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[UI] VinyUI 7.0

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Bradey
Posts: 10

Re: [UI] VinyUI 7.0

Post#1691 » Tue Aug 25, 2026 1:49 pm

Caffeine wrote: Sun Aug 23, 2026 11:21 pm
Bradey wrote: Sun Aug 23, 2026 10:05 pm That fix did work I have another issue on the destro tank setup where my group frames only are completely smooshed with each other and the destro tank frames seem very buggy aswell
Send me a pm with screenshots, what profile you are using (1080 or 1440), scale slider in game and any other info you might have.
https://imgur.com/a/i2F9nKz

Both the images on there and using the 1080p profile but the my group is the clear culprit of the problem.

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Caffeine
Posts: 695

Re: [UI] VinyUI 7.0

Post#1692 » Tue Aug 25, 2026 2:41 pm

Bradey wrote: Tue Aug 25, 2026 1:49 pm https://imgur.com/a/i2F9nKz

Both the images on there and using the 1080p profile but the my group is the clear culprit of the problem.
I can't seem to reproduce this with a stock 1080p tank profile, could you send me a copy of your character profile please? Folder location should be something like

C:\Return of Reckoning\user\settings\Martyrs Square\{character_name}

Just zip the whole character folde and upload it somewhere, I'll take a closer look. Alternatively you can turn on error logs and see if any obvious errors bubble up, see this post on how to do that:
viewtopic.php?t=6371&start=1680#p601993
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F4llen4ngel
Posts: 149
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Re: [UI] VinyUI 7.0

Post#1693 » Tue Aug 25, 2026 4:20 pm

One more thing im missing from shinies i think, on mouseover, there was a function that showed on every item how many of those i had on each of my characters, somehow its not working now.
Bicska this Bicska that

Bradey
Posts: 10

Re: [UI] VinyUI 7.0

Post#1694 » Tue Aug 25, 2026 5:19 pm

Caffeine wrote: Tue Aug 25, 2026 2:41 pm
Bradey wrote: Tue Aug 25, 2026 1:49 pm https://imgur.com/a/i2F9nKz

Both the images on there and using the 1080p profile but the my group is the clear culprit of the problem.
I can't seem to reproduce this with a stock 1080p tank profile, could you send me a copy of your character profile please? Folder location should be something like

C:\Return of Reckoning\user\settings\Martyrs Square\{character_name}

Just zip the whole character folde and upload it somewhere, I'll take a closer look. Alternatively you can turn on error logs and see if any obvious errors bubble up, see this post on how to do that:
viewtopic.php?t=6371&start=1680#p601993
https://drive.google.com/file/d/1rslB4C ... drive_link

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Caffeine
Posts: 695

Re: [UI] VinyUI 7.0

Post#1695 » Tue Aug 25, 2026 5:30 pm

Thanks! Feel free to open access to it, or whitelist my request.
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Caffeine
Posts: 695

Re: [UI] VinyUI 7.0

Post#1696 » Tue Aug 25, 2026 5:38 pm

F4llen4ngel wrote: Tue Aug 25, 2026 4:20 pm One more thing im missing from shinies i think, on mouseover, there was a function that showed on every item how many of those i had on each of my characters, somehow its not working now.
I disabled it on purpose, it was causing stutters and I didn't like the tooltip so I commented out all of the relevant code. If you think it's a must have feature I can add it to my todo list, but for now I have a lot to do fixing post-release bugs.
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Bradey
Posts: 10

Re: [UI] VinyUI 7.0

Post#1697 » Tue Aug 25, 2026 7:12 pm

Caffeine wrote: Tue Aug 25, 2026 5:30 pm
Thanks! Feel free to open access to it, or whitelist my request.
You should have access now

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Caffeine
Posts: 695

Re: [UI] VinyUI 7.0

Post#1698 » Tue Aug 25, 2026 9:19 pm

Bradey wrote: Tue Aug 25, 2026 7:12 pm You should have access now
Using your settings with my local version of Enemy everything looks fine. As a sanity check could you download VinyUI archive, copy over Enemy folder from Addons over to your game folder overwriting the existing version and see if the unit frames look any different?
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Bradey
Posts: 10

Re: [UI] VinyUI 7.0

Post#1699 » Tue Aug 25, 2026 10:15 pm

Caffeine wrote: Tue Aug 25, 2026 9:19 pm
Bradey wrote: Tue Aug 25, 2026 7:12 pm You should have access now
Using your settings with my local version of Enemy everything looks fine. As a sanity check could you download VinyUI archive, copy over Enemy folder from Addons over to your game folder overwriting the existing version and see if the unit frames look any different?
Doing that fixed it. Weird fix I suppose sorry for the incovenience

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Caffeine
Posts: 695

Re: [UI] VinyUI 7.0

Post#1700 » Tue Aug 25, 2026 11:33 pm

Bradey wrote: Tue Aug 25, 2026 10:15 pm Doing that fixed it. Weird fix I suppose sorry for the incovenience
Most likely you missed a step during installation, I would copy over all addons from the VinyUI archive just to make sure you have the latest code.
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