Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Ninogan
Posts: 8

Re: Sildur's Enhanced graphics

Post#161 » Sat Sep 12, 2015 1:18 pm

Sildur wrote:
Ninogan wrote:Seems to work to some degree for me. Nvidia Inspector settings and the Sweetfx but the ENB doesn't toggle on or off with Shift+f12 at all. I'm on Windows 10. Any idea why it isn't working at all`?
Hmm didn't test it on win10, maybe you made a mistake while applying my mod?
I figured out the issue! So, when if I use the Nvidia Inspector settings the ENB is not working. If I just run Warhammer Online with the default settings for the game and not the profile you made for it then ENB works as well. No idea why that is like that.. any idea how to get enb and your nvidia inspector to co-operate >_>?

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#162 » Mon Sep 14, 2015 1:26 am

Ninogan wrote:
Sildur wrote:
Ninogan wrote:Seems to work to some degree for me. Nvidia Inspector settings and the Sweetfx but the ENB doesn't toggle on or off with Shift+f12 at all. I'm on Windows 10. Any idea why it isn't working at all`?
Hmm didn't test it on win10, maybe you made a mistake while applying my mod?
I figured out the issue! So, when if I use the Nvidia Inspector settings the ENB is not working. If I just run Warhammer Online with the default settings for the game and not the profile you made for it then ENB works as well. No idea why that is like that.. any idea how to get enb and your nvidia inspector to co-operate >_>?
They should by default, hmm. Maybe nvidia **** something up driver wise, they released a lot of hotfixes recently.
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Libra
Posts: 551

Re: Sildur's Enhanced graphics

Post#163 » Mon Sep 14, 2015 9:41 pm

Out of curiosity... How can this become better? What more options are there to tweak the graphics in this fix further?
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Penril
Posts: 4441

Re: Sildur's Enhanced graphics

Post#164 » Mon Sep 14, 2015 9:44 pm

Libra wrote:Out of curiosity... How can this become better? What more options are there to tweak the graphics in this fix further?
If someone knows a way to use this AND lightmaps let me know. I can't stand how Tor Anroc (or other caves and enclosed places) look. Too dark.

I deactivated the ENB because of this and i noticed how nice the keeps look. The fire, shadows, etc.

Don't get me wrong; i love this ENB. Just prefer using Lightmaps. ;)

sudakai
Posts: 3

Re: Sildur's Enhanced graphics

Post#165 » Thu Sep 24, 2015 11:13 am

i disabled lightmap and some npc and players are still white :(

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Razid1987
Posts: 1295

Re: Sildur's Enhanced graphics

Post#166 » Thu Sep 24, 2015 11:27 am

Penril wrote:
Libra wrote:Out of curiosity... How can this become better? What more options are there to tweak the graphics in this fix further?
If someone knows a way to use this AND lightmaps let me know. I can't stand how Tor Anroc (or other caves and enclosed places) look. Too dark.

I deactivated the ENB because of this and i noticed how nice the keeps look. The fire, shadows, etc.

Don't get me wrong; i love this ENB. Just prefer using Lightmaps. ;)
Same for me. Had to manually increase the brightness because it's impossible to see anything in Tor Anroc or caves without lightmaps in windowed mode.

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Yaliskah
Former Staff
Posts: 1985

Re: Sildur's Enhanced graphics

Post#167 » Thu Sep 24, 2015 12:23 pm

Razid1987 wrote:Same for me. Had to manually increase the brightness because it's impossible to see anything in Tor Anroc or caves without lightmaps in windowed mode.
For Tor Anroc, press SHIFT+F12 to desactivate this addon. It will reactivate automatically when SC finished.

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Melcore
Posts: 3

Re: Sildur's Enhanced graphics

Post#168 » Thu Sep 24, 2015 2:13 pm

Also ENB-Mod mit Shift+f12 funktioniert problemslos.
Was ich nicht auf die Kette bekomme bzw. nicht funktioniert ist die "insert" Eingabe für den sweetfx mod.
Oder habe ich da was falsch verstanden.

Danke für die Hilfe
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Kragg
Posts: 1781

Re: Sildur's Enhanced graphics

Post#169 » Thu Sep 24, 2015 2:15 pm

I never got this to work properly. Might give it a try again once I get home. Looks amazing still.
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Razid1987
Posts: 1295

Re: Sildur's Enhanced graphics

Post#170 » Thu Sep 24, 2015 3:19 pm

Melcore wrote:Also ENB-Mod mit Shift+f12 funktioniert problemslos.
Was ich nicht auf die Kette bekomme bzw. nicht funktioniert ist die "insert" Eingabe für den sweetfx mod.
Oder habe ich da was falsch verstanden.

Danke für die Hilfe
Thanks for your random german post that no one understands.

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