Xrealm thoughts

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kholmatman
Posts: 7

Xrealm thoughts

Post#1 » Sun Aug 16, 2026 4:05 pm

Oy'
little feedback after 5 months into the game.

Xrealm is fine and important (50%?) part of the game, xrealm can balance population, but i believe Xrealm actively kills factions and overpowers seasoned players while giving little space for new/casual players to apprehend the game.

So i've nothing against xrealming but i also believe in natural equilibrium of any factions. Meaning if one gets stomped or has no content available (no leader forming for example) at some point, one will emerge. But as it is, if a casual lead makes an openWB he will get against him an orga-wb on its opposite side (in the hour or less). It is not always, but day-time Europe is much like that.

Also what i witnessed! this summer is an higher dependency of the few server leaders we have left (not on vacation i mean). Those seasoned player (i include myself) form all together. I even witnessed! 1 of this wb having 3 major leaders inside it, from 3 different guilds. Its really overpowering any pugs wb out there or any faction's balance.
not mentioning the good old fashion leechers switching to get bags (never got that, really?! lol)

I advocate to tight up the lockout. get the guilds to chose a side for a longer period of time. Those guilds know each other and can communicate to balance themselves. Doing this i wish to prevent the situation when a pugs wb is forming and gets immediate countered by the seasoned players forming to chase AAO. On the contrary i wish they get eventually countered by natural equilibrium :)
The lockout i'm thinking of is 18hs (to start with, easy easy... but really to give it a real shot it should be a full week!).

... sure their will be vacuum. but equilibrium will naturally emerge. Believe!
And all not in agreement with this or saying that its already been tried have experienced : You chose your side before formin' and still lose any content within 20 mins because you killed those pugs you chased to begin with!

<3 the game thx for the work
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havartii
Posts: 460

Re: Xrealm thoughts

Post#2 » Mon Aug 17, 2026 12:54 am

The new lock out system is awesome. But I see very little switching to the side with aao. So yes the players enjoy a massive over population on most days. Very obvious in N/A times.
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Florian90210
Posts: 256

Re: Xrealm thoughts

Post#3 » Mon Aug 17, 2026 6:33 am

Normalizing xrealm killed realm pride and killed RvR system with this. Nobody cares about zone control or keeps, it's only about can you get RR and loot. Year after year it got worse, now RvR completely pointless.

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kpihuss
Posts: 290

Re: Xrealm thoughts

Post#4 » Mon Aug 17, 2026 10:48 am

Xrealming kills the spirit of the game.

Unfortunately, right now the game is basically just about camping the WC, xrealming as soon as someone pulls a ram, destroying it, and then going straight back to the starting point and do it again.

A lot of WB leaders and guilds that do this don't seem to realize that the only thing they're achieving is making the game stale and slowly destroying it.

Hopefully, with the new campaign, all this xrealming will disappear.
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