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current rvr meta

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thullonse
Posts: 182

current rvr meta

Post#1 » Tue Oct 13, 2015 4:30 pm

thanks to the change that we get more rr while defending a keep / bo both faction have decided to not leave their keeps anymore. this is now going on for 1 week. i dont know what else has to happen to show that people will take the path of least resistance to get their stuff faster (rr40 in this case).
*** you leatherman

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Azuzu
Posts: 551

Re: current rvr meta

Post#2 » Tue Oct 13, 2015 4:46 pm

Maybe it's just your time zone. I've taken, defended and roamed with no issues since the change. I play US prime time, maybe EU is different.

I've had some of the best fights since the increase inrenown per kill.

Are you sure your just not upset people are actually defending the keep now? :-P. (jk)
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Disc0nnected1
Posts: 59

Re: current rvr meta

Post#3 » Tue Oct 13, 2015 4:47 pm

people will take the path of least resistance to get their stuff faster
This is human nature. Regardless of the game environment, this will never stop.

Everyone knows the system isn't perfect. It wasn't perfect in live- that's why there is no more live. The Devs (blessings of peace be upon them) have done a great job so far. Something must be working because the player population is getting way up there.

The player community should be the change they want to see. Tired of sitting in the keep? Get a six man together and start picking off stragglers or cap BO's. Make a killer SC group. Help your Guild Mates get chapter influence rewards.

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Azuzu
Posts: 551

Re: current rvr meta

Post#4 » Tue Oct 13, 2015 4:55 pm

Disc0nnected1 wrote: The player community should be the change they want to see. Tired of sitting in the keep? Get a six man together and start picking off stragglers or cap BO's. Make a killer SC group. Help your Guild Mates get chapter influence rewards.

A good six man can wipe the zerg completely off the keep. Our little group wipes the Order zerg nightly.

It's gotten to the point where we feel we are creating xrealming. Last night we defended the keep wih 400% AAO. We ran over the Order. They all disappeared a few minutes later lots and lots of Destro start logging on....Order now has 20%.

This happens almost every time. Order gets run over, they disappear, Destro start to show up (usually lowbied 12 - 20 lvl Destro). Don't get me wrong, I'm sure it happens in reverse, I'm simply trying to point out the effect a group of people can potentially have on the server and the meta.
Last edited by Azuzu on Tue Oct 13, 2015 4:58 pm, edited 1 time in total.
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Renork
Posts: 1208

Re: current rvr meta

Post#5 » Tue Oct 13, 2015 4:58 pm

AoE is king for keeps right now, and it gives the most renown so people will shift towards that.

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thullonse
Posts: 182

Re: current rvr meta

Post#6 » Tue Oct 13, 2015 5:06 pm

Disc0nnected1 wrote:
people will take the path of least resistance to get their stuff faster
The player community should be the change they want to see. Tired of sitting in the keep? Get a six man together and start picking off stragglers or cap BO's. Make a killer SC group. Help your Guild Mates get chapter influence rewards.
im already mostly roaming solo / 6man group
just to make it clear: i have nothing against keep defense but seeing both sides just sitting in their keep all the time makes me sick
*** you leatherman

fourcat85
Posts: 7

Re: current rvr meta

Post#7 » Tue Oct 13, 2015 5:09 pm

I lead Destro warbands on almost a daily basis from end of EU - Late Night US. Of course, Xrealming is a massive problem that I fear will ultimately lead to the server's downfall. Of course, people will take the path of least resistance to achieve their goals.

However, it was already said perfectly. The players make the game environment what it is, and only they can be the change they want, for better or worse. Don't like the current meta? Form more 6-mans, roam more, do more scenarios, back-cap more bo's when the opposing zerg is rampaging etc.
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Abolition
Posts: 336

Re: current rvr meta

Post#8 » Tue Oct 13, 2015 5:12 pm

thullonse wrote:thanks to the change that we get more rr while defending a keep / bo both faction have decided to not leave their keeps anymore. this is now going on for 1 week. i dont know what else has to happen to show that people will take the path of least resistance to get their stuff faster (rr40 in this case).
I've been noticing this as well. One side will defend a keep (lets say Destro) and Order attack and get wiped. Order might come back, with less numbers, for a second assault.
Order then decides to go and sit in their keep while Destro takes the BOs. Destro decides not to attack the Order keep because defending is much better renown.
It makes for an extremely boring gaming session, especially since scenarios do not pop because both sides are waiting for the other side to "come and get farmed" at their keep.

I've seen taking a keep results in a RP tick of between 400-1200 RP. I'm not sure what dictates what value it is, but I assume the level of resistance there was. I'm not 100% sure on the formula, so if anyone is able to shed light on it for my benefit, that would be nice.

I think for us to see people interested in attacking a keep, and being willing to come back to try to take it again and again, that the capture value needs to increase.

I don't think the base value (taking an empty keep) needs to change too much. But if there is any resistance, I think that the reward needs to both incentivise people to want to take the keep and also reward people accordingly for successfully taking a defended keep.

If the defenders can defend a keep against the attackers - they get their appropriate reward.
If the attackers can capture a defended keep - they get their appropriate reward.
Last edited by Abolition on Tue Oct 13, 2015 5:20 pm, edited 1 time in total.
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thullonse
Posts: 182

Re: current rvr meta

Post#9 » Tue Oct 13, 2015 5:17 pm

Abolition wrote:
thullonse wrote:thanks to the change that we get more rr while defending a keep / bo both faction have decided to not leave their keeps anymore. this is now going on for 1 week. i dont know what else has to happen to show that people will take the path of least resistance to get their stuff faster (rr40 in this case).
I've been noticing this as well. One side will defend a keep (lets say Destro) and Order attack and get wiped. Order might come back, with less numbers, for a second assault.
Order then decides to go and sit in their keep while Destro takes the BOs. Destro decides not to attack the Order keep because defending is much better renown.
It makes for an extremely boring gaming session, especially since scenarios do not pop because both sides are waiting for the other side to "come and get farmed" at their keep.
thanks for posting this, didnt include it in my post this detailed :D
like i said nothing against defending keeps but this trend is becoming more and more popular
*** you leatherman

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Stinkyweed
Posts: 467

Re: current rvr meta

Post#10 » Tue Oct 13, 2015 5:23 pm

So that's why the lakes are full but SCS aren't popping...
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