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Patch Notes 6/8/2026

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nocturnalguest
Posts: 1001

Re: Patch Notes 6/8/2026

Post#111 » Tue Aug 11, 2026 11:53 am

fatelvis wrote: Tue Aug 11, 2026 8:43 am Tracer rounds adds a crit aura to your turret ability, additionally to +dmg% and new unique buffs, and therefor counts as ability buff and is in conflict with weapon/set procs.
Imo buffs/properties granted by tactics generally should always stay in the tactic category (displayed as green tactic icon buff/debuff) cause well, you use a tac slot up for it.
Yes, i also liked my kotbs with 75%+ parry

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Zumos
Developer
Posts: 83

Re: Patch Notes 6/8/2026

Post#112 » Tue Aug 11, 2026 12:06 pm

Tracer Rounds is part of the Tactic Group and therefor does stack with abilities such as the Accuracy proc or Boost proc (I just tested it and it works correctly).

Autoloader is part of the Morale Group and therefor stacks with Tactics and Abilities. Because it only affects Gun abilities it doesn't show up as stats on your character sheet or in ]getstats, but I can confirm that it does work.
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Kanser
Posts: 33

Re: Patch Notes 6/8/2026

Post#113 » Tue Aug 11, 2026 12:32 pm

Zumos wrote: Tue Aug 11, 2026 12:06 pm Tracer Rounds is part of the Tactic Group and therefor does stack with abilities such as the Accuracy proc or Boost proc (I just tested it and it works correctly).

Autoloader is part of the Morale Group and therefor stacks with Tactics and Abilities. Because it only affects Gun abilities it doesn't show up as stats on your character sheet or in ]getstats, but I can confirm that it does work.
Hello, I have just tested it once again.
41% crit chance without proc with tracer rounds enabled.
Still 41% crit chance with tracer rounds enabled and proc active

Something doesn't work properly on live server

Kanser
Posts: 33

Re: Patch Notes 6/8/2026

Post#114 » Tue Aug 11, 2026 12:38 pm

Have also tested the boost proc from triu - it doesn't stack with tracer rounds either
Last edited by Kanser on Tue Aug 11, 2026 12:51 pm, edited 1 time in total.

Kanser
Posts: 33

Re: Patch Notes 6/8/2026

Post#115 » Tue Aug 11, 2026 12:49 pm

Here are two screenshots, with boost proc from triu and without it. Crit rate is the same
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Kanser
Posts: 33

Re: Patch Notes 6/8/2026

Post#116 » Tue Aug 11, 2026 2:06 pm

Also, my bug report was closed, dunno why. I still observe an obvious problem

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Zumos
Developer
Posts: 83

Re: Patch Notes 6/8/2026

Post#117 » Tue Aug 11, 2026 3:05 pm

Kanser wrote: Tue Aug 11, 2026 12:49 pm Here are two screenshots, with boost proc from triu and without it. Crit rate is the same
Check with ]getstats command and you will see they do stack.
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Kanser
Posts: 33

Re: Patch Notes 6/8/2026

Post#118 » Tue Aug 11, 2026 3:45 pm

I did, getstats did show 26% crit chance, so even without tracer rounds

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Kanser
Posts: 33

Re: Patch Notes 6/8/2026

Post#119 » Tue Aug 11, 2026 3:56 pm

Here are the numbers from PTS server. Including getstats
I dunno what else should I do for getting it fixed
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Rydiak
Game Master
Posts: 1255

Re: Patch Notes 6/8/2026

Post#120 » Tue Aug 11, 2026 4:44 pm

Kanser wrote: Tue Aug 11, 2026 3:56 pm Here are the numbers from PTS server. Including getstats
I dunno what else should I do for getting it fixed
You can clearly see from getstats that you have a 24% all-crit bonus. 9+15=24, does it not? Add that to your 29% ranged critical hit and you have a 53% chance to critically hit. That is pretty impressive!
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