Hello dear guys, today i was once again troubled by "Skill Notes" - (how i see it)
1)"Damaging" - pure dps skills.
2)"Hex" -curse (magic?), maybe with part of DOT in it.
3)"Debuff"- negative buff on enemy.
4)"Ailment"- type of Poison or insta (range?) damage , maybe with part of Debuff in it.
5)"Curse" - type of Poison or insta (melee?) damage , maybe with part of Debuff in it.
6)"Blessing"- boost that grant you effects ,whitch you cant get in normal way (Absorbation,CRit, or somthing more powerful) time zone 1-30sec.
7)"Buff"- applying boost on you , whitch gives mere effcts move speed or AP,armor but these effecsts weaker than theirs "Blessing" equivalent.
8)"Enchantment"- that type of boost most comon known by players as = "BUFF" word,whitch grants enchantments to ur target or whole party,time zone 10-60 min.
9)"Defensive" -??? does they just got tired of "BUFF" word?) look at skill "HOLD THE LINE" (all tanks has it as BUFF, but KOBTS= DEFENSIVE).
Did devs put type skill notes on skill by RANDOM?, exemple :
Magus dots
1)"Baleful Transmogrification" - HEX type (mere single target dot);
2)"Glean Magic" - HEX type (AOE DOT+AOE deBUFF);
3)"Pandemonium"- HEX type (AOE DOT);
4)"Seed of chaos"- HEX type (AOE DOT+explosion at the end of effect);
but
5)"Infernal Blast" - Damaging type (AOE DOT).
Or Sword master -
"Ensorcelled Blow" A quick precision slash that calls out the enchantment in your blade dealing SPIRIT X DAMAGE.
HEX type, but why isnt it "DAMAGING" at first place , i didnt see any HEX part in it , Maybe it about tactic -
"Ensorcelled Agony" Ensorcelled Blow will now cause an additional X SPIRIT DAMAGE over X SECONDS. but anyway its strange.
So can we trust "Skill notes" at all?
Skill Types:Damaging,Hex,ect. (Broken by devs?)
Skill Types:Damaging,Hex,ect. (Broken by devs?)
jojomen wrote:Oh comon man, ofc its more based on ppl preference :
Order : (GUNS+FIREBALLS+bowmaster) ofc all ppl wonna be sexy archer or mage.
Destro : (SWORD+muscle CHOSEN, big foot orcs, alex mercer) tough and Manly males.
Ads
Re: Skill Types:Damaging,Hex,ect. (Broken by devs?)
dont think ya can trust em all that much cause when ya use ya mastery abilities it doesnt make an attack more powerfuler as it shud in terms of note wize ....dont know if its get added shud check but respec cost bit to much... also with dots its bit weird
Re: Skill Types:Damaging,Hex,ect. (Broken by devs?)
Can people who are not knowledgeable about live Warhammer please refrain from making these types of thread.
The ability types are determined by the client. We can't change them.
Locked.
The ability types are determined by the client. We can't change them.
Locked.
Who is online
Users browsing this forum: Bing [Bot] and 6 guests



