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Malzeigan
Posts: 1

PQs

Post#1 » Tue Sep 01, 2015 2:46 am

Hello :) This is my first post on here and I am not sure if this has been posted before but, does anyone of you know when PQs will work? :)

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lilsabin
Posts: 619

Re: PQs

Post#2 » Tue Sep 01, 2015 3:20 am

never , loool , we here for rvr , pve is for ******* :p , joking , i dont know

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wargrimnir
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Posts: 8421
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Re: PQs

Post#3 » Tue Sep 01, 2015 4:11 am

PQ's are a low priority. The development focus for Return of Reckoning is RvR/PvP. You can still earn influence from the first stage of a PQ currently, and receive the rewards at your nearest chapter camp.
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Galadh
Posts: 8

Re: PQs

Post#4 » Tue Sep 01, 2015 2:51 pm

Honestly I'm a bit saddened by this. I understand that ROR is RvR focused (and that's why I'm here), but MMOs need some PvE to exist.

You need PvE to give a sense of progression, and more prosaically as a source of xp and gear. On top of that, PQs were plainly fun, and original back then. They made WAR feel a bit special, provided some nice challenge for duos/trios, and acted as a socialization hub.

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Stkillinger
Posts: 44

Re: PQs

Post#5 » Tue Sep 01, 2015 8:55 pm

It would be nice to have PQs working, or even just half of them. RVR is fun and all, but door hammer can only be fun for so long on weekdays when everyone gets off early. PQs provided a nice break on live every now and then. Though I do agree there are more important things that need to be done. Elf t2, AOEs going through walls/doors, fixing other ability bugs, ect.
Let's be friends until our enemy is defeated.

Penril
Posts: 4441

Re: PQs

Post#6 » Tue Sep 01, 2015 9:01 pm

Galadh wrote:
You need PvE to give a sense of progression,
According to who, if i may ask?

Progression in WAR was about having enough renown ranks to be able to wear the next set of armor, or having enough emblems to buy the next set of SC weapons. Both of those were 100% PvP.

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