It's painful to see zeros in healing done.
Drink potions pls
It's painful to see zeros in healing done.
Why do you compare AM to Zeal? RP has same leech + strikethrough tactic as zealot does..salazarn wrote: Wed Aug 19, 2026 2:41 pmIts just zealot got powercrept. They get the exact same lifetap spell we get. Just 20% extra conversion to heal on the tactic. And AM get 10% strikethrough on one spell. Zealot get 10% less disrupt on everything.Rapzel wrote: Mon Aug 17, 2026 11:40 pmOk?salazarn wrote: Mon Aug 17, 2026 11:20 pm AM tactic gives 30% DD to heal conversation. Zealot has 50% DD to heal and 10% disrupt strikethrough. Just sayin
And what does RP?
Is it not 33% and 10% strike through on AM?
And does Shaman have the same tactic as AM? If not what tactic do they get instead? Because that tactic fits your argumentation very well.
Ofc zealot also get shield walls...stagger...all the other stuff 2.
Because he don't wanna be compared to Shaman...Stinksuit wrote: Wed Aug 19, 2026 4:04 pmWhy do you compare AM to Zeal? RP has same leech + strikethrough tactic as zealot does..salazarn wrote: Wed Aug 19, 2026 2:41 pmIts just zealot got powercrept. They get the exact same lifetap spell we get. Just 20% extra conversion to heal on the tactic. And AM get 10% strikethrough on one spell. Zealot get 10% less disrupt on everything.Rapzel wrote: Mon Aug 17, 2026 11:40 pm
Ok?
And what does RP?
Is it not 33% and 10% strike through on AM?
And does Shaman have the same tactic as AM? If not what tactic do they get instead? Because that tactic fits your argumentation very well.
Ofc zealot also get shield walls...stagger...all the other stuff 2.
Shineobi wrote: Wed Aug 19, 2026 3:19 amYou stuck on the Dmg and not seeing the no win scenario mode.kleinbuchstabe wrote: Tue Aug 18, 2026 5:19 am
I think "Order tried to dps" is exactly what happened here
The caused dmg of order was so low, that even without any heals they wouldnt have killed anyone. Sorry, but blaming the dps-heals for this is just hypocrisy. The destro did 3x more damage than order. This scenario was decided by damage, not by healing. If it would be the other way around, like order had more dmg but still lost because of the heals, then there would be a point. But this is not what happened here.
Please tell me how you would win this fight?
There is really no way for the Order team in this SC to win.
Ye runepriest is in the same boat. A powercrept dps healerStinksuit wrote: Wed Aug 19, 2026 4:04 pmWhy do you compare AM to Zeal? RP has same leech + strikethrough tactic as zealot does..salazarn wrote: Wed Aug 19, 2026 2:41 pmIts just zealot got powercrept. They get the exact same lifetap spell we get. Just 20% extra conversion to heal on the tactic. And AM get 10% strikethrough on one spell. Zealot get 10% less disrupt on everything.Rapzel wrote: Mon Aug 17, 2026 11:40 pm
Ok?
And what does RP?
Is it not 33% and 10% strike through on AM?
And does Shaman have the same tactic as AM? If not what tactic do they get instead? Because that tactic fits your argumentation very well.
Ofc zealot also get shield walls...stagger...all the other stuff 2.
Agreed. What i can't understand though is where so many players have gotten this notion of "balance" to begin with. The live game was never EVER about balance. I get it that this is not the live game. However i will say that the original game was all about variety. It was not about balance. We should not stray too far from distinction of classes for important reasons. You ever been in a scenario where both teams are matched up with the exact same mirror classes? And everyone is beating on everything, and nothing will die. Now to me, that is un-fun, boring, and horrible gameplay.Hecksa wrote: Sun Aug 16, 2026 7:34 pm I think at some point we're really going to have to accept that scenario matchups aren't going to be perfectly balanced, and sometimes you'll have a worse composition than your opponents.
We don't have the population in scenario queues to make perfectly balanced matches every time.
Is it more fun getting rolled without ever having a chance because your team is not balanced properly? I would argue never having had a chance is worse. In fact, everyone knows (in RvR or sc) that rolling over a side entirely usually make them leave / quit the mode, so people who want an enemy to fight know not to completely crush the enemy team.Coocooclock wrote: Thu Aug 20, 2026 8:34 pm You ever been in a scenario where both teams are matched up with the exact same mirror classes? And everyone is beating on everything, and nothing will die. Now to me, that is un-fun, boring, and horrible gameplay.
You're really hung up on this whole "balance" nonsense. Just look at how many times you mention the word. And i never said that i want one side to get "rolled over" and beaten easily. Those are your words. What i said is that originally WAR was never about balance at all. And I understand that this is not the original game, however i also do not believe that we should stray too far from the true concept. Variety is fundamental thereby.Lonecat wrote: Fri Aug 21, 2026 8:46 amIs it more fun getting rolled without ever having a chance because your team is not balanced properly? I would argue never having had a chance is worse. In fact, everyone knows (in RvR or sc) that rolling over a side entirely usually make them leave / quit the mode, so people who want an enemy to fight know not to completely crush the enemy team.Coocooclock wrote: Thu Aug 20, 2026 8:34 pm You ever been in a scenario where both teams are matched up with the exact same mirror classes? And everyone is beating on everything, and nothing will die. Now to me, that is un-fun, boring, and horrible gameplay.
With regards to people bashing on each other and nothing will die, that's a series of problems:
- heals are too strong compared to the amount of damage (resurrections are too fast / frequent)
- thus people should be target focusing a single enemy (pressuring / stunning / silencing the enemy heals) but they're not doing that
But people bashing on each other for 5 mins has little to do with "balance", except that healing is imbalanced compared to the potential damage output in scenarios (or level of coordination you get from the average group).
It would be possible to have "balanced matches", and also people not bashing on each other for 5 mins non stop - they're different things (actually, scenarios with no healers are like this - more about who you target and how well you execute your skills - rather than morale or burst sync).
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