Keep in mind dps WP healing is bad, unless you connect and lifetap. Sorc burst alone can hit for like half of your health bar at once even if you detaunt, engage can be initiated at 100 ft range and with terrain advantage to the caster, can disarm in case they need to free cast. However, such 1v1 is fairy tale, as no sane Sorc/BW plays solo, they will duo with a healer.Lion1986 wrote: Fri Aug 07, 2026 5:19 pmSorcerer should not even be considered anything serious. They kill themselves while casting and got zero survival kit. Only if you afk they can kill your warpriest.M0rw47h wrote: Fri Aug 07, 2026 4:59 pmIt's not skill issue. DPS WP is bad vs rDPS, to point there is no reason to fight them 1v1, unless they are bad. Well, maybe except Sorc.kpihuss wrote: Fri Aug 07, 2026 4:32 pm
I died today like 10 times on solo versus magus. I had not chances to win any fight.
On the last fight i was solo fighting with a magus on TM... 2 AM DPS appears.
3vs1. We was not able to kill him. He was faster than us and almost he scape
He finally killed me, i was cleaning and healing my self on CD (1,5-2k heals per tick on divine assault)
Skill issue by me? Maybe![]()
They're way too overpowered right now.
They can shoot while moving, they can run, they have disarm, they have pets, and they can teleport.
I sincerely hope they balance them a bit in the next patch.
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Patch Notes 6/8/2026
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Re: Patch Notes 6/8/2026
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Re: Patch Notes 6/8/2026
kpihuss wrote: Fri Aug 07, 2026 4:32 pmI died today like 10 times on solo versus magus. I had not chances to win any fight.wardfan220 wrote: Fri Aug 07, 2026 4:26 pm This Magus and SH buff is absolutely disgusting. Tell me you had a SH and Magus on your balancing team without telling me you had them...
On the last fight i was solo fighting with a magus on TM... 2 AM DPS appears.
3vs1. We was not able to kill him. He was faster than us and almost he scape
He finally killed me, i was cleaning and healing my self on CD (1,5-2k heals per tick on divine assault)
Skill issue by me? Maybe![]()
They're way too overpowered right now.
They can shoot while moving, they can run, they have disarm, they have pets, and they can teleport.
I sincerely hope they balance them a bit in the next patch.
Even after the PTS changes on July 29th, the magus 3 second burst still hovers around 9000. Once they apply Withered Soul, Baleful Transmogrification and Mutating Blue Fire - you are going to die horribly if they are able to cast their 25% quicker Bolt of Change.
You basically get timestamped by three DoT ticks + Bolt of Change + the first tick of Indigo Fire of Change channel all hitting you at once. The scary part is this rotation can be repeated every 10 seconds. The magus should have been tweaked more before the patch went live.
- wardfan220
- Posts: 217
Re: Patch Notes 6/8/2026
ALL order is bad against rDPS right now...M0rw47h wrote: Fri Aug 07, 2026 4:59 pmIt's not skill issue. DPS WP is bad vs rDPS, to point there is no reason to fight them 1v1, unless they are bad. Well, maybe except Sorc.kpihuss wrote: Fri Aug 07, 2026 4:32 pmI died today like 10 times on solo versus magus. I had not chances to win any fight.wardfan220 wrote: Fri Aug 07, 2026 4:26 pm This Magus and SH buff is absolutely disgusting. Tell me you had a SH and Magus on your balancing team without telling me you had them...
On the last fight i was solo fighting with a magus on TM... 2 AM DPS appears.
3vs1. We was not able to kill him. He was faster than us and almost he scape
He finally killed me, i was cleaning and healing my self on CD (1,5-2k heals per tick on divine assault)
Skill issue by me? Maybe![]()
They're way too overpowered right now.
They can shoot while moving, they can run, they have disarm, they have pets, and they can teleport.
I sincerely hope they balance them a bit in the next patch.
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
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abezverkhiy
- Posts: 686
Re: Patch Notes 6/8/2026
What is irrelevant is what happens in scenarios in an RvR game. Output in scenarios is a result of ream effort, in RvR you are on your own. But again, non WE/WH always know better and lecture us on how we should play.Alubert wrote: Fri Aug 07, 2026 4:30 pmThat's irrelevant. The facts speak for themselves—the numbers in SC—and you can see for yourself just how effective WE is in SC.abezverkhiy wrote: Fri Aug 07, 2026 8:51 amNon-WE/WHs always know better than usAlubert wrote: Fri Aug 07, 2026 7:05 am
You're wrong.
Good WE players consistently deal the most damage and contribute to kills in SC.
It's a matter of skill.
Like I said, it's a matter of skill.
Re: Patch Notes 6/8/2026
From the patch notes regarding war emblems:
"Emblems do not replace War Crests, they work alongside them to discount Scenario weapon costs."
This implies that the scenario weapons are available to purchase for purely war crests, just at a greater cost. However, I cannot find any vendors that sell the new weapons for purely warcrests.
Does such a vendor exist? If not, then the war emblems haven't discounted anything......
"Emblems do not replace War Crests, they work alongside them to discount Scenario weapon costs."
This implies that the scenario weapons are available to purchase for purely war crests, just at a greater cost. However, I cannot find any vendors that sell the new weapons for purely warcrests.
Does such a vendor exist? If not, then the war emblems haven't discounted anything......
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Re: Patch Notes 6/8/2026
Magus is really OP 1vs1 but these order classes can kill one 1vs1 if you build and play it correctly if you really hate fighting this cheese Magus class 1vs1.kpihuss wrote: Fri Aug 07, 2026 4:32 pmI died today like 10 times on solo versus magus. I had not chances to win any fight.wardfan220 wrote: Fri Aug 07, 2026 4:26 pm This Magus and SH buff is absolutely disgusting. Tell me you had a SH and Magus on your balancing team without telling me you had them...
On the last fight i was solo fighting with a magus on TM... 2 AM DPS appears.
3vs1. We was not able to kill him. He was faster than us and almost he scape
He finally killed me, i was cleaning and healing my self on CD (1,5-2k heals per tick on divine assault)
Skill issue by me? Maybe![]()
They're way too overpowered right now.
They can shoot while moving, they can run, they have disarm, they have pets, and they can teleport.
I sincerely hope they balance them a bit in the next patch.
SnB IB, SnB kotbs( both with 50% + block, 700 str build + 900-1k elemental resistance ). Runepriest since runepriest is even more OP than Magus lol in 1vs1. A good runepriest will humiliate any Magus. AM can too but AM has been nerfed whereas Magus has only been buffed for the past year. Average AM will lose to average Magus.
It still sucks they gave Magus a 300+ all resistance selfbuff and stronger armor buff in the same patch they nerfed the resistance debuff on almost every other class, from 360 to 240. Magus kept their 360 debuff and also a new shiny 300 all rest buff. GG.
Magus should have their all resistance buff nerfed to only be corporeal resistance again and some 250ish buff. Now that armor potions are normalized again they should nerf their armor buff as well( which was buffed to 800 in the same patch that buffed their resistance).
With crazy magus singletarget timestamp burst, best cc toolkit( now with teleport lol) and this strong selfbuffes the devs have overtuned this class, no doubt for the small scale. To the point you need a SnB tank or DPS healer to kill them effectively.
Re: Patch Notes 6/8/2026
I'm just throwing the idea out there, but careful, it might be a little too innovative... Imagine something we could call the middle ground!
A revolutionary concept where you don't arbitrarily destroy a class with terrible ideas, like what happened to Slayer, but you also don't arbitrarily make other classes completely unbalanced, like DPS RP or Magus.
Basically, some kind of common sense that could be applied to balancing... but maybe I'm just too far ahead of my time
A revolutionary concept where you don't arbitrarily destroy a class with terrible ideas, like what happened to Slayer, but you also don't arbitrarily make other classes completely unbalanced, like DPS RP or Magus.
Basically, some kind of common sense that could be applied to balancing... but maybe I'm just too far ahead of my time
Re: Patch Notes 6/8/2026
This Patch is a Order Killer .
Magus is now so OP
I cant understand why this Balance Team cant see thats.
SH Nerv i cant see a Nerv. Melee SH is the new Meta, Magus is thr new Meta
Singel Target Sorc is the new Meta
Orders Meta ? Not 1 i can see
Thx for this Order Killer Patch
Magus is now so OP
I cant understand why this Balance Team cant see thats.
SH Nerv i cant see a Nerv. Melee SH is the new Meta, Magus is thr new Meta
Singel Target Sorc is the new Meta
Orders Meta ? Not 1 i can see
Thx for this Order Killer Patch
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- wildwindblows
- Posts: 622
Re: Patch Notes 6/8/2026
İ checked SC weapons on my choppa and mara. Crit proc weapons are main hand only for mara while choppa main hand and off hand both. Is this really the intended, or is there a mistake?
Re: Patch Notes 6/8/2026
It's kinda badly worded.anstalt wrote: Fri Aug 07, 2026 8:26 pm From the patch notes regarding war emblems:
"Emblems do not replace War Crests, they work alongside them to discount Scenario weapon costs."
This implies that the scenario weapons are available to purchase for purely war crests, just at a greater cost. However, I cannot find any vendors that sell the new weapons for purely warcrests.
Does such a vendor exist? If not, then the war emblems haven't discounted anything......
The new proc weapons need emblems always and cost less crest because of the emblems, but there are new ilvl66 versions of the ilvl61 old "scenario" weapons for crests only.
Alteredheal 85 DOK
Azerrad 81 Sorc
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Azerrad 81 Sorc
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