It's been something like 3 years now since Tacky Bombs, Flame Pots and Thorns Pots were disabled, and I think it'd be worth looking at bringing them back.
I understand why Tacky/Flame pots were removed. Warbands throwing 24 of them at the same time was ridiculous, caused lag spikes and could basically delete a shotcaller. But they were also genuinely useful consumables outside of warband play.
Tacky Bombs were a great desperation tool for catching someone trying to run away from you, especially solo or in small scale.
Flame Pots were useful against melee classes stacking ridiculous amounts of parry like WH/WE/Slayer/Choppa. Tacky and Flame already shared a cooldown too, so you had to choose which one you wanted to use.
Thorns Pots were also fun for tanks running reflection builds, particularly Chosen/KotBS.
Instead of keeping them disabled entirely, why not just limit how the effects stack/display?
For Flame Pots especially, you could have multiple people throw them but only allow 2-4 visible/effective ground effect in the same area. That should massively cut down on the visual/lag mess of 20+ flame effects going off while still letting the item exist for solo and small-scale players.
The original problem was really warbands mass-spamming these things, not the consumables themselves.
I'd rather see that specific problem addressed than have some pretty useful small-scale tools permanently removed from the game.
Bring Back Tacky Bombs, Flame Pots & Thorns Pots
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Re: Bring Back Tacky Bombs, Flame Pots & Thorns Pots
This game would be amazing with engineering gadgets. Unfortunately the depth of the current gameplay loop isn't really conducive to it.
Re: Bring Back Tacky Bombs, Flame Pots & Thorns Pots
pretty sure flame potions currently work
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Re: Bring Back Tacky Bombs, Flame Pots & Thorns Pots
Flamebreath ones work, yes.
Other than that, I agree with bringing back Tacky pots! Nerf their animation though if it's the thing causing issues.
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"All men make mistakes, but a good man yields when he knows his course is wrong, and repairs the evil. The only crime is pride."
―The Antigone of SophoclesRe: Bring Back Tacky Bombs, Flame Pots & Thorns Pots
+1
These odd potions are great! Removing them was, imo, a huge mistake.
If there is certain classes overperforming (in pve or wherever) with them, why not reduce the amount of reflected damage or increase the interval? (similar to how KotBS/Chosen auras work)
Those flame bombs could also be adjusted with higher intervals or CDs, if they are an issue.
These odd potions are great! Removing them was, imo, a huge mistake.
If there is certain classes overperforming (in pve or wherever) with them, why not reduce the amount of reflected damage or increase the interval? (similar to how KotBS/Chosen auras work)
Those flame bombs could also be adjusted with higher intervals or CDs, if they are an issue.
Re: Bring Back Tacky Bombs, Flame Pots & Thorns Pots
I agree, those pots used to make the game deeper and more interesting
Zputa
Re: Bring Back Tacky Bombs, Flame Pots & Thorns Pots
The tacky pots was very useful to chase chamans and squigs...
Please, bring it back!!!
Please, bring it back!!!
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Proud Soldier "LOS AUTONOMOS" (Since 2025)
El Campeador estaba alegre, igual que todos los suyos, cuando su estandarte ondeó en lo alto del alcázar
Re: Bring Back Tacky Bombs, Flame Pots & Thorns Pots
It's the ridiculous amounts of parry and in general the ridiculous amounts of block/parry/disrupt/dodge that needs to be looked at. I'm not a fan of fixing that broken defend system with another broken thing like these pots that were causing issues in the past with like huge lag spikes.Mordecaieth wrote: Mon Aug 10, 2026 11:21 am Flame Pots were useful against melee classes stacking ridiculous amounts of parry like WH/WE/Slayer/Choppa.
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