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What ability modification would you make?

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Tklees
Posts: 675

Re: What ability modification would you make?

Post#51 » Sun Sep 06, 2015 9:56 pm

Twyxx wrote:I think most people agree WLs are in no need of a nerf.
Pfft this one. Trying to make sure her OP class doesn't get nerfed. WLs are more OP than slayer! With that pounce and the burst. Too strong. Needs a nerf.
Tklees Chatoullier
Gagirbinn

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dave2278
Posts: 143

Re: What ability modification would you make?

Post#52 » Sun Sep 06, 2015 9:56 pm

Azarael wrote:I did, and there's still a problem. As far as I recall we won't be implementing TB.
What was Trivial Blows? It's been a while
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Twyxx
Posts: 932

Re: What ability modification would you make?

Post#53 » Sun Sep 06, 2015 9:57 pm

Tklees wrote:
Twyxx wrote:I think most people agree WLs are in no need of a nerf.
Pfft this one. Trying to make sure her OP class doesn't get nerfed. WLs are more OP than slayer! With that pounce and the burst. Too strong. Needs a nerf.
Uninstall already ><
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Tklees
Posts: 675

Re: What ability modification would you make?

Post#54 » Sun Sep 06, 2015 9:59 pm

dave2278 wrote:
Azarael wrote:I did, and there's still a problem. As far as I recall we won't be implementing TB.
What was Trivial Blows? It's been a while
Specable in renown that reduced crit damage taken by up to 40% was the number. It was one of the things that made 100dok/wp almost invincible.
Tklees Chatoullier
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tomato
Posts: 403

Re: What ability modification would you make?

Post#55 » Sun Sep 06, 2015 10:00 pm

Azarael wrote:I did, and there's still a problem. As far as I recall we won't be implementing TB.
Well than excuse me I had no knowledge of this until this moment, but if I may ask, which renown point system will you implement?

Trivial Blows reduced fully specced all critical dmg by 50%.
If you didn't specc into it you were doing it wrong.

Edit: Not implementing tb would be a huge buff for classes with +critical dmg tactic/mechanics.

dave2278
Posts: 143

Re: What ability modification would you make?

Post#56 » Sun Sep 06, 2015 10:06 pm

Tklees wrote:
dave2278 wrote:
Azarael wrote:I did, and there's still a problem. As far as I recall we won't be implementing TB.
What was Trivial Blows? It's been a while
Specable in renown that reduced crit damage taken by up to 40% was the number. It was one of the things that made 100dok/wp almost invincible.
Oh right now I remember that skill and those impossiable to kill unless you have 3 or more people on a target Healers.
Good times, I really hope they replace Trivial Blows with something else.
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Coryphaus
Posts: 2230

Re: What ability modification would you make?

Post#57 » Sun Sep 06, 2015 10:10 pm

Twyxx wrote:I think most people agree WLs are in no need of a nerf.
Yeeeeeah

No

Biggest burst in the game, perma snare kiting, az will be buffing yall by changing how stats are shared with pets and improvements to let ai

If nothing else we can nerf pounce, that ability is too good functioning as both an escape mechanism and a gap closer and considering that you have charge which already serves that role and and as such giving it a real cd is one thing to do to it
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Tklees
Posts: 675

Re: What ability modification would you make?

Post#58 » Sun Sep 06, 2015 10:14 pm

Coryphaus wrote:
Twyxx wrote:I think most people agree WLs are in no need of a nerf.
Yeeeeeah

No

Biggest burst in the game, perma snare kiting, az will be buffing yall by changing how stats are shared with pets and improvements to let ai

If nothing else we can nerf pounce, that ability is too good functioning as both an escape mechanism and a gap closer and considering that you have charge which already serves that role and and as such giving it a real cd is one thing to do to it
Ever played a WL?
Tklees Chatoullier
Gagirbinn

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tomato
Posts: 403

Re: What ability modification would you make?

Post#59 » Sun Sep 06, 2015 10:18 pm

Ignore him, he's a destru fanatic and talks lots of crap, just look the slayer build thread...

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Twyxx
Posts: 932

Re: What ability modification would you make?

Post#60 » Sun Sep 06, 2015 10:25 pm

Coryphaus wrote:Yeeeeeah

No

Biggest burst in the game, perma snare kiting, az will be buffing yall by changing how stats are shared with pets and improvements to let ai

If nothing else we can nerf pounce, that ability is too good functioning as both an escape mechanism and a gap closer and considering that you have charge which already serves that role and and as such giving it a real cd is one thing to do to it
The phrase "nerf pounce" makes me want to gag.
And here's why.
Please keep in mind that with the melee range issues right now, pounce is supremely overrated (and it was back on live too, but anyway...). In order for an effective pounce to catch a kiter, say a SH for example, you would need 1. Feline Grace popped 2. Charge ready, and even then there's still a chance of not catching them. Pounce has to be spammed in order to be even somewhat effective. It's pretty tiring to petition for a rework of the class then constantly being mobbed by people with, "BECUZ POUNCE!!111!!".
Also, while WLs may have nice burst, there's some serious issues with the class design that prevent it from being competitive in comparison to other MDPS (I mean come on, nobody is ever going to take a WL over a slayer in a group, let's be honest) such as a lack of an incoming heal debuff, and that heal debuff is crazily high in the tree, AP management problems, etc.
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