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Tor anroc

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Coryphaus
Posts: 2230

Re: Tor anroc

Post#21 » Fri Sep 25, 2015 5:11 pm

Sulorie wrote: To protect the camping carrier?
No

on mourkain if you have the bauble and you go near your spawn zone you automatically get ticked for 50K+ dmg and immediately die, make it like that for tor anoc where if you go past that pillar near your spawn with the ball you automatically die

then put some npc guards further down close to the pillar so that its harder for a team thats steam rolling the sc to spawn camp the other team

then the 2 issues with the map will be fixed
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Sulorie
Posts: 7457

Re: Tor anroc

Post#22 » Fri Sep 25, 2015 5:45 pm

Coryphaus wrote: on mourkain if you have the bauble and you go near your spawn zone you automatically get ticked for 50K+ dmg and immediately die, make it like that for tor anoc where if you go past that pillar near your spawn with the ball you automatically die

then put some npc guards further down close to the pillar so that its harder for a team thats steam rolling the sc to spawn camp the other team

then the 2 issues with the map will be fixed
Why ppl should die, when retreating? Just make it possible to hunt them down.
Mourkain is horrible designed, as there are no 2 ways to leave the spawn, when being camped.
Dying is no option.

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Razid1987
Posts: 1295

Re: Tor anroc

Post#23 » Fri Sep 25, 2015 5:46 pm

You were killed in Tor Anroc about 2 weeks ago if you took the Brimstone too close to the spawn. Dunno what happened.

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bumik
Posts: 54

Re: Tor anroc

Post#24 » Fri Sep 25, 2015 6:39 pm

Razid1987 wrote:Do something about one of the faction's spawnpoints. Put either Destro's 1 sec longer away from middle, or Order's 1 sec closer.
When I look at the map, it's mirrored in half, so I don't think one faction has it closer. The stone even has a timer before it appears so both sides can get there in time.

Also don't act again like destro is the only one doing that since I see order exploiting like this too. The idea of insta kill when you get too close sounds reasonable.

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