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Patch Notes 6/8/2026

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AxelF
Posts: 249

Re: Patch Notes 6/8/2026

Post#21 » Thu Aug 06, 2026 11:34 pm

IMBERKING wrote: Thu Aug 06, 2026 11:08 pm witchelf is now unplayable thx for make the game worse
Unplayable :lol: That's genuinely hilarious. If you think that's the case then you've been relying on the crutch of a massively OP char for too long and need to learn how to actually play the situation.

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kpihuss
Posts: 268

Re: Patch Notes 6/8/2026

Post#22 » Thu Aug 06, 2026 11:37 pm

Thanks for the patch.

The addition of exclusive coins for SCs seems like a great move.

I've been playing a bit, and it's been a long time since they've started so quickly. I hope the SCs keep it up.

In this sense, I think it's a patch in the right direction.

We'll see how the rDPS fare now; we just have to wait.

I'm really looking forward to the next patch to see if they tweak anything about shield healers.

Thanks again
Founder member & Ex-2OiC Tercio de Estalia (2019-23)
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Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar

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tazdingo
Posts: 1277

Re: Patch Notes 6/8/2026

Post#23 » Fri Aug 07, 2026 12:20 am

please consider reverting the range nerf on magnet/rift, now with the loss of target randomness the ability feels way better but just slightly too short range

sorochka
Posts: 1

Re: Patch Notes 6/8/2026

Post#24 » Fri Aug 07, 2026 1:33 am

Hello. Yesterday I installed the new game patch and started playing. Then, right in the middle of the screen, a small notification appeared stating that I needed to restart both the game and the launcher. I did that and restarted everything. However, now when I try to launch it, the process gets stuck at 50% loading. Do you know how to fix this?
Last edited by sorochka on Fri Aug 07, 2026 5:51 am, edited 1 time in total.

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gisborne
Posts: 219

Re: Patch Notes 6/8/2026

Post#25 » Fri Aug 07, 2026 3:40 am

Lescargo wrote: Thu Aug 06, 2026 8:41 pm Thx for the patch.

I don't know why you guys keep adding some %crit on most bis 2h for some tanks like kotbs.
Yea I checked, all 3 lvl 66 2H are basically the same with just different procs. Sad. I feel like it would be a huge improvement if procs were slotted like a talisman. Then different weapons could have different stat combinations and you could choose the one that suits your needs without worrying about the proc.
Aefa Aefa, Runepriest
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baselinestun
Posts: 20

Re: Patch Notes 6/8/2026

Post#26 » Fri Aug 07, 2026 5:26 am

Mvl130 wrote: Thu Aug 06, 2026 6:37 pm When are you going to buff shield healers ?
hopefully never

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leubac
Posts: 48

Re: Patch Notes 6/8/2026

Post#27 » Fri Aug 07, 2026 6:44 am

For those like me you are wondering what changed in carreers between PTS notes and patch notes, I made a diff between them and here's the result:

Sorcerer:
Wind-Woven Shell: removed instead of Shatter
Stricken Voices: still cleansable

Magus:
Surging Power: no longer affects Baleful Transmogrification
Swift Flames: reduce the cast time of your next casted ability within 10 seconds by 25%. The cooldown of Surging Violet Fire is reduced by 5 seconds.
Daemonic Withering: damage increase reduced from 15% to 10%
Pink Horror's Daemonic Consumption: Damage reverted to 6 * (24 + 0.5*DB), and the threshold for nearly guaranteed critical hits has been reduced from 50% to 30% health.
Daemonic Fire: Cooldown increased from 8 to 10 seconds.

Engineer:
Coordinated Fire: Damage increase reduced from 15% to 10%.
Autoloader: chance to critically hit is increased by 10%
Tracer Rounds: No longer stacking with other tactics.

Squig Herder:
I Feelz Yer Pain: duration is increased from 7 to 8 seconds in total
Squig Armor: The armor bonus now correctly scales with mastery investment, up to a maximum of 792 Armor.
Big Claw: Now available at level 9. Now an Ailment
Squig Frenzy: No longer increases the damage of damage procs. Tooltip have been fixed
Gas Squig: Range increase changed from 15 feet to 10%.
Squigbeast: Updated tooltip to show it does not increase proc damage (this was already the case, but not made clear on tooltip).

Shadow warrior:
Festering Arrow: Cannot be cast while moving.
Grim Slash: This strikethrough buff is no longer an Enchantment.
Leading Shots: No longer stacking with other abilities, but is now part of Tactic stacking Group.
Absolutist - WH 8X
Fluffmaster - SM 7X
Engover - Engi 6X
Small scale enjoyer and no crafted potions !

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Ruin
Posts: 380

Re: Patch Notes 6/8/2026

Post#28 » Fri Aug 07, 2026 7:01 am

leubac wrote: Fri Aug 07, 2026 6:44 am Engineer:
Tracer Rounds: No longer stacking with other tactics.

Shadow warrior:
Leading Shots: No longer stacking with other abilities, but is now part of Tactic stacking Group.
Could you claryfie?
Tracer Round will no longer stack with other crit buffing tactics? like leading Shots, or knights Dirty Tricks, but it will stack with liniment crit or IB crit buff Ancetor Fury ?

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Alubert
Posts: 813

Re: Patch Notes 6/8/2026

Post#29 » Fri Aug 07, 2026 7:05 am

IMBERKING wrote: Thu Aug 06, 2026 11:08 pm witchelf is now unplayable thx for make the game worse
You're wrong.
Good WE players consistently deal the most damage and contribute to kills in SC.
It's a matter of skill.
80+ | Chosen | BG | BO | Knight | IB | Choppa | Zealot | DoK | Shaman | AM | RP | WP |
40+ | SM | SL | Engi | Mara |

derKriebel
Posts: 52

Re: Patch Notes 6/8/2026

Post#30 » Fri Aug 07, 2026 7:12 am

hi,
i cant download the patch ... starts to downloard the 1300 files ,then stops @ a random % number - swaps to finalizing and closes the launcher ... any help? i tryed it with vpn, the same issue.

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