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the hole between 11 and 20?

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thullonse
Posts: 182

Re: the hole between 11 and 20?

Post#11 » Tue Oct 13, 2015 11:07 am

theres literally no reason at all to have max level(26) locked behind a grindwall.
*** you leatherman

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wos
Posts: 218

Re: the hole between 11 and 20?

Post#12 » Tue Oct 13, 2015 11:18 am

Coryphaus wrote:following the zerg is how i leveled up my ib to 26 bu i have started to notice that wbs these days have started kicking any sub 26 player
yes i sec this

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Tesq
Posts: 5713

Re: the hole between 11 and 20?

Post#13 » Tue Oct 13, 2015 12:10 pm

atm the server is in alpha and so the t2 bracket is a bit mess instead being 12-21 it's 12-26, and this make Orvr a bit hard for new player but skill test is require and this lv cap it's only temp until t3 out.
If you feel like doing sc is too slow/boring or you like more lev faster you could decide to lv up other toon until lv 12 and wait for t3 to pop so to enjoy more t2 later, but take in account that due to slow progression you will need to wait for a new player wave when the server cap will be increase or play in empty t2 cos most of ppl will move to t3 when it's out.
Seems it will take sometimes anyway for t3 due to some software optimization .
Last edited by Tesq on Tue Oct 13, 2015 1:30 pm, edited 1 time in total.
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thullonse
Posts: 182

Re: the hole between 11 and 20?

Post#14 » Tue Oct 13, 2015 12:14 pm

Tesq wrote:atm the server is in alpha and so the t2 bracket is a bit mess instead being 12-21 it's 12-26, and this make Orvr a bit hard for new player but skill test is require and this lv cap it's only temp until t3 out.
If you feel like doing sc is too slow/boring or you like more lev faster you could decide to lv up other toon until lv 12 and wait for t3 to pop so to enjoy more t2 later, but take in account that due to slow progression you will need to wait for a new player wave when the server cap will be increase or play in empty t2 cos most of ppl will move to t3 when it's out.
Seems it will take sometimes anyway for t3 due to some software optimization .
your logic is flawed
*** you leatherman

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Coryphaus
Posts: 2230

Re: the hole between 11 and 20?

Post#15 » Tue Oct 13, 2015 12:51 pm

When the player pop moves to t3, t1 and t2 are going to be even more massive dead zones and progression is slow enough already and combine this with the fact that salvaging caused a buy out of a vast majority of low level gear makes for a less than fun experience

This is why I feel that scenarios need to give more rr and exp and the war camp kill quests need give more exp so that the new players that will come with t3 release can have a more pleasant experience
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Penril
Posts: 4441

Re: the hole between 11 and 20?

Post#16 » Tue Oct 13, 2015 1:24 pm

thullonse wrote: 1-25 should be either skipable or the xp needed should be reduced in such a huge amount that u need to play for like 4hours to reach max level. want to play t1 or t2 bracket? thats fine just add the xp stop tome.
not beeing level 26 just gimps your team in scs especially without a properly working bolster. as this is a pvp game there really shouldnt be a forced grind.
also remember this is an alpha and i bet my ******** that there still are a good amount of bugs for each class which cant be found because people dont want to participate in the huge grind which is leveling
I agree 100% with your post, specially the parts i colored out.

Penril
Posts: 4441

Re: the hole between 11 and 20?

Post#17 » Tue Oct 13, 2015 1:35 pm

Coryphaus wrote:When the player pop moves to t3, t1 and t2 are going to be even more massive dead zones and progression is slow enough already and combine this with the fact that salvaging caused a buy out of a vast majority of low level gear makes for a less than fun experience

This is why I feel that scenarios need to give more rr and exp and the war camp kill quests need give more exp so that the new players that will come with t3 release can have a more pleasant experience
Leveling through the lower tiers is a pita. It is slow, you can't compete at all with higher levels, and the worst part is realm balance. Yeah, i said it (again). I have leveled all the tanks to lvl 26 (except for the KotBS; im working on it atm) and found out that order gets several of their toys way earlier than destro. BGs and IBs are the worst:

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IBs get their KD at level 6. BGs get theirs TEN levels later (16).
IBs get their superpunt earlier than level 20, yet BGs get theirs at 25.

Besides that, only order tanks have access to AoE snares (BG gets theirs at 29 and BO at 35).

Keep in mind this comparison is only for tanks (maybe someone will go ahead and do something similar for other archetypes). You have other disparities, like SWs getting their heal debuff at 21 while SHs get theirs at 25.

Yeah yeah, game is balanced for level 40. But if that is the case, shouldn't we be rushing to max level as fast as possible? Why does order need to have an advantage in the lower tiers? And what destro player, in their right mind, would want to stay in the lower tiers for long? This is exactly the reason why i killed gors in IC on my BG until level 25 (for the superpunt).

TL;DR: Make leveling faster. I will never understand grinding in RoR.
Last edited by Penril on Tue Oct 13, 2015 3:08 pm, edited 1 time in total.

grumcajs
Posts: 378

Re: the hole between 11 and 20?

Post#18 » Tue Oct 13, 2015 2:11 pm

I do not think u should be able to get insta lvl 26 toon. what is the point of t1-t4? just do not implement any other tier than t4 then. do not care with zones, npc, spawn, scripts, armor, items, bolster....

Sry but that sounds horrible. If u do not like lower tiers u can always grind yer ass to max lvl. Tier 1 is open, scenarios are working. If some1 dislike lower tiers its their problem, they can farm gors and avoid lower tier rvr.



Btw - do u plan to finally fix bolster to lvl 26?

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Penril
Posts: 4441

Re: the hole between 11 and 20?

Post#19 » Tue Oct 13, 2015 2:15 pm

grumcajs wrote:I do not think u should be able to get insta lvl 26 toon. what is the point of t1-t4? just do not implement any other tier than t4 then. do not care with zones, npc, spawn, scripts, armor, items, bolster....

Sry but that sounds horrible. If u do not like lower tiers u can always grind yer ass to max lvl. Tier 1 is open, scenarios are working. If some1 dislike lower tiers its their problem, they can farm gors and avoid lower tier rvr.



Btw - do u plan to finally fix bolster to lvl 26?
To you. It sounds horrible to YOU. But i know a LOT of people who despise grinding lower levels and just want to get to 22 ASAP so they can group up again with their friends and have fun.

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Coryphaus
Posts: 2230

Re: the hole between 11 and 20?

Post#20 » Tue Oct 13, 2015 2:18 pm

i completely agree with every thing you said pen, also slayers getting their wild gambit at 15

lower tiers are ordo biased

i also dont see why their needs to be this sort of grinding, you dont need to make lvl 26 feel like its end game or some thing, its not
grumcajs wrote:
Sry but that sounds horrible. If u do not like lower tiers u can always grind yer ass to max lvl. Tier 1 is open, scenarios are working. If some1 dislike lower tiers its their problem, they can farm gors and avoid lower tier rvr.

scenario pops are very slow due to low player polautlions in sup 22 brackets unless its like like prime time with 500-600 people

furthermore do you know that the killing gors reaches a point where to go 1% on the exp bar you need to kill 3 gors? its slow, its un fun and its boring as ****
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