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What ability modification would you make?

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Jaycub
Posts: 3130

Re: What ability modification would you make?

Post#131 » Sat Sep 19, 2015 4:32 am

Change phosphorus shells to an ability actually befitting of the rifleman tree, and something that helps engineer were it is the weakest.

The entire rifleman tree is single target, and mostly physical damage focused with the sole exception of the 13 point (ultimate) ability being a completely trash corp damage AoE ability that feels like it belongs in grenadier more than anything.

Engineer falls off lategame due to having a hard time against armor, and having to balancing two types of damage. It has no crit damage tactics, so sadly weapon skill becomes the most efficient secondary stat for scaling single target damage, however weapon skills falls useless when half of their kit ends up being corp damage.

Changing phosphorus shells to a armor "melt" over time would give engineer something unique that is strong, but has counter play as well. It would solve is armor pen problem, and give it strong group utility when used correctly/coordinated.

The idea would be to make it so phosphorus shells applies an armor debuff to the target that grows in strength every 3 seconds for 15 seconds, with the latter end being very strong, and having a 3 second linger time at the tail end.

The counter play would be that it is cleanseable, and gives the debuffe around 10 seconds to call for a cleanse/gaurd/heals etc... to deal with it.


It's probably impossible to do, but engineer just needs something to make it's physical damage stronger late game, and changing phosphorus shells to something to reflect that is probably the best route.
<Lords of the Locker Room> <Old School>

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Zappa
Posts: 7

Re: What ability modification would you make?

Post#132 » Wed Sep 30, 2015 12:18 am

So basically, you say that becuase lag affects Pounce (just as any other ability)/it doesn't make you home in on the target, it is OK for it to be spammable?
Pounce had a 10 second cd before, with AoE damage, that was reasonable. Now I still consider the career's ability to follow their target around with a no cd utility skill bullshit. You basically give up the MDPS aspect of an MDPS career, giving it a spammable ranged attack affected by melee stats. All other MDPS have to time their cc immunity and charge skills, or they get screwed.
The moment pet speed and buffs get fixed, the whole "I land 10 ft behind my target" thing will not be an issue anymore, since the lion will be able to snare them anyway.

However the bigger problem with Pounce imo is that it's better than Hack in every aspect: more damage and 30 ap instead of 35. As said, a ranged ability affected by melee stats.
So as long as it can crit, and means GUARANTEED damage for the WL, it is NOT OK for it to be spammable.
Just my thoughts.

EDIT: + What Penril said, roflmao airborne Pounce casting.

Xlime
Posts: 24

Re: What ability modification would you make?

Post#133 » Wed Sep 30, 2015 2:50 am

Sorry zappa I played a wl to rr 100 and have played the live warhammer game since closed beta. And pounce has never had a CD or done anything other than single target damage. In fact pounce is working exactly as was intended in the live game. You were always allowed to spam pounce and use it to get into t2 and t3 keeps however it wasn't as easy as it is now mainly because of the los issue. This was given to wl to counter run away, and casters on the top of keeps same as maras pull. However pounce and mara pull were both nerfed to 65 ft in order to prevent ppl from pulling or pouncing players off the top level of the keep. So in order to buff healers and casters who realize that they have 100ft range and can still kill ppl from the 3ed tier in a keep.
Thyme - Lvl 40/4X White Lion

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