Lets talk about pulls...
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F4llen4ngel
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Re: Lets talk about pulls...
Man, i loled so hard, thanks for that
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Re: Lets talk about pulls...
Problem with Pulls is that they are on wrong classes. Pull should be on Tanks as they are crowd control archetype.
Tanks should get pull and have it share cooldown with Punt so that a tank cant pull and punt soon after one another. Cooldown at least 20 sec if not more. Maybe make it as a tactic to replace punt.
Class that does damage should not have this ability especially since you can hit a guy while he is flying in pull before he even lands in front of you. WL can even knock you down before you land its ridiculous.
Tanks should get pull and have it share cooldown with Punt so that a tank cant pull and punt soon after one another. Cooldown at least 20 sec if not more. Maybe make it as a tactic to replace punt.
Class that does damage should not have this ability especially since you can hit a guy while he is flying in pull before he even lands in front of you. WL can even knock you down before you land its ridiculous.
Re: Lets talk about pulls...
Remove the st pull or make it 45 feet.
It's so many players, esp Wl who do not even play the game actively. All they do it sit in the back and pull. They dont do anything else. Nobody wants to frontline or push up cause they will get pulled into enemy lines and killed in 1 second.
I can't rly see how this is concidered as healthy gameplay or encourageing for anyone. I even play it that style myself the few times I play wl and it's is just passive gamestyle thats DO cause a lot of issues to the average active gameplay to other players.
It's so many players, esp Wl who do not even play the game actively. All they do it sit in the back and pull. They dont do anything else. Nobody wants to frontline or push up cause they will get pulled into enemy lines and killed in 1 second.
I can't rly see how this is concidered as healthy gameplay or encourageing for anyone. I even play it that style myself the few times I play wl and it's is just passive gamestyle thats DO cause a lot of issues to the average active gameplay to other players.
Re: Lets talk about pulls...
LOS can play tricks because of ping
There are easy counters to pulls
WL: kill the lion
Mara: face the target, increase your chance for a defensive or los
Engi/Magus: be aware of where they are, half of their pulls cause their groups to wipe anyways
There are easy counters to pulls
WL: kill the lion
Mara: face the target, increase your chance for a defensive or los
Engi/Magus: be aware of where they are, half of their pulls cause their groups to wipe anyways
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arturziomas
- Posts: 83
Re: Lets talk about pulls...
xD Yea I love those threads, pulls and punts are toxic but perma snaring someone and kiting them through half the map is perfectly fineFlorian90210 wrote: Fri Aug 28, 2026 9:23 am Lets talk about rdps...
So the good....
a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.
The bad....
a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.
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nocturnalguest
- Posts: 1021
Re: Lets talk about pulls...
This one is actually a great suggestion imo. Just make them 45ft and all problems gonekirraha wrote: Fri Aug 28, 2026 2:19 pm Remove the st pull or make it 45 feet.
It's so many players, esp Wl who do not even play the game actively. All they do it sit in the back and pull. They dont do anything else. Nobody wants to frontline or push up cause they will get pulled into enemy lines and killed in 1 second.
I can't rly see how this is concidered as healthy gameplay or encourageing for anyone. I even play it that style myself the few times I play wl and it's is just passive gamestyle thats DO cause a lot of issues to the average active gameplay to other players.
Re: Lets talk about pulls...
The idea of tanks being the crowd control archetype died in AoR beta.mrkimarko wrote: Fri Aug 28, 2026 1:36 pm Problem with Pulls is that they are on wrong classes. Pull should be on Tanks as they are crowd control archetype.
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Ploof, Shaman
Weniket, Warrior Priest
Ploof, Shaman
Re: Lets talk about pulls...
1v1 complaint noted.arturziomas wrote: Fri Aug 28, 2026 8:09 pmxD Yea I love those threads, pulls and punts are toxic but perma snaring someone and kiting them through half the map is perfectly fineFlorian90210 wrote: Fri Aug 28, 2026 9:23 am Lets talk about rdps...
So the good....
a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.
The bad....
a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.
Aefa Aefa, Runepriest
Weniket, Warrior Priest
Ploof, Shaman
Weniket, Warrior Priest
Ploof, Shaman
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arturziomas
- Posts: 83
Re: Lets talk about pulls...
kiting 6,12 even wbs are not a thing then? okaygisborne wrote: Sat Aug 29, 2026 4:40 am1v1 complaint noted.arturziomas wrote: Fri Aug 28, 2026 8:09 pmxD Yea I love those threads, pulls and punts are toxic but perma snaring someone and kiting them through half the map is perfectly fineFlorian90210 wrote: Fri Aug 28, 2026 9:23 am Lets talk about rdps...
So the good....
a) killing people from 100 ft away is fun - Those melee peasants die before they can reach frontline
b) its easy to do and no ramp up on some classes and very little risk to you as a player.
The bad....
a) its probably the most toxic classes in the game.... yeah I leveled up all rdps and played on this toxicity for a while because i wanted to see how easy it was.... answer too easy.
Tugtug 90 BO
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot
Tuglug 8x Shammy
Tugfug 8x SH
Tugpug 8x Choppa
Tughug 6x DoK, Tugrug 8x Zealot
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