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White Lions Pounce

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mursie
Posts: 674

Re: White Lions Pounce

Post#91 » Mon Nov 09, 2015 3:23 pm

pounce against runaway is already a loss - seriously. The cost of pounce, in addition to the AP sap of the shammy, is just a win/win for the shammy. I would bet that any 1/2 way decent shammy licks his chops when he can actually bait a WL to chase him beyond one pounce.

Now - if pounce would actually, you know, put you on the target... well then, I could see shammys really hating WL's. my guess is - that was how the game was originally intended to be designed. What we have now is nowhere close.

In fairness - I am an NA player with 180+ ping... in a private server not optimized for melee latency as identified and posted by the devs in here: http://www.returnofreckoning.com/forum/ ... f=5&t=3012

So - maybe the issue for Euro WL's is completely different. I dunno.

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Coryphaus
Posts: 2230

Re: White Lions Pounce

Post#92 » Mon Nov 09, 2015 4:06 pm

bandshark wrote: You're doing it wrong, with the wrong class. The Blackguards 5 second knock down is how you demoralize a WL. Actually any tanks M1 works almost as well now that it was fixed from pouncing out of. The problem is getting pugs to kill it when you do.
5 sec kd requires block and 100 hate to set up for and id rather have banish weakness bg m1 because of all the bws and other rdps that order runs; having said that you ignore the crux of the issue which is that pounce lets you effectively ignore an entire branch of cc with one which no other class can do.

to complain about ib kd is kinda silly since it cools down 50% faster, and gives a consistent 3s kd unlike bg where you might have between 2-5

Pulls are stupid and this game dosnt need them
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Twyxx
Posts: 934

Re: White Lions Pounce

Post#93 » Mon Nov 09, 2015 4:42 pm

Maybe just add a CD but reduce the AP cost then? Or vice versa.
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Coryphaus
Posts: 2230

Re: White Lions Pounce

Post#94 » Mon Nov 09, 2015 4:49 pm

Twyxx wrote:Maybe just add a CD but reduce the AP cost then? Or vice versa.

I could understand if this was live where wls had to cast the ability like 5 times before it worked and really gave WL's ap issues even late game but here in RoR the ability works consitently every time so you dont have to spam it like 5 times to cast it once.

And late game no class has AP issues b/c you have gear that gives ap regen, potions that give ap and potions that increase the rate at which you regen ap so i dont feel the wl ap issues arguemnt holds an more for in RoR
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Paladini
Posts: 53
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Re: White Lions Pounce

Post#95 » Mon Nov 09, 2015 4:51 pm

mursie wrote:pounce against runaway is already a loss - seriously. The cost of pounce, in addition to the AP sap of the shammy, is just a win/win for the shammy. I would bet that any 1/2 way decent shammy licks his chops when he can actually bait a WL to chase him beyond one pounce.

Now - if pounce would actually, you know, put you on the target... well then, I could see shammys really hating WL's. my guess is - that was how the game was originally intended to be designed. What we have now is nowhere close.

In fairness - I am an NA player with 180+ ping... in a private server not optimized for melee latency as identified and posted by the devs in here: http://www.returnofreckoning.com/forum/ ... f=5&t=3012

So - maybe the issue for Euro WL's is completely different. I dunno.
As far I've been playing my shaman, I dont believe in what ya pointed out bro.

win/win for your WL...
If it really were true your win/win rate WL's would not always search for shaman atm, the way pounce always hitting and theres not even time to proc Runaway... we are just the 1st free kill target.

Pounce always doing dmg even if not landing on top of shaman (even like 8-15 steps away, the dmg still hitting).
All ya need to do is Pounce once, snare and your lion finish the job, because even at RR35+ a pounce its always doing over 70% HP even if it missed the landing on top...

Plus Runaway its abit broken its really not proccing, I rarely saw it proc in time to try something at my shaman.

Only class that my shaman can avoid from a close engage is a WH, WL its just impossible the way Pounce is always hitting no matter the distance it lands from you (on top or some steps away).

With Runaway not proccing a crap is just impossible to RUN...

AM its impossible to run away with those fast and amazingly tons of dots/dmg/slow
SW no need to coment, been OP since live lol (crazy fast rotation no need to stop to use skils mostly, Slow, FA)
WL only need 1 pounce and its done...

The same way ppl say about latency for melees, its same for casting my skills, having to cast like 2x/3x Sticky Feet/Bleed fer me/Eeeek because the server wont register or it will take like 2-3secs because its EU latency (and its instant skill...), etc...

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Soulcheg
Posts: 936

Re: White Lions Pounce

Post#96 » Mon Nov 09, 2015 4:52 pm

Coryphaus wrote: And late game no class has AP issues
Choking Fury - and any class have AP issues.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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Soulcheg
Posts: 936

Re: White Lions Pounce

Post#97 » Mon Nov 09, 2015 4:53 pm

People saying SW is OP, though it's always was a most broken class, together with the SM - is just... beyond any earth limits of hypocrisy.
[RU]GreenFire. //Grimward/Albiona/Edwin/many others
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dkabib
Posts: 408

Re: White Lions Pounce

Post#98 » Mon Nov 09, 2015 4:54 pm

Soulcheg wrote:People saying SW is OP, though it's always was a most broken class, together with the SM - is just... beyond any earth limits of hypocrisy.
+1

Although SW got some fixes to make it at least viable.
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Coryphaus
Posts: 2230

Re: White Lions Pounce

Post#99 » Mon Nov 09, 2015 4:56 pm

Soulcheg wrote:
Coryphaus wrote: And late game no class has AP issues
Choking Fury - and any class have AP issues.

thats the thing ap pots made this ability fall off in effectiveness late game, but not only this, other abilities became kinda pointless as well like choppas keep on choppin
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Grobbok
Posts: 420

Re: White Lions Pounce

Post#100 » Mon Nov 09, 2015 4:58 pm

Paladini wrote:

AM its impossible to run away with those fast and amazingly tons of dots/dmg/slow
SW no need to coment, been OP since live lol (crazy fast rotation no need to stop to use skils mostly, Slow, FA)
WL only need 1 pounce and its done...
true, true, Gork bless you
maybe old Mythic stuff though that 70% (or more ) of players on all servers will be destro, so order must have to be better to stop that flood of destro zerg
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