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Open Letter from Community to Devs

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Hammertime
Posts: 42

Re: Open Letter from Community to Devs

Post#51 » Mon Jul 28, 2014 12:16 am

@ OP and "friends". Baby steps and patience.
Sometimes one of the worst things you can do is put demands on someone or a group and it backfires. Pressuring a few unpaid people who are doing good for hundreds isn't going to make this game and all the flaws get fixed any faster. I understand your concern for a priority, but I'm sure if this group is intelligent enough to write scripts, they have a sense of what they want done and in a what order. The "no pressure, no diamonds" idea doesn't work in every situation!

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Elven
Former Staff
Posts: 5161

Re: Open Letter from Community to Devs

Post#52 » Mon Jul 28, 2014 12:18 am

ZeoUnit wrote: Well I'm not interested in making private server just want to see if I can help somehow with quest fixing and stuff that it possible to help. Like I said I'm not a programer. >.<

Once you fix something in the database how do You exactly send that fixed part back to be implemented do i need to upload it somewhere or send it to someone?
Well. If you want to help fix stuff, you need your own server. Hence a local private server. It is your TEST server where you can break and destroy it lol.

Well... There is a "War tool" provided in the server set up by Nalgol which would be used for maybe 70% of the production. Take the sql changes and mail to an admin with what the hell it does/fixed. Maybe some day it will be added, but then again about 10 people are mindlessly removing NPCs and other trivial stuff. I think someone else has altered/fixed something you found.

*Shrug*

This will also open the window to show why no point in new "coders".

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NeneEilserv
Posts: 176

Re: Open Letter from Community to Devs

Post#53 » Mon Jul 28, 2014 12:30 am

+
"Stabbing is a great way to burn any unwanted fat off and besides, it's fun!"

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ZeoUnit
Posts: 8

Re: Open Letter from Community to Devs

Post#54 » Mon Jul 28, 2014 1:11 am

Elven wrote:
ZeoUnit wrote: Well I'm not interested in making private server just want to see if I can help somehow with quest fixing and stuff that it possible to help. Like I said I'm not a programer. >.<

Once you fix something in the database how do You exactly send that fixed part back to be implemented do i need to upload it somewhere or send it to someone?
Well. If you want to help fix stuff, you need your own server. Hence a local private server. It is your TEST server where you can break and destroy it lol.

Well... There is a "War tool" provided in the server set up by Nalgol which would be used for maybe 70% of the production. Take the sql changes and mail to an admin with what the hell it does/fixed. Maybe some day it will be added, but then again about 10 people are mindlessly removing NPCs and other trivial stuff. I think someone else has altered/fixed something you found.

*Shrug*

This will also open the window to show why no point in new "coders".

So... concerning that last part in your post... I assume your are saying that it would not really help much even if i did it...

I see...

In any-cease thank you for the info and good luck with future updates.

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Dana
Former Staff
Posts: 2300

Re: Open Letter from Community to Devs

Post#55 » Mon Jul 28, 2014 7:50 am

ZeoUnit wrote:
Elven wrote:
ZeoUnit wrote: Well I'm not interested in making private server just want to see if I can help somehow with quest fixing and stuff that it possible to help. Like I said I'm not a programer. >.<

Once you fix something in the database how do You exactly send that fixed part back to be implemented do i need to upload it somewhere or send it to someone?
Well. If you want to help fix stuff, you need your own server. Hence a local private server. It is your TEST server where you can break and destroy it lol.

Well... There is a "War tool" provided in the server set up by Nalgol which would be used for maybe 70% of the production. Take the sql changes and mail to an admin with what the hell it does/fixed. Maybe some day it will be added, but then again about 10 people are mindlessly removing NPCs and other trivial stuff. I think someone else has altered/fixed something you found.

*Shrug*

This will also open the window to show why no point in new "coders".

So... concerning that last part in your post... I assume your are saying that it would not really help much even if i did it...

I see...

In any-cease thank you for the info and good luck with future updates.



When you really try to help you would read and follow the guides ... there is everything you have to know explained ...

There are 5 people working with Nalgols Tool - perhaps some more in the underground but i don't think so - arranging what everyone do so we don't overlap with the fixes. And when you say it wouldn't help that's crap ...
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

Gothrek
Posts: 21

Re: Open Letter from Community to Devs

Post#56 » Mon Jul 28, 2014 8:30 am

every dev use the freetime for help with tool or with code, but need time, to solve little and big probls, also everytime we solve something u can see it in the next update :D

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Raganiuke
Posts: 58

Re: Open Letter from Community to Devs

Post#57 » Mon Jul 28, 2014 8:44 am

Don't take this letter as some offensive. If you read it well you will see that letter is more like suggesting something and asking for some more information that we all have. It's not complaint letter. He was clear by saying that apreciate's the work done but wanted to ask if its possible to do something else to improve the fixes. No need to be angry about the letter.

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Dapper
Posts: 5

Re: Open Letter from Community to Devs

Post#58 » Mon Jul 28, 2014 9:20 am

Raganiuke wrote:Don't take this letter as some offensive. If you read it well you will see that letter is more like suggesting something and asking for some more information that we all have. It's not complaint letter. He was clear by saying that apreciate's the work done but wanted to ask if its possible to do something else to improve the fixes. No need to be angry about the letter.
+

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Kragg
Posts: 1781

Re: Open Letter from Community to Devs

Post#59 » Mon Jul 28, 2014 10:07 am

That's one way to look at it but from a non dev view it still carries that tone with me. This server is up since June you say? Well, I can't see how you even can expect changes so soon with a small team. The plea to get more devs sound really nice but in practice it is a true pain. Promises being made wich never crystalize into something workable in the end. SWGemu had so many changes in teams I could write a book about the drama there. Better get your battlehardened dev team to build in a good atmosphere and see the magic come to live!

JeFawk sucks tho, worse AM on the server ;)

~Firr
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Mystriss
Posts: 262
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Re: Open Letter from Community to Devs

Post#60 » Mon Jul 28, 2014 10:27 am

I wish I could help b --BEEEP--

Code: Select all

int WhineIntervention() {
  ofstream QQ;
  QQ.open ("OldSchoolKnowledge.txt");
  QQ << "Sorry, but Mystriss is an outdated geek and would be useless to assist.\n";
  QQ.close();
  return 0;
}
... I didn't keep up on those because Windows was taking over the DOS environment. I kept up on internet langua --BEEEEP--

Code: Select all

<body>
document.getElementById("LameExcuse").innerHTML = "Sorry, still useless...";
<button type="button" onclick="FML()">Let it go</button>

</body>
<script>
var MoreQQ;

function FML() {
     MoreQQ.close();
}
</body>
Bitch! I built your ass from the **** ground up and I can damn straight pull your pl --BEEEEEEEEEEEEEEEEEEEEP--

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