Nauht wrote: Sun Aug 30, 2026 8:41 am
This was definitely intentional to curb stealther numbers. It worked but too well, only see 1-2 stealthers at a time now in orvr.
We all expected this to happen, hence why
45 seconds would have achieved a better result, not completely scare away stealth- gankers but not obliterate their populations.
60 seconds may have been excessive( although i personally think it was fine, the issue was imbalanced skills not stealth duration per se).
30 seconds makes the class mechanic counter intuitive, it makes the class mechanic painful and doesn't allow to scout etc which is the role of stealth classes.
Hence
45 seconds could strike a sweetspot, hard to tell if it is never tested.