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Magus fix

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REWENGA
Posts: 60

Re: Magus fix

Post#81 » Mon Aug 24, 2026 1:09 pm

Kanser wrote: Mon Aug 24, 2026 10:09 am
Dozens of new maguses swarming all the server are a clear indication on the 100% broken class which literally needs nothing for being tanky and simultaneously absolutely lethal at 110 range
Aye, sc and lakes are full of magus as much as engi. both are s tier classes, if someone doesn't see thata in good hands an engiis as much dangerous as a magus in is just whining. both classes can perform, in good hands, othjerwise they are just normal classes.

and pls,to all wl main, dnt post about class imbalance ...

Kanser
Posts: 39

Re: Magus fix

Post#82 » Mon Aug 24, 2026 1:14 pm

REWENGA wrote: Mon Aug 24, 2026 1:09 pm
Kanser wrote: Mon Aug 24, 2026 10:09 am
Dozens of new maguses swarming all the server are a clear indication on the 100% broken class which literally needs nothing for being tanky and simultaneously absolutely lethal at 110 range
Aye, sc and lakes are full of magus as much as engi. both are s tier classes, if someone doesn't see thata in good hands an engiis as much dangerous as a magus in is just whining. both classes can perform, in good hands, othjerwise they are just normal classes.

and pls,to all wl main, dnt post about class imbalance ...
Lol, sorry, but seems like you are drunk.

I never had a white lion above level 3

Also, nice logic:

Numbers on a construct dummy mean nothing. Dozens of maguses swarming the server either. Opinions from pretty much everyone who played against current maguses don't count as well.

What indicates it then?
What should happen so you say "yes, it is broken as hell, let's fix it"

I am totally fine with both, enginier and magus to be reverted to a pre-patch state, just do it.

Stop protecting the imbalance finally. It is killing the game. Hope you have the ability to understand it

User avatar
lupeh
Posts: 14

Re: Magus fix

Post#83 » Mon Aug 24, 2026 1:27 pm

Demonito wrote: Sat Aug 15, 2026 12:23 pm The major change comes from the pet giving 20% more dmg instantly

That buff was already fast to stack but when pet was killed, you had to restart
Same if moving/punted, you had to use Resummon or respawn another from 0
To build up and maintain this buff was the very essence of how the class functioned
The only malus now is staying close to the pet, wich isn't much and disappear with instant spawn tactic
Class mechanic was alright before, would be a shame to nerf stats because of that new buff
Those instant +20% could be added in daemonic pact instead (right end tree tactic) for wb play

Engi also hurt a lot more, with instant +20% on their Auto Atk

Then again, idc about nerf and would prefer some rework on sorc gameplay
(to spam ice spike everytime before a fight is lame)
agree on sorc

User avatar
Mishas
Posts: 40

Re: Magus fix

Post#84 » Mon Aug 24, 2026 2:09 pm

Kanser wrote: Mon Aug 24, 2026 1:14 pm
REWENGA wrote: Mon Aug 24, 2026 1:09 pm
Kanser wrote: Mon Aug 24, 2026 10:09 am
Dozens of new maguses swarming all the server are a clear indication on the 100% broken class which literally needs nothing for being tanky and simultaneously absolutely lethal at 110 range
Aye, sc and lakes are full of magus as much as engi. both are s tier classes, if someone doesn't see thata in good hands an engiis as much dangerous as a magus in is just whining. both classes can perform, in good hands, othjerwise they are just normal classes.

and pls,to all wl main, dnt post about class imbalance ...
Lol, sorry, but seems like you are drunk.

I never had a white lion above level 3

Also, nice logic:

Numbers on a construct dummy mean nothing. Dozens of maguses swarming the server either. Opinions from pretty much everyone who played against current maguses don't count as well.

What indicates it then?
What should happen so you say "yes, it is broken as hell, let's fix it"

I am totally fine with both, enginier and magus to be reverted to a pre-patch state, just do it.

Stop protecting the imbalance finally. It is killing the game. Hope you have the ability to understand it
In my opinion, the reason why there is a lot of Magus and Engineers its because they are the classes that got slightly buffed in the last patch while the rest were nerfed or pretty much left as they were. Flavour of the month they call it.

People are complaining as like it suddenly Magus got a big buff (specially in ST damage). Is hasn´t. Melee AoE got a buff but, funny thing, nobody is complaining about that. As for ST, there are some nice QoL features/buffs, yes (like pet giving 10 more feet range for example or getting the 20% buff without a delay), but in terms of max damage/burst/survavility, Its pretty much the same it was (I dare to say I have not even used the teleport once yet). It might be now easier to manage for more players than before but that is all.

User avatar
salazarn
Posts: 373

Re: Magus fix

Post#85 » Mon Aug 24, 2026 2:14 pm

It would be fine if magus 1 shot u if it took dmg like a rifle engi

Hell engi requires 2 tactic slots for weaponskill

Magus can use the absorb / 160toughness tactics and still 1 shotting ppl.

It just has too much penetration in its baseline kit singletarget with the 360 pet shred.

All the aoe resistance debuffs were nerfed and that was left alone

Kanser
Posts: 39

Re: Magus fix

Post#86 » Mon Aug 24, 2026 2:54 pm

Mishas wrote: Mon Aug 24, 2026 2:09 pm
Kanser wrote: Mon Aug 24, 2026 1:14 pm
REWENGA wrote: Mon Aug 24, 2026 1:09 pm

Aye, sc and lakes are full of magus as much as engi. both are s tier classes, if someone doesn't see thata in good hands an engiis as much dangerous as a magus in is just whining. both classes can perform, in good hands, othjerwise they are just normal classes.

and pls,to all wl main, dnt post about class imbalance ...
Lol, sorry, but seems like you are drunk.

I never had a white lion above level 3

Also, nice logic:

Numbers on a construct dummy mean nothing. Dozens of maguses swarming the server either. Opinions from pretty much everyone who played against current maguses don't count as well.

What indicates it then?
What should happen so you say "yes, it is broken as hell, let's fix it"

I am totally fine with both, enginier and magus to be reverted to a pre-patch state, just do it.

Stop protecting the imbalance finally. It is killing the game. Hope you have the ability to understand it
In my opinion, the reason why there is a lot of Magus and Engineers its because they are the classes that got slightly buffed in the last patch while the rest were nerfed or pretty much left as they were. Flavour of the month they call it.

People are complaining as like it suddenly Magus got a big buff (specially in ST damage). Is hasn´t. Melee AoE got a buff but, funny thing, nobody is complaining about that. As for ST, there are some nice QoL features/buffs, yes (like pet giving 10 more feet range for example or getting the 20% buff without a delay), but in terms of max damage/burst/survavility, Its pretty much the same it was (I dare to say I have not even used the teleport once yet). It might be now easier to manage for more players than before but that is all.
What should happen so you say "yes, it is broken as hell, let's fix it"?

chook06
Posts: 47

Re: Magus fix

Post#87 » Mon Aug 24, 2026 3:52 pm

Being a good Magus isn’t that simple, and it’s exactly the same for the Engineer. Having a lot of players on these classes mostly means that a large proportion of them will be average, or even bad. The players who can truly get the most out of these classes will remain few, so the overall impact on scenarios will stay limited.

And for the umpteenth reminder: some abilities from these classes do not stack.

REWENGA
Posts: 60

Re: Magus fix

Post#88 » Mon Aug 24, 2026 4:12 pm

Kanser wrote: Mon Aug 24, 2026 1:14 pm
REWENGA wrote: Mon Aug 24, 2026 1:09 pm
Kanser wrote: Mon Aug 24, 2026 10:09 am
Dozens of new maguses swarming all the server are a clear indication on the 100% broken class which literally needs nothing for being tanky and simultaneously absolutely lethal at 110 range
Aye, sc and lakes are full of magus as much as engi. both are s tier classes, if someone doesn't see thata in good hands an engiis as much dangerous as a magus in is just whining. both classes can perform, in good hands, othjerwise they are just normal classes.

and pls,to all wl main, dnt post about class imbalance ...
Lol, sorry, but seems like you are drunk.

I never had a white lion above level 3

Also, nice logic:

Numbers on a construct dummy mean nothing. Dozens of maguses swarming the server either. Opinions from pretty much everyone who played against current maguses don't count as well.

What indicates it then?
What should happen so you say "yes, it is broken as hell, let's fix it"

I am totally fine with both, enginier and magus to be reverted to a pre-patch state, just do it.

Stop protecting the imbalance finally. It is killing the game. Hope you have the ability to understand it

Aye, sorry!

Since you wrote that you can't handle a magus with your engi, i replied sayng that maybe is a skill issue and not a real imbalance problem cos the 2 classes are very strong at the moment, and equally dangerous.

lol sorry if i look drunk!

Kanser
Posts: 39

Re: Magus fix

Post#89 » Mon Aug 24, 2026 6:19 pm

REWENGA wrote: Mon Aug 24, 2026 4:12 pm
Kanser wrote: Mon Aug 24, 2026 1:14 pm
REWENGA wrote: Mon Aug 24, 2026 1:09 pm

Aye, sc and lakes are full of magus as much as engi. both are s tier classes, if someone doesn't see thata in good hands an engiis as much dangerous as a magus in is just whining. both classes can perform, in good hands, othjerwise they are just normal classes.

and pls,to all wl main, dnt post about class imbalance ...
Lol, sorry, but seems like you are drunk.

I never had a white lion above level 3

Also, nice logic:

Numbers on a construct dummy mean nothing. Dozens of maguses swarming the server either. Opinions from pretty much everyone who played against current maguses don't count as well.

What indicates it then?
What should happen so you say "yes, it is broken as hell, let's fix it"

I am totally fine with both, enginier and magus to be reverted to a pre-patch state, just do it.

Stop protecting the imbalance finally. It is killing the game. Hope you have the ability to understand it

Aye, sorry!

Since you wrote that you can't handle a magus with your engi, i replied sayng that maybe is a skill issue and not a real imbalance problem cos the 2 classes are very strong at the moment, and equally dangerous.

lol sorry if i look drunk!
Your game understanding is low. Stop protecting the obviously overbuffed and so imbalanced class. You don't bring any arguments, so I think we could skip the further discussion here

User avatar
wildwindblows
Posts: 633

Re: Magus fix

Post#90 » Mon Aug 24, 2026 6:45 pm

magus is ok.
nerf wl, sw and engi.

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