communication. It's been pretty rough to even have a conversation with anyone in charge. We have things that got changed based on feedback of a handful of people and the big stuff everyone else is complaining about gets neglected or worked on but never changed in a meaningful way despite really good community ideas.
Range aoe abilities got nerfed years ago for example Rain of Fire, Pits of Shade, Napalm, Phosphorous Shells all these skills can only stack once at a time on a funnel position aka if you have more than 1 person using the skill, you dont do damage unless you full specc'ed into the tree, I been saying this for 3 years now, this needs to be addressed. Engi has two of those in one single talent tree aka they not even default aoe abilities like Rain of Fire..
Warcamps need a change for example by having people spawn in their keeps and not in the Warcamp. The Warcamp should be a place to gather but not a place to fight from. Its a part of the zone but should not be a part of the fight. We also need more way to get people into the keeps for a keep defense but obviously all with limits. Speaking of limits, RvR should be more like forts and zones should be limited imo to draw out the playerbase into different zones. Maybe even have a wb limit in certain zones to spice it up (no idea if thats even possible).
Lot of classes need work and love, they feel stale after getting changed, lost their indentity over time and never really got updated unlike some other classes which are constantly adjusted and changed.
Last but not least the biggest issue is communication. It's been pretty rough to even have a conversation with anyone in charge. We have things that got changed based on feedback of a handful of people and the big stuff everyone else is complaining about gets neglected or worked on but never changed in a meaningful way despite really good community ideas.
- CountTalabecland
- Posts: 1107
Re: Fun is decreasing - lets discuss
This right here.BloodnTears wrote: Tue Aug 04, 2026 7:12 pm There is absolutely lower morale/fun on the server directly caused by the updates over the last 5 years.
I spent 6+ year playing a class and then one day it went poof in a rework and has just been left in a broken state. Can't say its been much fun.
I hope the devs read the ratio on this post and change course. They have a grand 12% approval rating to date.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.
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