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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Libra
Posts: 551

Re: Sildur's Enhanced graphics

Post#171 » Thu Sep 24, 2015 9:39 pm

Razid1987 wrote: Thanks for your random german post that no one understands.
Thanks for your random comment that no one actually don't need.
Sephanol - Chosen || Saora - Magus

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Razid1987
Posts: 1295

Re: Sildur's Enhanced graphics

Post#172 » Thu Sep 24, 2015 10:25 pm

Libra wrote:Thanks for your random comment that no one actually don't need.
Oh, I apparently offended someone...

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#173 » Fri Sep 25, 2015 10:33 pm

Melcore wrote:Also ENB-Mod mit Shift+f12 funktioniert problemslos.
Was ich nicht auf die Kette bekomme bzw. nicht funktioniert ist die "insert" Eingabe für den sweetfx mod.
Oder habe ich da was falsch verstanden.

Danke für die Hilfe
"Insert" ist auf der deutschen tastatur "Einfügen", es ändert allerdings nicht alzu viel, (kantenglättung wird deaktiviert). Bzw der "laie" wird vielleicht nicht wirklich viel differenz festellen.
Libra wrote:
Razid1987 wrote: Thanks for your random german post that no one understands.
Thanks for your random comment that no one actually don't need.
Razid1987 wrote:
Libra wrote:Thanks for your random comment that no one actually don't need.
Oh, I apparently offended someone...
For the record: He was saying that he couldn't turn off sweetFx by pressing insert, or at least didn't understand which key he would have to press in order to deactivate it, because the german keyboard is different.
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Squidrick
Posts: 2

Re: Sildur's Enhanced graphics

Post#174 » Tue Sep 29, 2015 1:11 am

Hi there, just a little post to say thanks, I wanted to play WAR again really bad since the live went down, but after a few days of playing I got bored of the seriously ugly graphics, this mod (well, these settings) are awesome !

Thanks to you I can chop chop dwarves to my heart content ! ;)

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Razid1987
Posts: 1295

Re: Sildur's Enhanced graphics

Post#175 » Tue Oct 06, 2015 4:40 pm

It seems some people are experiencing problems entering the game with these enhanced graphics with a recent patch to the game. Any way to fix this?

http://www.returnofreckoning.com/forum/ ... 5&start=20

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#176 » Tue Oct 06, 2015 6:55 pm

Razid1987 wrote:It seems some people are experiencing problems entering the game with these enhanced graphics with a recent patch to the game. Any way to fix this?

http://www.returnofreckoning.com/forum/ ... 5&start=20
I'm not up to date on what's up with the server here. Are you 100% it's caused by my mod and is nothing that might be wrong on your side?
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Szputnyik
Posts: 7

Re: Sildur's Enhanced graphics

Post#177 » Mon Nov 02, 2015 12:14 am

I get my framerate shown at the upper left corner. Any way to disable that? It is pretty annoying :/

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Sildur
Posts: 181
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Re: Sildur's Enhanced graphics

Post#178 » Mon Nov 02, 2015 1:34 am

Szputnyik wrote:I get my framerate shown at the upper left corner. Any way to disable that? It is pretty annoying :/
You have probably pressed the "show fps" key which seems to be the multiply key according to http://www.cambiaresearch.com/articles/ ... -key-codes (number 106)
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jonyjones
Posts: 36

Re: Sildur's Enhanced graphics

Post#179 » Mon Nov 02, 2015 4:55 pm

Tested on amd but u have to load war folder in radeonpro option, under sweetfx tab (i mean u have to load not sweetfx folder but the upper one, warahammer, if u copy mod to war folder)

GgAudio
Posts: 4

Re: Sildur's Enhanced graphics

Post#180 » Fri Dec 04, 2015 6:51 am

Help with a problem. When you open the game in windowed mode, the color (gamma) obtained images of the game is very dark and not playable. Tell me how to fix it, because the need for Stream windowed mode.

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