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Hehnub's return to Reckoning

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rustndust
Posts: 3

Hehnub's return to Reckoning

Post#1 » Sun Aug 17, 2014 10:33 am

Hi everybody! :)

Hehnub the Engineer of the Gunz 'n' Turretz Clan here. :P :D

I used to play WaR for some time before the server's shutdown. I started on Karak Azgal, then Karak Norn (i think, if not then conversely :P ). I played only the "endless trial", so all my toons were 10lvl. I remember orvr, Nordenwatch (my favourite SC), all the event SC's, the big Ekrund event (grinding helms in the lair ;) ) and all the other fun stuff. My brothers and I were there when the sad "disconnected" message emerged for the last time.

My chars were:
Hotrodder - engi
Anaesthetix - ib
Kotlecik - sl
Geriavit - bw
Panaceum - rp
and some more, mostly order, but there were a few dessies aswell (E.G. Giblon The Shammy).

I have played in the H.E.A.T. guild (Karak Azgal), Room For Improvement (Karak Norn) and known some people from Drunken Lads / Sober Lads. Here not in a guild yet, but we'll see.

Can't wait to play Nordenwatch again (I've heard it was possible for some time before at this server) and to be able to deploy my deadly turrets. :twisted:

Though for now the choice is between the two op classes (am & shammie), it's still fun to shoot somebody at the Gates. :)

Oh, right, I'm from Poland. :)

So hello again and see you at the Festenplatz. ;)

BTW: if u have "anything galerunner" or a helm for an engi laying around and taking precious space in your inventory, don't hesitate to contact me :mrgreen:

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Elven
Former Staff
Posts: 5161

Re: Hehnub's return to Reckoning

Post#2 » Sun Aug 17, 2014 10:47 am

Hai. Nordenwatch was a the scenario for a while. It then changed to Ekrund and I'm not sure when Max will put Nordenwatch back in.

Gonna burst your bubble and say, turrets don't work ;) No class mechanics work.

rustndust
Posts: 3

Re: Hehnub's return to Reckoning

Post#3 » Sun Aug 17, 2014 10:55 am

Elven wrote:Gonna burst your bubble and say, turrets don't work ;) No class mechanics work.
I know. I'm a patient man and trust in time the game will be fully functional. ;)

And I'm so happy I can play it at all, no matter the mechanics. :)

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SigmarPriest
Former Staff
Posts: 808

Re: Hehnub's return to Reckoning

Post#4 » Sun Aug 17, 2014 11:08 am

welcome :-)

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Kragg
Posts: 1788

Re: Hehnub's return to Reckoning

Post#5 » Sun Aug 17, 2014 12:05 pm

Ah another Dwarf with a passion for engineer! Welcome!
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Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
Proud Founder of the 3rd Bitterstone Thunderers

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Dana
Former Staff
Posts: 2300

Re: Hehnub's return to Reckoning

Post#6 » Sun Aug 17, 2014 2:34 pm

Welcome Master Dwarf :)
"A danger foreseen is a danger avoided."

Dana - WE
Horsegirl - DoK

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Hammertime
Posts: 42

Re: Hehnub's return to Reckoning

Post#7 » Sun Aug 17, 2014 3:48 pm

rustndust wrote:
Elven wrote:Gonna burst your bubble and say, turrets don't work ;) No class mechanics work.
I know. I'm a patient man and trust in time the game will be fully functional. ;)

And I'm so happy I can play it at all, no matter the mechanics. :)
Sometimes I login just to listen to the music, and look at the character screen.

rustndust
Posts: 3

Re: Hehnub's return to Reckoning

Post#8 » Sun Aug 17, 2014 7:09 pm

Hammertime wrote:Sometimes I login just to listen to the music, and look at the character screen.
Same here. The intro music itself makes you wanna "purge the unclean" and prepares you for the upcoming rvr mayhem. :)

Thanks to all of you above for the warm welcome!

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