Recent Topics

Ads

Proposed WH changes

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
live4treasure
Posts: 404

Re: Proposed WH changes

Post#61 » Wed Aug 19, 2026 1:33 pm

Guys, the stealth nerf is so incredibly unrelated to why WB leaders tend not to accept WHs.

The reason they don't accept WHs is because most WHs are playing solo all the time, think that ambushing unprepared players with a class that can kill someone in the span of 3-5 seconds out of stealth makes them a good player, and then think that if they perform poorly in a warband, that's because the class is bad, and not them.

The reality is that WH is among order's strongest warband dps, and none of the players that play WH seem to know how to play it in a warband. Which is why most warband leaders think the class sucks, when it's actually the players that play it that suck. When you see an actual WH that spends more time playing the game than he does coping, you will see then outperform WL.
Giladar - rr 82 DPS AM

Shogun4138
Posts: 378

Re: Proposed WH changes

Post#62 » Wed Aug 19, 2026 2:10 pm

Stealth for both WH and WE was completely fare with the chance to see them in stealth and the draining of AP. The two additions, being hit ten times, 30 seconds only with a 30 second cooldown was just vindictive and did not help the 6 man or warband.

Warbands are aoe machines and this prevents going into stealth or even if you are in stealth, you will be knocked out.

The stealth length is a bit vindictive in an environment of blobs.
Gogo - WE
Propaine - Chosen
Fingablasta- Rsh

User avatar
wardfan220
Posts: 223

Re: Proposed WH changes

Post#63 » Thu Aug 20, 2026 1:30 am

birigozzo91 wrote: Wed Aug 19, 2026 11:04 am i think stealth would be real stealth. so no CD and perma stealth without limits.

and WH and WE isnt a class for WBs... these is a "hello surprise mf"... stealth it's an all-in class... kill or death
except what you are proposing is what they have had, it's kill or hide and run away. There should be consequences for coming out of stealth and not being able to insta win.
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

User avatar
wardfan220
Posts: 223

Re: Proposed WH changes

Post#64 » Thu Aug 20, 2026 1:32 am

Shogun4138 wrote: Wed Aug 19, 2026 2:10 pm Stealth for both WH and WE was completely fare with the chance to see them in stealth and the draining of AP. The two additions, being hit ten times, 30 seconds only with a 30 second cooldown was just vindictive and did not help the 6 man or warband.

Warbands are aoe machines and this prevents going into stealth or even if you are in stealth, you will be knocked out.

The stealth length is a bit vindictive in an environment of blobs.
A chance to be seen, that's cute. I've NEVER heard of a HE being seen through stealth, but I know that my and MANY other WHs are ALWAYS seen.
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

abezverkhiy
Posts: 712

Re: Proposed WH changes

Post#65 » Thu Aug 20, 2026 2:55 am

wardfan220 wrote: Thu Aug 20, 2026 1:32 am
Shogun4138 wrote: Wed Aug 19, 2026 2:10 pm Stealth for both WH and WE was completely fare with the chance to see them in stealth and the draining of AP. The two additions, being hit ten times, 30 seconds only with a 30 second cooldown was just vindictive and did not help the 6 man or warband.

Warbands are aoe machines and this prevents going into stealth or even if you are in stealth, you will be knocked out.

The stealth length is a bit vindictive in an environment of blobs.
A chance to be seen, that's cute. I've NEVER heard of a HE being seen through stealth, but I know that my and MANY other WHs are ALWAYS seen.

This is not correct. WE has the same chances to be seen through stealth as WH. It is that people do not understand how it works. I have seen a million of WE's through stealth.

Now, how it works:
- you need to have WE turn her back on you and you will see her. What I am not sure of is whether there is an Initiative check to define distance and duration.

What you can do - guard postern door during siege but do not face it but rather stay close to the postern with your back turned to the wall so when WE ports in her back will be right in front of you. And then you show them no mercy.

Stealth mechanics is similar to parry/block - it does not work from behind. I tested this a million times - when a WB was running on me all I did was turn towards them and they never saw me.
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

User avatar
wardfan220
Posts: 223

Re: Proposed WH changes

Post#66 » Thu Aug 20, 2026 6:47 am

abezverkhiy wrote: Thu Aug 20, 2026 2:55 am
wardfan220 wrote: Thu Aug 20, 2026 1:32 am
Shogun4138 wrote: Wed Aug 19, 2026 2:10 pm Stealth for both WH and WE was completely fare with the chance to see them in stealth and the draining of AP. The two additions, being hit ten times, 30 seconds only with a 30 second cooldown was just vindictive and did not help the 6 man or warband.

Warbands are aoe machines and this prevents going into stealth or even if you are in stealth, you will be knocked out.

The stealth length is a bit vindictive in an environment of blobs.
A chance to be seen, that's cute. I've NEVER heard of a HE being seen through stealth, but I know that my and MANY other WHs are ALWAYS seen.

This is not correct. WE has the same chances to be seen through stealth as WH. It is that people do not understand how it works. I have seen a million of WE's through stealth.

Now, how it works:
- you need to have WE turn her back on you and you will see her. What I am not sure of is whether there is an Initiative check to define distance and duration.

What you can do - guard postern door during siege but do not face it but rather stay close to the postern with your back turned to the wall so when WE ports in her back will be right in front of you. And then you show them no mercy.

Stealth mechanics is similar to parry/block - it does not work from behind. I tested this a million times - when a WB was running on me all I did was turn towards them and they never saw me.
Well, block absolutely works from behind...or at least it's broken and does right now. And I have been running directly behind as WE stealths and never seen through it, so maybe it's affected by the same "bug"
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

abezverkhiy
Posts: 712

Re: Proposed WH changes

Post#67 » Thu Aug 20, 2026 7:15 am

Then it could be initiative check. Mine is usually at 400
KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

abezverkhiy
Posts: 712

Re: Proposed WH changes

Post#68 » Thu Aug 20, 2026 2:05 pm

KingSchultz WH, Valknutt WP, Glendhu ENG, Lochdhu IB, Tamdhu SL

My WH guide: viewtopic.php?t=60570

User avatar
Haskr
Posts: 539

Re: Proposed WH changes

Post#69 » Thu Aug 20, 2026 3:11 pm

abezverkhiy wrote: Thu Aug 20, 2026 2:05 pm https://ibb.co/KJqbq1g
I read that chat live in eataine and I thought "wtf is that guy smoking?". I was near outer entrance with destro roaming around and with 30 seconds stealth i can maybe get to inner entrance and then get ended because stealth is over?! :D
From bottom inner to a safe spot on top of the keep alone is what, 20 seconds, with destro around?

User avatar
M0rw47h
Posts: 1211

Re: Proposed WH changes

Post#70 » Thu Aug 20, 2026 5:24 pm

Haskr wrote: Thu Aug 20, 2026 3:11 pm
abezverkhiy wrote: Thu Aug 20, 2026 2:05 pm https://ibb.co/KJqbq1g
I read that chat live in eataine and I thought "wtf is that guy smoking?". I was near outer entrance with destro roaming around and with 30 seconds stealth i can maybe get to inner entrance and then get ended because stealth is over?! :D
From bottom inner to a safe spot on top of the keep alone is what, 20 seconds, with destro around?
Well, nobody said scout has to survive...

Imagine asking your slayer to push with WB and him telling you "nah bro, I might die".

Who is online

Users browsing this forum: No registered users and 25 guests