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Destro six man group comp

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Chaoself
Posts: 218

Re: Destro six man group comp

Post#11 » Wed Sep 09, 2015 2:17 pm

no love for SH's? pffff

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Penril
Posts: 4441

Re: Destro six man group comp

Post#12 » Wed Sep 09, 2015 2:18 pm

Arook wrote:You need a Chosen in your group at the moment. Resistance aura is essential fighting BW's because every good tank will remove Shaman buff during fight.
If you take the Chosen then he should take the BO's place. BG is best destro tank atm.

But don't take 3 tanks (as OP was trying to do). And i still believe Shaman is essential for catching enemy backlines (with so many AMs puddles and SW AoE snares and ranged KD).

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Bignusty
Posts: 454

Re: Destro six man group comp

Post#13 » Wed Sep 09, 2015 2:50 pm

Atm the most usefull 6 man it's the Xioth premade nothing else they are realy insane.

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Jaycub
Posts: 3130

Re: Destro six man group comp

Post#14 » Wed Sep 09, 2015 2:52 pm

Destro Meta milker group is currently

1 zealot
1 Dok
1 choppa
1 mara
1 chosen
1 BG

Order should be the same thing except 2 slayers.
<Lords of the Locker Room> <Old School>

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Coryphaus
Posts: 2230

Re: Destro six man group comp

Post#15 » Wed Sep 09, 2015 2:58 pm

To say that kotbs can counter Morks buffer has the same flaw as saying shatter enchant on Bg counters rampage

It does not b/c it's rng on which enchantment it shatter and their are a LOT of enchantments that can be put on you atm so it's only luck if it breaks the one you want
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Luth
Posts: 2840

Re: Destro six man group comp

Post#16 » Wed Sep 09, 2015 3:09 pm

Bignusty wrote:Atm the most usefull 6 man it's the Xioth premade nothing else they are realy insane.
I smell Bretin fanboy. :mrgreen:

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Luuca
Posts: 1204

Re: Destro six man group comp

Post#17 » Wed Sep 09, 2015 4:01 pm

Azuzu wrote:My favorite comps on live were,


Destro: (Tanks) Chosen/Black Orc, (DPS) Sorc/Mara, (Healers) Zealot/DoK

Order: (Tanks) KotBS/IB, (DPS) BW/Slayer, (Healers) RB/WP


Destro side:

You run Chosen/Mara/Black Orc as a melee train offensively, Black Orc guarding the Mara. You have Sorc/DoK/Zealot setup backline.

DoK pushes forward with the melee train, guarded by Chosen trying to stay slightly ahead of the Zealot/Sorc. (If the other team is going to pick a kill target you want them to pick a bad one like DoK. You want to keep them off your Sorc)

When your backline is pressured, your Chosen pulls off the melee train and is the peel tank/guard for the backline. While your Mara/Black Orc can still apply pressure.
Like you read my mind.

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Deviance01
Posts: 10

Re: Destro six man group comp

Post#18 » Wed Sep 09, 2015 4:27 pm

Destro is easy indeed, BG/BO Mara/Choppa DoK/Shaman imho.
Order can be more open to comps ,i would take KoTBS/IB WP/Slayer but a WL as 2nd ,since he can slow the shaman for others to catch up when nedeed.
And to both teams id run Shaman/AM as sencond heal, for the insta res and slow for melee trains to arrive.
" As long as a single one of us stands, we are legion. "

Unholy - Chaos Marauder

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taccr
Posts: 114

Re: Destro six man group comp

Post#19 » Wed Sep 09, 2015 4:39 pm

The only reason to bring anything else than BG/BG is chosen resists for casters.
Otherwise BG is way over the top atm. (Absurdly imbalanced at this level and state of the server)

Chosen is defensively also a lot better than kotbs atm. You can get +50% Parry + passive Block with a very high uptime to avoid CC, decrease Guard Damage and massively increase survivability.

Without renown points Kotbs has low block and simply gets cc'd/punted by every single BG with half a brain without any positional requirement.

+10% Crit is nice to have but in the end it's control what is needed to kill any decent group. Without Renown passives, RD, IF balance is different and some tank classes become a lot more effective.
Kimy - KotBS/Chosen of Orz
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Blitz -> Elementz -> Orz

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Coryphaus
Posts: 2230

Re: Destro six man group comp

Post#20 » Wed Sep 09, 2015 4:48 pm

Actully not really, chosen block and therefore parry are reliant on rng atm as theirs no rr points so you have to hope for lucky guard proc with a base 0% block

so its only parry from supressiom

KOTBS can slot cordination so they get 10% block and +15% parry, with a guard they can proc it more reliably with guard and they get more ws and parry chance from runefang
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