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[UI] VinyUI 7.0

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Caffeine
Posts: 689

Re: [UI] VinyUI 7.0

Post#1671 » Sun Aug 23, 2026 4:10 pm

notrandomatall wrote: Sun Aug 23, 2026 3:41 pm I'm using a 16:10 monitor (1920x1200) so I have to move stuff around a bit but it seems like the wsct is appearing behind the buffhead buffs. Any solution except disabling the 3d object option?
You can try setting Buffhead layer to "Background" if you prefer it underneath:
Image
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Caffeine
Posts: 689

Re: [UI] VinyUI 7.0

Post#1672 » Sun Aug 23, 2026 4:12 pm

wardfan220 wrote: Sun Aug 23, 2026 2:36 pm Also, your Effigy causes a weird issue with the save window on layout editor sticking instead of going away when clicking save. Not sure why Effigy causes this, but I noticed it as well as another guildy.
I can't seem to reproduce this, could you send me more info? Are any addons loaded with error / anything suspicious in the dev console?
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notrandomatall
Posts: 62

Re: [UI] VinyUI 7.0

Post#1673 » Sun Aug 23, 2026 5:10 pm

Caffeine wrote: Sun Aug 23, 2026 4:10 pm
notrandomatall wrote: Sun Aug 23, 2026 3:41 pm I'm using a 16:10 monitor (1920x1200) so I have to move stuff around a bit but it seems like the wsct is appearing behind the buffhead buffs. Any solution except disabling the 3d object option?
You can try setting Buffhead layer to "Background" if you prefer it underneath:
Image
Thank you! I managed to solve it by editing line 204 "adat.posY = 10" in wsct_animation.lua.

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wardfan220
Posts: 224

Re: [UI] VinyUI 7.0

Post#1674 » Sun Aug 23, 2026 5:54 pm

Caffeine wrote: Sun Aug 23, 2026 4:12 pm
wardfan220 wrote: Sun Aug 23, 2026 2:36 pm Also, your Effigy causes a weird issue with the save window on layout editor sticking instead of going away when clicking save. Not sure why Effigy causes this, but I noticed it as well as another guildy.
I can't seem to reproduce this, could you send me more info? Are any addons loaded with error / anything suspicious in the dev console?
It was weird, once I restored my Effigy it went away. No error messages, nothing, but the save window wouldn't go away. I don't think there's much of a difference between your Effigy and my latest updated one
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

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Caffeine
Posts: 689

Re: [UI] VinyUI 7.0

Post#1675 » Sun Aug 23, 2026 6:28 pm

notrandomatall wrote: Sun Aug 23, 2026 5:10 pm Thank you! I managed to solve it by editing line 204 "adat.posY = 10" in wsct_animation.lua.
Glad you sorted it out. I'm pretty sure you can adjust vertial offset relative to the achor in /wsct settings, but maybe your slider is alreadu as far as it goes. Either way let me know if run in to any more issues.
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Caffeine
Posts: 689

Re: [UI] VinyUI 7.0

Post#1676 » Sun Aug 23, 2026 6:53 pm

wardfan220 wrote: Sun Aug 23, 2026 5:54 pm It was weird, once I restored my Effigy it went away. No error messages, nothing, but the save window wouldn't go away. I don't think there's much of a difference between your Effigy and my latest updated one
I added a pcall wrapper to LayoutEditorDone handler, could you test this version for me and see if Effigy was the culprit after all?
Attachments
Effigy.zip
(6.58 KiB) Downloaded 2 times
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wardfan220
Posts: 224

Re: [UI] VinyUI 7.0

Post#1677 » Sun Aug 23, 2026 8:10 pm

Caffeine wrote: Sun Aug 23, 2026 6:53 pm
wardfan220 wrote: Sun Aug 23, 2026 5:54 pm It was weird, once I restored my Effigy it went away. No error messages, nothing, but the save window wouldn't go away. I don't think there's much of a difference between your Effigy and my latest updated one
I added a pcall wrapper to LayoutEditorDone handler, could you test this version for me and see if Effigy was the culprit after all?
I was able to reproduce it last night and again this morning when I copied parts of your UI over, but could not duplicate it just now with your effigy folder (without this new file). Guildy was complaining about it for days until I had him overwrite his Effigy with mine also. Did you do any changes to Effigy from the latest in Idrinth's anyways?
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

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Caffeine
Posts: 689

Re: [UI] VinyUI 7.0

Post#1678 » Sun Aug 23, 2026 9:25 pm

wardfan220 wrote: Sun Aug 23, 2026 8:10 pm I was able to reproduce it last night and again this morning when I copied parts of your UI over, but could not duplicate it just now with your effigy folder (without this new file). Guildy was complaining about it for days until I had him overwrite his Effigy with mine also. Did you do any changes to Effigy from the latest in Idrinth's anyways?
I did make changes, I forgot to mention it in the patch notes. Looking at the diff and layout editor interface core now, nothing stands out as an obvious culprit. I did not start with the latest Idrinth version, it was the same Effigy from 6.3.

Out of curiosity, how did you come to suspect it was Effigy in the first place? If your friend can reproduce this issue consistently, I'd like to talk to him over Discord if possible, feel free to give him my handle.
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Bradey
Posts: 6

Re: [UI] VinyUI 7.0

Post#1679 » Sun Aug 23, 2026 10:05 pm

Caffeine wrote: Sun Aug 23, 2026 3:15 pm
Bradey wrote: Sun Aug 23, 2026 2:47 pm It also shows up if I use the 3 bar version but if i'm on the 4 bar version it doesn't and I really wanna use the 4 far
(Order Healer version)
See this post for solution: viewtopic.php?p=404892#p404892
That fix did work I have another issue on the destro tank setup where my group frames only are completely smooshed with each other and the destro tank frames seem very buggy aswell

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Caffeine
Posts: 689

Re: [UI] VinyUI 7.0

Post#1680 » Sun Aug 23, 2026 11:21 pm

Bradey wrote: Sun Aug 23, 2026 10:05 pm That fix did work I have another issue on the destro tank setup where my group frames only are completely smooshed with each other and the destro tank frames seem very buggy aswell
Send me a pm with screenshots, what profile you are using (1080 or 1440), scale slider in game and any other info you might have.
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