Marauder renown ability

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Fahadzad
Posts: 2

Marauder renown ability

Post#1 » Tue Nov 03, 2015 3:26 am

Hello all,

What renown ability useful for mara to pary reflex
Or WS but what i know weapon skill is not working .

Appreciate your advice
Thx

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Coryphaus
Posts: 2230

Re: Marauder renown ability

Post#2 » Tue Nov 03, 2015 3:40 am

reflex, weapon skill is working but mara dosnt need it cause they can remove armor with cutting claw and ignore armor with impale and get piercing bite later at 39
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Aceboltz
Posts: 254

Re: Marauder renown ability

Post#3 » Tue Nov 03, 2015 4:04 am

Put as many points in might as possible (strength bonus).

Thanks to skills like cutting claw, impale, gift of savagery , corruption, etc. The marauder got great scaling with strength. Get a scenario weapon and 730+ strength and watch your damage skyrocket.

Once you have might lv5 (rr 34 iirc) you can put the remaining points in dodge/disrupt (deft defender). You really don't need high base parry chance and deft defender gives twice as much defensive stats as reflexes.

Avoid at all cost the tactics that increase your stats in a certain mutation (scything talons, corrupted edge) they are simply bad, choose the tactic "flanking".
Last edited by Aceboltz on Tue Nov 03, 2015 4:20 am, edited 1 time in total.

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Coryphaus
Posts: 2230

Re: Marauder renown ability

Post#4 » Tue Nov 03, 2015 4:18 am

why dodge n disrupt?

wouldnt toughness or parry (for disarm) be better?
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Aceboltz
Posts: 254

Re: Marauder renown ability

Post#5 » Tue Nov 03, 2015 4:35 am

Why parry in the first place ?
If you are playing solo (wich is not advised) disarm is usally just a waste of gcd. Your superior damage gives you the upper hand in many fights and you don't need to loose time using a disarm when you could do 700 damage or more in the same gcd.

If you are playing with a group, disarm becomes almost useless. It's duration is short, and marauder just have too many great skills to loose time and energy disarming, I think. Wound debuff, armor debuff, rend, slow, touch of rot... You have so many tools to change the outcome of the battle, it makes disarm fade away.

Deft defender gives 3% disrupt AND 3% dodge while reflexes gives only 3% parry. Twice as much defenses for the same cost.

Your best defensive moves are slow/root immunity, aoe detaunt, sprint, interrupt. Disarm is greatly overrated.
Last edited by Aceboltz on Tue Nov 03, 2015 4:52 am, edited 1 time in total.

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Coryphaus
Posts: 2230

Re: Marauder renown ability

Post#6 » Tue Nov 03, 2015 4:51 am

While the the usefulness of disarm is a discussion to be had at another time

In the grand scheme of things 7% defense from ranged attacks to be mediocre to say the least and will to little to nothing, I mean lets be real here it's just 7% and that's gonna do jack vs high int/balli

However 7% parry with dw will give you a grand total of 17%
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Aceboltz
Posts: 254

Re: Marauder renown ability

Post#7 » Tue Nov 03, 2015 5:00 am

You can't parry attacks from the rear, all good slayers, witch hunters and white lions will always try to flank you thus negating your parry bonus. In practice I find parry to be really useful against tanks only but these guys are to be avoided/kited anyways.
I find it good to have some defenses against ranged attacks but I agree that it is not much and toughness may be good too.

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Toldavf
Posts: 1586

Re: Marauder renown ability

Post#8 » Tue Nov 03, 2015 7:51 am

Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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grumcajs
Posts: 378

Re: Marauder renown ability

Post#9 » Tue Nov 03, 2015 9:55 am

u cannot parry attacks when u r flanked. true. though as Coryphaus mentioned - 7% chance to defend is so bloody laughable ammount I doubt it would do any difference at all. Avoidance is same as toughness - it starts to shine when u get it high enough. if u cannot reach solid numbers, stay away from it. I think even +16 wounds is better investment in terms of survivability compared to 7% rdps avoidance

though just my pov...

foof
Posts: 142

Re: Marauder renown ability

Post#10 » Wed Nov 04, 2015 2:48 am

Aceboltz wrote:Why parry in the first place ?
If you are playing solo (wich is not advised) disarm is usally just a waste of gcd. Your superior damage gives you the upper hand in many fights and you don't need to loose time using a disarm when you could do 700 damage or more in the same gcd.

If you are playing with a group, disarm becomes almost useless. It's duration is short, and marauder just have too many great skills to loose time and energy disarming, I think. Wound debuff, armor debuff, rend, slow, touch of rot... You have so many tools to change the outcome of the battle, it makes disarm fade away.

Deft defender gives 3% disrupt AND 3% dodge while reflexes gives only 3% parry. Twice as much defenses for the same cost.

Your best defensive moves are slow/root immunity, aoe detaunt, sprint, interrupt. Disarm is greatly overrated.
Disarm is situationally useful, and not a waste of a GCD in some cases. Those cases tend to be, when 1v1ing other melee, but its not the worst way to spend a GCD.

Rend and Touch of Rot on the other hand, are pretty bad ways to spend your GCD. I suppose Touch of Rot is "ok" when you first get it, but as it was changed long ago to have no scaling, its certainly a big waste of a GCD. Rend though, yea, don't use rend.

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