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Goodbye Stealth

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sven85z
Posts: 53

Re: Goodbye Stealth

Post#41 » Fri Aug 07, 2026 11:16 am

In sc its fine but in rvr it really suck atm with stealth at 30 sec.

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Florian90210
Posts: 253

Re: Goodbye Stealth

Post#42 » Fri Aug 07, 2026 12:05 pm

Since wh and we got wb viable build, they should be stripped of all OP stuff for solo killing.
At least now stealthers will use tons of hiding places mythic placed across all maps instead of just be able to walk across half map in stealth.

Draugris
Posts: 325

Re: Goodbye Stealth

Post#43 » Fri Aug 07, 2026 1:55 pm

gisborne wrote: Fri Aug 07, 2026 3:14 am
abezverkhiy wrote: Thu Aug 06, 2026 2:56 pm however. if they are about to mutilate the class i love and i invested hundreds of hours to master - i am not gonna be silent. sorry if it goes against your idea of how thankful one should be.
There's a difference between complaining with constructive criticism and throwing a fit insulting devs.
And who exactly are you? The speech police? I am pretty sure the devs can decide for themselves whether they feel insulted or not. Maybe they have thicker skin than you.

The frustration comes from a lack of communication. Are you affected by this change? Do you even play WH or WE? No? Maybe then this is not your business at all.
Live: Carroburg -> Santorro (WH), The first Guard (TfG)

Botmitsjok
Posts: 2

Re: Goodbye Stealth

Post#44 » Fri Aug 07, 2026 6:10 pm

Excellent changes! I really like how the developers meticulously balance classes, perfecting the game like skilled jewelers cutting diamonds. It's great that, despite being so busy and overcoming all the difficulties, they found time to balance small groups and stealth classes. This is truly important, and it's a shame that Mythic didn't make such brilliant changes when creating the game. I have some suggestions, as Witch Elves and Witch Hunters are still too strong, and the lone warriors they feed on can still feel intimidated when lagging behind a warband or in the narrow streets of Praag. For example, you could set up a loud notification for all players within 150 feet when a Witch Hunter or Witch Elf attacks someone. Definitely with arrows and the caption "hahahaha, look at him, he's still playing THIS." You could even set it to auto-target so everyone can kick him. The stealth duration could be reduced to 30 seconds, but it's crucial to let other players know this abomination is operating nearby and demonstrate how disgusting the rat-like stealth mechanics are. You could add the crunching of branches and the smell of the Witch Hunter's frightened pants. I'd also give Witch Hunters a 5% chance to break their weapons when attacking, since their pistols are old, but that can be left for future patches.

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salazarn
Posts: 356

Re: Goodbye Stealth

Post#45 » Fri Aug 07, 2026 7:02 pm

Lakes are now 80% regen magus now on destro side with some zealots


If anything it is just as obnoxious as regen welf maybe less so cos u can see them

Farrul
Posts: 893

Re: Goodbye Stealth

Post#46 » Fri Aug 07, 2026 10:58 pm

salazarn wrote: Fri Aug 07, 2026 7:02 pm Lakes are now 80% regen magus now on destro side with some zealots


If anything it is just as obnoxious as regen welf maybe less so cos u can see them
It is what it is, almost everyone experienced in roaming could see it coming with these changes except the dev team? With Magus it was a long time coming with that class receiving buffs over the past year to armor and resistance, now they have too much armor with the potions back to normal.

Devs should pay attention(!) and realize they buffed the Magus/Engineer armor buff to 789 in the same patch armor potions were nerfed to 398. Now with armor pots brought back to 660 ( 800 blue one) magus can buff themselves with 1600 armor and are easily medium armor long range casters. Ridiculous.

Meanwhile until we wait for devs to hopefully do something about it. All we can do is to make specialized builds to kill those lame Magis.(Not squishy WH, SW etc)

As for Def WE, they were worse in terms of toxicity, less powerful though imho once you fight one 1vs1( but they ganked you 3vs1).

GelatinousCube
Posts: 2

Re: Goodbye Stealth

Post#47 » Sat Aug 08, 2026 5:51 am

Stealth is toxic to play against. It's bad for the health of the game, and bad for new player retention. Nerfing stealth is the best thing they could have done. Now they just need to nerf DPS healers and solo will be fun again.

Shogun4138
Posts: 367

Re: Goodbye Stealth

Post#48 » Sat Aug 08, 2026 6:05 am

GelatinousCube wrote: Sat Aug 08, 2026 5:51 am Stealth is toxic to play against. It's bad for the health of the game, and bad for new player retention. Nerfing stealth is the best thing they could have done. Now they just need to nerf DPS healers and solo will be fun again.
So you need the Devs to help you win?
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

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gisborne
Posts: 223

Re: Goodbye Stealth

Post#49 » Sat Aug 08, 2026 6:30 am

salazarn wrote: Fri Aug 07, 2026 7:02 pm Lakes are now 80% regen magus now on destro side with some zealots

If anything it is just as obnoxious as regen welf maybe less so cos u can see them
Good, now I can catch up to my WB since magus has no heal debuff, snare, or silence.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

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gisborne
Posts: 223

Re: Goodbye Stealth

Post#50 » Sat Aug 08, 2026 6:32 am

Farrul wrote: Fri Aug 07, 2026 10:58 pm Devs should pay attention(!) and realize they buffed the Magus/Engineer armor buff to 789 in the same patch armor potions were nerfed to 398. Now with armor pots brought back to 660 ( 800 blue one) magus can buff themselves with 1600 armor and are easily medium armor long range casters. Ridiculous.
So they have higher armor now...so does every class. It's not like only Magus get improved armor pots.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

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