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Are you ever going to address ridiculous advantage Destruction has in sieges?

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Jajcek12
Posts: 97

Re: Are you ever going to address ridiculous advantage Destruction has in sieges?

Post#21 » Wed Aug 26, 2026 3:55 pm

So when You will tell us why You stand in that place, in range of abbilities that by Your knowlage can be -or in that moment " could" perform buged action?

But ok i will tell You about something that is realy buged, duno if its fixed.
When two maras pulling you and one of them get l.o.s, but second not- you still can be pulled by this who didnt pass los check -behind (building/ wall ect)
Game code didnt recognise whos pull got los and whos get throu. You can be pulled into that one who virtualy didnt pass los check and stand behind wall.
And there is multiple variation about that bug.

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anaxandus
Posts: 22

Re: Are you ever going to address ridiculous advantage Destruction has in sieges?

Post#22 » Wed Aug 26, 2026 4:22 pm

Jajcek12 wrote: Wed Aug 26, 2026 3:55 pm So when You will tell us why You stand in that place, in range of abbilities that by Your knowlage can be -or in that moment " could" perform buged action?

But ok i will tell You about something that is realy buged, duno if its fixed.
When two maras pulling you and one of them get l.o.s, but second not- you still can be pulled by this who didnt pass los check -behind (building/ wall ect)
Game code didnt recognise whos pull got los and whos get throu. You can be pulled into that one who virtualy didnt pass los check and stand behind wall.
And there is multiple variation about that bug.
For the love of God i knew you were gonna say that. I was coming down from the 3rd floor and then i flew stright through that pillar and the wall. I actually did not know it could pull from there. Now i know. Can you stop going with that "dont stand there", thats not the issue here, issue is that they will never get pulled in any way shape or form.
Btw someone was asking for you on chat today.

Jajcek12
Posts: 97

Re: Are you ever going to address ridiculous advantage Destruction has in sieges?

Post#23 » Wed Aug 26, 2026 6:12 pm

What You aspect me to say with those data i get previously? And if you wish to exploit players good will and rationalisation , to fuel rants its sad.
If its true that you get pulled throu pillar and then wall outside lord room/ 3rd floor.
It means: those textures/objects didnt create los brake( many of them around), and its not gtdc bug per se. It should be posted in forum thread about " textures where players can stack/problematic textures" there was something like that.
You find one of magical places where targets dont have avoidence, one of them is in reikland factory.
Some very heavy desync- happen many times that place of caracter when player press abbility is not same as place where it connect. Its ussed by chopa player to pull players from various places. Somehow its natural how those abbilities work, problem starts when wall or othere structure apear.
Other option im not awere of.

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wardfan220
Posts: 235

Re: Are you ever going to address ridiculous advantage Destruction has in sieges?

Post#24 » Thu Aug 27, 2026 2:36 am

Jajcek12 wrote: Wed Aug 26, 2026 6:12 pm What You aspect me to say with those data i get previously? And if you wish to exploit players good will and rationalisation , to fuel rants its sad.
If its true that you get pulled throu pillar and then wall outside lord room/ 3rd floor.
It means: those textures/objects didnt create los brake( many of them around), and its not gtdc bug per se. It should be posted in forum thread about " textures where players can stack/problematic textures" there was something like that.
You find one of magical places where targets dont have avoidence, one of them is in reikland factory.
Some very heavy desync- happen many times that place of caracter when player press abbility is not same as place where it connect. Its ussed by chopa player to pull players from various places. Somehow its natural how those abbilities work, problem starts when wall or othere structure apear.
Other option im not awere of.
Wrong, they create a Line of Sight break for EVERY Order skill, heal, res, dmg, etc, but NO NOT create a LoS issue for Destro skills. So tell me again how there isn't a bias?
Ninjas - RP, NinjasTank - IB, NinjasSlayer - SL
The Altdorf First Legion

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Tothmonra
Posts: 168
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Re: Are you ever going to address ridiculous advantage Destruction has in sieges?

Post#25 » Thu Aug 27, 2026 2:56 am

As a sword an board tank an have been one for a long time. I can say this very annoying getting pulled threw doors an pulled threw floors or the famous getting pulled off the wall in southern praag lets not forget that one. Yeah pulls do need to be address but the issue is also do to the fact that its also a terrain issue or at least that is how its been explained to me in the fast so all it takes is for them to start the cast once they see you an even if you do move an are not los if they get the cast off there still going to pull you because the terrain is not registering. In a nut shell there getting to exploit an issue in the game. I do not care what people call it an I know in the past people even in high places have defended saying oh its not an exploit but. I disagree flat out when a player is using a game mech to do something that is outside its normal ability to gain an unfair advantage that is by all accounts an exploit. So either the issue needs to be fixed or remove all pulls on both sides destro an order till the pulls can be fixed entirely.

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gisborne
Posts: 242

Re: Are you ever going to address ridiculous advantage Destruction has in sieges?

Post#26 » Thu Aug 27, 2026 4:30 am

coldhunter wrote: Wed Aug 26, 2026 12:06 pm Its actually funny, that order having much more forts/kills almost all the time, but always whinning about how hard them to play, because all destro classes is super op. But, when they trying to play on "op" destro - they usually running back to super "hard" order in few days. Mb because this 2 days they, sometimes, cant even leave wc, because of gank-groups/wbs? Nah, they just dont like "evil" faction, that the reason, why they cant play destro, ofc :3

Btw, how do you, guys, will comment this statistic https://maartenson.net/ror_campaign_sta ... ?window=7d ? How is it possible, that so OP destro loosing so hard? I just curious to see, how you will wriggle against pure numbers :D
It's possible for destro to be overpowered and order to be more successful. Those aren't mutually exclusive, because being OP is not the primary determining factor in success. Organization and gear are. Gear is, on average, equal. Order is vastly more organized than destro. That's why order wins despite destro classes being almost universally superior to their counterparts.

The reason people complain about the Choppa pull, even though it really doesn't make that much of a difference, is because it is 100% anti-fun. If you got pulled and died and could be rezzed, no one would care. But instead you get pulled, stuck under a door or whatever and you are basically removed from the game. That's nonsense and shouldn't exist.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman

Lorsten
Posts: 62

Re: Are you ever going to address ridiculous advantage Destruction has in sieges?

Post#27 » Thu Aug 27, 2026 7:08 am

Damn, finally, even terrain textures is playing for destro. Nerf is needed for sure, remove this damn textures or replace them with faction neutral ones.
Thank god order players are better than destro, so this OP pepegas know their place. Keep on boys, for the Sigmar.
Spoil - Don`t Panic
Too many 80 chars

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wongperron
Posts: 1

Re: Are you ever going to address ridiculous advantage Destruction has in sieges?

Post#28 » Thu Aug 27, 2026 3:47 pm

Hi all its me magitek

Delerium69
Posts: 46

Re: Are you ever going to address ridiculous advantage Destruction has in sieges?

Post#29 » Thu Aug 27, 2026 4:36 pm

where were you when I posted this in feedback....viewtopic.php?t=61100

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