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Patch Notes 6/8/2026

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Kanser
Posts: 33

Re: Patch Notes 6/8/2026

Post#121 » Tue Aug 11, 2026 4:56 pm

I don't know why the numbers are not to be seen in the UI. I didn't even know that I have to sum up all crit and ranged crit, I have thought that all-crit comes from rr points which increase all crits now (melee, ranged...) that's sort of odd and I would really love to ask you to fix it and make the sum visible in the UI the same way it was before the patch

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IMBERKING
Posts: 6

Re: Patch Notes 6/8/2026

Post#122 » Tue Aug 11, 2026 10:24 pm

Alubert wrote: Fri Aug 07, 2026 7:05 am
IMBERKING wrote: Thu Aug 06, 2026 11:08 pm witchelf is now unplayable thx for make the game worse
You're wrong.
Good WE players consistently deal the most damage and contribute to kills in SC.
It's a matter of skill.
A we player doesn't want a squad or a large group. a we player is born for solo kills!!!!

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gisborne
Posts: 230

Re: Patch Notes 6/8/2026

Post#123 » Wed Aug 12, 2026 3:35 am

Rydiak wrote: Tue Aug 11, 2026 4:44 pm
Kanser wrote: Tue Aug 11, 2026 3:56 pm Here are the numbers from PTS server. Including getstats
I dunno what else should I do for getting it fixed
You can clearly see from getstats that you have a 24% all-crit bonus. 9+15=24, does it not? Add that to your 29% ranged critical hit and you have a 53% chance to critically hit. That is pretty impressive!
Even more impressive that he has a 38% melee and magic crit rate!
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

Avernus
Posts: 508

Re: Patch Notes 6/8/2026

Post#124 » Wed Aug 12, 2026 3:43 am

ReturnOfReckoning wrote: Thu Aug 06, 2026 6:19 pm - Step On Da Gas!: New morale ability replacing of Squig Goo (which itself got replaced by Crippling Barrage): Buff. Rank 2 morale. 100ft range. Instant. 60s CD. - You send one of your least favourite squigs to motivate one of your group members. The squig will chase them around for 10 seconds, increasing their movement speed by 30% for the duration. The squig constantly expels fumes, granting a barrier absorbing 240 damage every second to group members within 25ft of the target.

A new Morale 2 has been added to make the number of options equal to other classes. Here SHs will find a new tool for providing your group members with utility and a bit of defence.

Up to 2400 damage absorb. 1 potential crit hit blocked each second. For each group member. And a speed buff to your target to the boot.

How is that thing even managed to get through PTS as M2? This morale offers an absurd amount of value and is clearly broken as M2.

lumpi33
Posts: 669

Re: Patch Notes 6/8/2026

Post#125 » Wed Aug 12, 2026 5:58 am

Avernus wrote: Wed Aug 12, 2026 3:43 am
ReturnOfReckoning wrote: Thu Aug 06, 2026 6:19 pm - Step On Da Gas!: New morale ability replacing of Squig Goo (which itself got replaced by Crippling Barrage): Buff. Rank 2 morale. 100ft range. Instant. 60s CD. - You send one of your least favourite squigs to motivate one of your group members. The squig will chase them around for 10 seconds, increasing their movement speed by 30% for the duration. The squig constantly expels fumes, granting a barrier absorbing 240 damage every second to group members within 25ft of the target.

A new Morale 2 has been added to make the number of options equal to other classes. Here SHs will find a new tool for providing your group members with utility and a bit of defence.

Up to 2400 damage absorb. 1 potential crit hit blocked each second. For each group member. And a speed buff to your target to the boot.

How is that thing even managed to get through PTS as M2? This morale offers an absurd amount of value and is clearly broken as M2.

Not each group member. 25ft around the target and I think that absorbs blocking crits is no longer the case. I think it has been changed a while ago. Still nice utility.

Avernus
Posts: 508

Re: Patch Notes 6/8/2026

Post#126 » Wed Aug 12, 2026 8:50 am

lumpi33 wrote: Wed Aug 12, 2026 5:58 am
Spoiler:
Avernus wrote: Wed Aug 12, 2026 3:43 am
ReturnOfReckoning wrote: Thu Aug 06, 2026 6:19 pm - Step On Da Gas!: New morale ability replacing of Squig Goo (which itself got replaced by Crippling Barrage): Buff. Rank 2 morale. 100ft range. Instant. 60s CD. - You send one of your least favourite squigs to motivate one of your group members. The squig will chase them around for 10 seconds, increasing their movement speed by 30% for the duration. The squig constantly expels fumes, granting a barrier absorbing 240 damage every second to group members within 25ft of the target.

A new Morale 2 has been added to make the number of options equal to other classes. Here SHs will find a new tool for providing your group members with utility and a bit of defence.

Up to 2400 damage absorb. 1 potential crit hit blocked each second. For each group member. And a speed buff to your target to the boot.

How is that thing even managed to get through PTS as M2? This morale offers an absurd amount of value and is clearly broken as M2.

1. Not each group member. 25ft around the target
2. and I think that absorbs blocking crits is no longer the case. I think it has been changed a while ago.
3. Still nice utility.

1. Premades are usually good at staying together if needed, thus, each relevant group member (if you like it that way).
2. And what if it is still the case? Sadly, i can't test it right now (but i will try to check that today). And even then it's up to 2400 AoE absorb as M2 (and the speed buff...).
3. Yeah, nice utility. Almost like when SH had free tank M3 (bellow) on his Run Away skill (and SH had it for years!). Nice indeed...

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M0rw47h
Posts: 1176

Re: Patch Notes 6/8/2026

Post#127 » Wed Aug 12, 2026 9:22 am

Avernus wrote: Wed Aug 12, 2026 8:50 am
3. Yeah, nice utility. Almost like when SH had free tank M3 (bellow) on his Run Away skill (and SH had it for years!). Nice indeed...
Well, SH has Squigbeast as M1, which is contributing to damage like Supa Chop (Choppa M3), what are you expecting...

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