Yes, i also liked my kotbs with 75%+ parryfatelvis wrote: Tue Aug 11, 2026 8:43 am Tracer rounds adds a crit aura to your turret ability, additionally to +dmg% and new unique buffs, and therefor counts as ability buff and is in conflict with weapon/set procs.
Imo buffs/properties granted by tactics generally should always stay in the tactic category (displayed as green tactic icon buff/debuff) cause well, you use a tac slot up for it.
Patch Notes 6/8/2026
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nocturnalguest
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Re: Patch Notes 6/8/2026
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Re: Patch Notes 6/8/2026
Tracer Rounds is part of the Tactic Group and therefor does stack with abilities such as the Accuracy proc or Boost proc (I just tested it and it works correctly).
Autoloader is part of the Morale Group and therefor stacks with Tactics and Abilities. Because it only affects Gun abilities it doesn't show up as stats on your character sheet or in ]getstats, but I can confirm that it does work.
Autoloader is part of the Morale Group and therefor stacks with Tactics and Abilities. Because it only affects Gun abilities it doesn't show up as stats on your character sheet or in ]getstats, but I can confirm that it does work.
Balance | Abilities | Design
Re: Patch Notes 6/8/2026
Hello, I have just tested it once again.Zumos wrote: Tue Aug 11, 2026 12:06 pm Tracer Rounds is part of the Tactic Group and therefor does stack with abilities such as the Accuracy proc or Boost proc (I just tested it and it works correctly).
Autoloader is part of the Morale Group and therefor stacks with Tactics and Abilities. Because it only affects Gun abilities it doesn't show up as stats on your character sheet or in ]getstats, but I can confirm that it does work.
41% crit chance without proc with tracer rounds enabled.
Still 41% crit chance with tracer rounds enabled and proc active
Something doesn't work properly on live server
Re: Patch Notes 6/8/2026
Have also tested the boost proc from triu - it doesn't stack with tracer rounds either
Last edited by Kanser on Tue Aug 11, 2026 12:51 pm, edited 1 time in total.
Re: Patch Notes 6/8/2026
Here are two screenshots, with boost proc from triu and without it. Crit rate is the same
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Re: Patch Notes 6/8/2026
Also, my bug report was closed, dunno why. I still observe an obvious problem
Re: Patch Notes 6/8/2026
Check with ]getstats command and you will see they do stack.Kanser wrote: Tue Aug 11, 2026 12:49 pm Here are two screenshots, with boost proc from triu and without it. Crit rate is the same
Balance | Abilities | Design
Re: Patch Notes 6/8/2026
I did, getstats did show 26% crit chance, so even without tracer rounds
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Re: Patch Notes 6/8/2026
Here are the numbers from PTS server. Including getstats
I dunno what else should I do for getting it fixed
I dunno what else should I do for getting it fixed
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Re: Patch Notes 6/8/2026
You can clearly see from getstats that you have a 24% all-crit bonus. 9+15=24, does it not? Add that to your 29% ranged critical hit and you have a 53% chance to critically hit. That is pretty impressive!Kanser wrote: Tue Aug 11, 2026 3:56 pm Here are the numbers from PTS server. Including getstats
I dunno what else should I do for getting it fixed
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