AM/Shaman mechanic change

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Posts: 924

Re: AM/Shaman mechanic change

Post#11 » Thu Aug 27, 2015 12:10 am

I played an AM on live for five years off and on, we all go to county jail sometimes after all. I'm trying out zealot, and I have to say that the mechanic is much more desireable. Zealot/RP get a single target buff, granting an ability. They get aoe Rituals, and toggle dps/heal. AM/Gobbo get group resists (insert tank aura), and unique mechanic which everyone knows. If the AM/Shaman mechanic stays put make it an insta, and an automatic crit.
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Re: AM/Shaman mechanic change

Post#12 » Thu Aug 27, 2015 12:56 am

The heal debuff does not need a dot placed before it. Just bam... you are debuffed. Sw have to land another dot before placing theirs on

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Re: AM/Shaman mechanic change

Post#13 » Thu Aug 27, 2015 1:00 am

Please leave the Shaman mechanic alone. We just need it fixed so that ability bars don't cast when you insta-heal; combined with the AoE snare AM/Shaman can get now with mastery they'll be kiting like pros in no-time again. No need for more insta casts :/
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Re: AM/Shaman mechanic change

Post#14 » Wed Sep 16, 2015 1:22 am

The only problem with AM/Shaman is the fact that the mechanic doesn't work in the favour of stacking one stat. Healers who want to stack willpower don'tget much use of the mechanic at all as they won't be dps much at all without any intelligence. IMO they could benefit from some form of stat switching much like the zealot/rp. The only playstyle that benefits from the mechanic is dps spec because you can fire off instant heals for yourself
Bigfugginaxe SL ~ Blueshift MA ~ Healzealot ZL ~ Stalhrinn IB ~ Tarielle SW ~ Damngurl WE ~ Jediknight SM ~ Windsong AM

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Re: AM/Shaman mechanic change

Post#15 » Wed Sep 16, 2015 3:20 am

I don't think the mechanic should be changed too much. What I would like to see is as you stack the mechanic you get 5% of the main stat added as additional secondary stat for that one cast.

So 5 stacks from healing equals 25% of willpower added as Int to that cast. It would add more of a reason to pay attention to the stacks instead of just ignoring it.

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Re: AM/Shaman mechanic change

Post#16 » Wed Sep 16, 2015 7:21 am

That's hilarious. All AMs need now is reducing damage of DOTs, and there will be no such useless topics. You are a healer, not a damage dealer.
BG Kecis | Magus Zechariah | Chosen Kastul
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Re: AM/Shaman mechanic change

Post#17 » Wed Sep 16, 2015 7:34 am

Shanell wrote:That's hilarious. All AMs need now is reducing damage of DOTs, and there will be no such useless topics. You are a healer, not a damage dealer.
The whole class mechanic is built around doing both healing and damage, to say AM is just a healer is stupid.

The problem is as a healer you really don't find yourself in the situations where you have 5 points built up in force to take advantage of the class mechanic, and when you do without divine fury and int the damage that you deal is negligible.

However it translates pretty well in a DPS spec, because even without any WP getting an insta cast group heal or ST heal on someone when you have 5 force up can be game changing.

Healing in general is just more powerful than damage, so the class mechanic seems to work better in a DPS spec.
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Re: AM/Shaman mechanic change

Post#18 » Wed Sep 16, 2015 8:05 am

If i have to state my opinion on this i'd say that the idea with instants generally reducing the casttime of normal spells (be it dmg or healing) would be quite good. lets say 10% casttime reduction per instant used before a cast. this way dps speccs profit from dotting your target (or still using hots), but dont get complete instant casts on their heals/lifetaps. also healers will not have a complete unused mechanic like currently.(as example) using 5 hots before and then 'just' getting a heal 50% faster off, is very situational and imo pretty good, but far away from op. (for dps an example) having cast lets say all 3 dots and 1 or 2 hots you will still have to stand still to get off your lifetap or radiant lance and will not be an
insta spam machine with gheal/single heal on the move like currently.

so to sum it up: instant dps (dots) will be lower (no profit from mechanic anymore), healing output for dps specc will go down, casttime dps for dps specc will go up, healing ouzput from healspecc will also slightly go up.
thoughts?

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Re: AM/Shaman mechanic change

Post#19 » Wed Sep 16, 2015 8:27 am

If I could change it I would change the stack amount from 5 to 3 (would promote weaving in heal spec)

AP drain would generate force (but would not be effected by tranq, just a slight buff to heal spec)

each point in force/tranq would reduce cast times by 25%, and for instant casts would increase effectiveness by 7%.

Change Empowered Lores tactic to convert 1/3rd of your int to wp for each point of force, and vice versa.
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Re: AM/Shaman mechanic change

Post#20 » Wed Sep 16, 2015 9:59 am

Shanell wrote:That's hilarious. All AMs need now is reducing damage of DOTs, and there will be no such useless topics. You are a healer, not a damage dealer.
I wish people would stop trying to pigeonhole classes based on their archetype, especially when the class in question has only a single tree dedicated to healbotting.

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