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[PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

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Gaave
Posts: 24

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#391 » Wed Aug 05, 2026 2:17 pm

Zumos wrote: Wed Aug 05, 2026 1:29 pm
buerdig wrote: Wed Aug 05, 2026 1:16 pm
Nameless wrote: Tue Aug 04, 2026 10:00 pm Frankly i see everyone is not happy about pet longevity at orvr so why pets got excluded from group heals range. It wasnt like that on live and while this wont fix thier constant dying it will help quite abit. I cant see the point from that exclusion
The strange part too is that there is no heal daemon/turret mechanic for either class other than blue horror having the tactic to gain 50% healing received to the player or Engi's spending a slot for, Auto-Repair matrix for all their turrets and relying on being healed themselves also.
There actually is already a mechanic for all pet classes where the pet receives 25% of the incoming healing on the player (not overhealing) as long as they are within 30 ft of the player.
I was unaware of this. Is this in the tooltips for the pet abilities somewhere that might have been missed? If not could it be added to pet tooltips?

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buerdig
Posts: 45

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#392 » Wed Aug 05, 2026 2:25 pm

Gaave wrote: Wed Aug 05, 2026 2:17 pm
Zumos wrote: Wed Aug 05, 2026 1:29 pm
buerdig wrote: Wed Aug 05, 2026 1:16 pm

The strange part too is that there is no heal daemon/turret mechanic for either class other than blue horror having the tactic to gain 50% healing received to the player or Engi's spending a slot for, Auto-Repair matrix for all their turrets and relying on being healed themselves also.
There actually is already a mechanic for all pet classes where the pet receives 25% of the incoming healing on the player (not overhealing) as long as they are within 30 ft of the player.
I was unaware of this. Is this in the tooltips for the pet abilities somewhere that might have been missed? If not could it be added to pet tooltips?
Ya, I wasn't aware of this at all XD The overhealing aspect I think is why it's so hard to notice cause typically nobody is gonna heal the owner at full health while the pet is taking damage. Having like an AP>Pet heal tactic would be kind of sweet for this.

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gisborne
Posts: 216

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#393 » Wed Aug 05, 2026 3:31 pm

Pets need to just be immune to AE damage if they are going to be excluded from group heals.
Aefa Aefa, Runepriest
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Gaave
Posts: 24

Re: [PTS] Patch Notes 23/07/2026 - RDPS Patch and New Scenario Mechanic

Post#394 » Wed Aug 05, 2026 9:34 pm

gisborne wrote: Wed Aug 05, 2026 3:31 pm Pets need to just be immune to AE damage if they are going to be excluded from group heals.
Pets aren't excluded from group heals. You gotta read the previous posts. Pets receive 25% of all the healing of their owner if the pet is within 30ft.

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