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Incentivizing Realm Pride

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Jaycub
Posts: 3130

Re: Incentivizing Realm Pride

Post#11 » Fri Sep 18, 2015 9:28 am

I thought about it a lot, and the only way to really promote "realm pride" that I could think of is to enact near cancerous levels of grind attached to a single character in order to discourage alts, by making it very hard to keep more than one of your characters competitive.
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Tiggo
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Posts: 1948

Re: Incentivizing Realm Pride

Post#12 » Fri Sep 18, 2015 9:35 am

i think right now realm pride (among other things, like a new generation of gamers play now) is so low because we have no city sieges and no t4 with a real campaign. its more like "stellvertreter kriege" (dont know the english word for it). people are not so involved pride wise as it doesnt feel like "your" country you fight for.
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Bozzax
Posts: 2645

Re: Incentivizing Realm Pride

Post#13 » Fri Sep 18, 2015 9:43 am

IMHO realm pride was lost when we moved to a RvR system that didn't require a realm effort to get a lock (1.3.8 > 1.4). Before that alliances and realm coordination mattered and after 1.4 they were reduced to being chat channels.

Same time we lost guild pride (claims) and got waithammer.

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Last edited by Bozzax on Fri Sep 18, 2015 10:49 am, edited 1 time in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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wender88
Posts: 213

Re: Incentivizing Realm Pride

Post#14 » Fri Sep 18, 2015 9:45 am

Tiggo wrote:i think right now realm pride (among other things, like a new generation of gamers play now) is so low because we have no city sieges and no t4 with a real campaign. its more like "stellvertreter kriege" (dont know the english word for it). people are not so involved pride wise as it doesnt feel like "your" country you fight for.
This...
It's at least what I got going on atm. I've already decided on playing destruction on this server, after more or less 5 years of order on live servers. But since we only have T2 now and my main destroy characters is maxed out in everything, I play around on all types of alts on both sides of the server at the moment, not getting anything constructive done.
I know for a fact, that I will only play 1 char (maybe two) actively, once t4 goes live, and "the real grind" begins.

I do understand, that the dev team wants to minimize the zerging on the server, and I support it as well, however I don't fully understand, why such big changes to the RvR mechanics are being made in t2, where RvR have no "real" purpose. Especially since the zone locks isn't implemented yet.
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Coltec
Posts: 18

Re: Incentivizing Realm Pride

Post#15 » Fri Sep 18, 2015 11:59 am

You could possibly tie the rewards to amount of time played on one character but that is a bit restricting. Certain types of people like to play both sides because they can't take fighting at a disadvantage. So if we can't instill realm pride in them maybe we can atleast find a way to install some loyaty by incentivizing it.

Sulorie
Posts: 7461

Re: Incentivizing Realm Pride

Post#16 » Fri Sep 18, 2015 12:25 pm

There are 24 interesting classes and you want to restrict players from playing them? This is like removing content.
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Ungrin
Posts: 170

Re: Incentivizing Realm Pride

Post#17 » Fri Sep 18, 2015 12:32 pm

Sulorie wrote:There are 24 interesting classes and you want to restrict players from playing them? This is like removing content.
I don't think it's about restriction. It's about incentive's. Why allow a population imbalance of 70%-30% just because one side wants to gear up and exploit the system?

We need either:
1. IP tracking so that people can only play 1 account per IP (since in live it cost money to have 2 accounts).
2. Incentivize rewards based on play-time of characters.
3. Have a hard cap of 50% of tier can only be a certain side. For example:

- Entire server has 1000 population cap. 500 destro. 500 order. 350 of each can be in tier 2. 150 of each can be in tier 1.

This way it will only allow a certain amount of people on both sides and then give AAO to whichever side has less than the other but it won't allow a pendulum swing in the other direction either.
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Gerv
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Re: Incentivizing Realm Pride

Post#18 » Fri Sep 18, 2015 2:17 pm

Sulorie wrote:There are 24 interesting classes and you want to restrict players from playing them? This is like removing content.
You are such a negative person, every post you either hate on the OP, hate on the Dev's, hate on every change, hate on the players within the game or make silly posts about nothing. Maybe you should consider leaving? OOOOOOOOOOOO
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Azuzu
Posts: 551

Re: Incentivizing Realm Pride

Post#19 » Fri Sep 18, 2015 2:20 pm

Jaycub wrote:I thought about it a lot, and the only way to really promote "realm pride" that I could think of is to enact near cancerous levels of grind attached to a single character in order to discourage alts, by making it very hard to keep more than one of your characters competitive.
It may work, but I think the negative impact would out weight the positive.

New players don't want to face a HUGE grind on a private server in Alpha testing
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Penril
Posts: 4441

Re: Incentivizing Realm Pride

Post#20 » Fri Sep 18, 2015 2:27 pm

How about this: The more characters you have from the same faction at a certain level , the more bonuses you get.

Marvel Heroes has a similar system, where you get like +5% Xp account bonus for every character you have at level 60, up to a max of +200% i think. In RoR it could be something like this:

- 3 characters at RR30 on same faction: +50% Inf/renown/XP/gold for any character of that faction you have on that account.
- 6 characters at RR30: +100%
- 9 characters at RR30: +150%
- 12 characters at RR30: +200%

These bonuses would only apply to the faction of the characters you have at that level. So if i have 6 order characters at RR30, i get a +50% bonus on everything applied to all my ORDER characters in that account, but not to destro.

Would this be incentive enough to stay on one faction? Will suck for x-realmers like me who like to fight the zerg. But if AAO is implemented it would compensate for it.

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