[SUGGESTION] 1.3.8 domination

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
User avatar
Bozzax
Posts: 2652

[SUGGESTION] 1.3.8 domination

Post#1 » Thu Sep 17, 2015 5:47 pm

Why not reuse the battle proven 1.3.8 domination system (including 1.3.6 AAO)?

It is i battle proven and it was fun as hell

It took Realm effort to coordinate a lock

Epic rvr on BOs

If you haven't played it a small write up
http://tholal.blogspot.se/2009/03/how-t ... r.html?m=1

EDIT: without the pre 1.2 VP lock system
Last edited by Bozzax on Fri Sep 18, 2015 11:31 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Ads
User avatar
Ley
Former Staff
Posts: 1541

Re: [SUGGESTION] 1.3.8 domination

Post#2 » Thu Sep 17, 2015 5:53 pm

Worth a try, imo.

User avatar
Azarael
Posts: 5332

Re: [SUGGESTION] 1.3.8 domination

Post#3 » Thu Sep 17, 2015 5:54 pm

How does this avoid the snowball problem?

User avatar
Bozzax
Posts: 2652

Re: [SUGGESTION] 1.3.8 domination

Post#4 » Thu Sep 17, 2015 5:54 pm

Snowball = Zerg?
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
dkabib
Posts: 408

Re: [SUGGESTION] 1.3.8 domination

Post#5 » Thu Sep 17, 2015 5:56 pm

Azarael wrote:How does this avoid the snowball problem?
It doesn't. People are desperately trying to come up with a solution without putting much though into it.
Vanhorts

User avatar
Azarael
Posts: 5332

Re: [SUGGESTION] 1.3.8 domination

Post#6 » Thu Sep 17, 2015 5:59 pm

Any proposition that is still vulnerable to players stacking one side in order to farm rewards is not valid.

User avatar
Bozzax
Posts: 2652

Re: [SUGGESTION] 1.3.8 domination

Post#7 » Thu Sep 17, 2015 6:00 pm

1. Locks took many hours (min 2) - there was no chain locking
2. A good group or two could deny the zer rewards for hours just taking BOs and reset lock timers
3. Let medallions drop from kills as well
Last edited by Bozzax on Thu Sep 17, 2015 6:07 pm, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Penril
Posts: 4441

Re: [SUGGESTION] 1.3.8 domination

Post#8 » Thu Sep 17, 2015 6:00 pm

I remember someone suggesting AAO should boost stats for the underdog. That the underdog should be like Raid bosses. Here is an idea...

Does anyone remember the 1.4.8 forts? They allowed 4 players to act as Champs for their realm, kinda like monster play, giving them a huge boost to all stats. Maybe when a realm is badly outnumbered, there could be 4 Realm Champions (kinda like in City Stage 3) picked randomly from the highest RR healer/tank/mdps/rpds in the lake. These champs would have huge stats that would escalate with AAO.

Just like zergers like to follow the zerg, the underdogs would be able to follow these champs. Also, buffing the stats of only 4 guys would help save solo gameplay (buffing the stats for everyone in the underdog side would kill soloing for the zerger realm and yes, there are still soloers there).

These champs would be able to fight against 12 enemy players by themselves.

Ads
User avatar
Bozzax
Posts: 2652

Re: [SUGGESTION] 1.3.8 domination

Post#9 » Thu Sep 17, 2015 6:10 pm

This system worked well 1.2 - 1.3.8 so it has been battle tested for years (Tuesday, March 3, 2009 > November 2010)

Of all systems this had the best environment for guerilla war as all it took was one BO cap and zerg (yes zergs happen then also) would start to run out of steam.
Last edited by Bozzax on Fri Sep 18, 2015 11:33 am, edited 4 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
dkabib
Posts: 408

Re: [SUGGESTION] 1.3.8 domination

Post#10 » Thu Sep 17, 2015 6:13 pm

Penril wrote:I remember someone suggesting AAO should boost stats for the underdog. That the underdog should be like Raid bosses. Here is an idea...

Does anyone remember the 1.4.8 forts? They allowed 4 players to act as Champs for their realm, kinda like monster play, giving them a huge boost to all stats. Maybe when a realm is badly outnumbered, there could be 4 Realm Champions (kinda like in City Stage 3) picked randomly from the highest RR healer/tank/mdps/rpds in the lake. These champs would have huge stats that would escalate with AAO.

Just like zergers like to follow the zerg, the underdogs would be able to follow these champs. Also, buffing the stats of only 4 guys would help save solo gameplay (buffing the stats for everyone in the underdog side would kill soloing for the zerger realm and yes, there are still soloers there).

These champs would be able to fight against 12 enemy players by themselves.
That part of the city sieges was very nice. Sometimes it went way in favor a side still, but we had some awesome fights.
I don't know if that would work, or create even more problems.
Vanhorts

Who is online

Users browsing this forum: Angstar, Google [Bot] and 12 guests