[Suggestion] Debuff for being afk in SC

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Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#41 » Thu Nov 19, 2015 6:05 pm

Euan wrote:


It's not just gear that creates gaps, there are other factors like levels, renown, scenario composition, talismans, pots, and jewels. Premade gives you an edge, like Bretin said.

It is simple, admit that there is no mentionable gear gap and you will be let off the hook on that one.

Level is irrelevant since it doesnt require effort at all.
Scenario composition is a disadvantage you have agreed on upon joining solo.
Pots -> craft them
jewels -> gear gap ( there is none)
Premade, yes you should grp in a grp game. Deal with it.
Renown isnt mentionable though, the 1 masterpoint does nothing worth mentioning on most classes, on others it can be covered by class synergies.
inactive on forums to avoid final ban

class imbalance = l2p issue

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tomato
Posts: 403

Re: [Suggestion] Debuff for being afk in SC

Post#42 » Thu Nov 19, 2015 6:10 pm

@Euan
No what we're saying, is that coordination and synergy aka playing in a premade are 99% the reason you win and 1% is gear/renown/talis/pots etc. (Btw jewels are gear.)

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Morf
Posts: 1247

Re: [Suggestion] Debuff for being afk in SC

Post#43 » Thu Nov 19, 2015 6:39 pm

Coincidence that every time you lot bring something to debate it turns into how great you are :roll:

If you are bored with little to no competition change your group makeup so its more challenging, its unrealistic to ask casuals/pugs to feed your ego's by dying repeatedly and less so with premades. If you stepped out of your circle you might see what its like to solo que sc's and lose every sc for an hour and maybe then you will change how you feel about them casuals/pugs who are ruining your gaming experience.

To the main question, you dont see any ppl afk farming emblems and in the past when i have left an sc while its still going you get pretty badly bugged, maybe just adding the portal back to spawns would help for players that really dont wana stick around.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder

tomato
Posts: 403

Re: [Suggestion] Debuff for being afk in SC

Post#44 » Thu Nov 19, 2015 6:57 pm

tomato wrote: No what we're saying, is that coordination and synergy aka playing in a premade are 99% the reason you win and 1% is gear/renown/talis/pots etc. (Btw jewels are gear.)
That's a quote about premades in gerneral.
I'd just like to encourage people to play in premades with this statement.
It's 100 times more fun to fight other premades than to fight pugs. (atleast for myself)

If you solo que you shouldn't be surprised/mad about losing for an hour, this game was, is and will always be a group game.

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Renork
Posts: 1208

Re: [Suggestion] Debuff for being afk in SC

Post#45 » Thu Nov 19, 2015 7:04 pm

Morf wrote:Coincidence that every time you lot bring something to debate it turns into how great you are :roll:

If you are bored with little to no competition change your group makeup so its more challenging, its unrealistic to ask casuals/pugs to feed your ego's by dying repeatedly and less so with premades. If you stepped out of your circle you might see what its like to solo que sc's and lose every sc for an hour and maybe then you will change how you feel about them casuals/pugs who are ruining your gaming experience.

To the main question, you dont see any ppl afk farming emblems and in the past when i have left an sc while its still going you get pretty badly bugged, maybe just adding the portal back to spawns would help for players that really dont wana stick around.
You don't need have a PhD in psychology to see how there's certain people here who have incredibly low self-esteem. Best way to make up for it? Go online and tell everyone how awesome you are while simultaneously telling others how horrible they are.

The REAL and true awesome premades don't find the need to brag to others, they simply enjoy playing together and have fun. I remember DAOC (and every other game) had these type of people too, who would mostly steam roll pugs and had to make it a point to tell everyone of how awesome they were in every discussion. Eventually they will just leave and move on to the next game.

Pity these people <3 and give them lots of ingame hugs.

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Euan
Posts: 416

Re: [Suggestion] Debuff for being afk in SC

Post#46 » Thu Nov 19, 2015 7:13 pm

Nanji wrote:
Euan wrote:


It's not just gear that creates gaps, there are other factors like levels, renown, scenario composition, talismans, pots, and jewels. Premade gives you an edge, like Bretin said.

It is simple, admit that there is no mentionable gear gap and you will be let off the hook on that one.

Level is irrelevant since it doesnt require effort at all.
Scenario composition is a disadvantage you have agreed on upon joining solo.
Pots -> craft them
jewels -> gear gap ( there is none)
Premade, yes you should grp in a grp game. Deal with it.
Renown isnt mentionable though, the 1 masterpoint does nothing worth mentioning on most classes, on others it can be covered by class synergies.


Levels are very relevant because there are many players in scenarios who are sub 26. That leaves them out of certain abilities, tactics and gear. They will not be doing the same damage as you.

Scenario Composition is something you agree upon, sure. Not always a disadvantage.

Gear Gap exists. You're not going to tell me it doens't because it does and it only gets crazier from here. Not even listing weird items which I don't have access to view.

Lets use my Squig Herder as example:
(only listing differences)

Sniper Stabba of Cruelty
Snipers Shoota of Cruelty
Underwork Pouch Holda
Underowork Squig Teef

72 DPS
2.4 Speed
188 Balistic Skill
28 Wounds
2% Crit chance
4 ap per second

Sentry Stabba
Echeleon Twanga
Sentry Pouch Holda
Sentry Bangle

63 DPS
3.0 Speed
101 Balistic Skill
48 Toughness
28 Stength
12 Weapon Skill
14 Initiative

Big different here right? Let's add renown benefits.
RR40
120 Balistic SKill
16 Weapon Skill
4 Wounds
4 Toughness

RR20
72 Balistic Skill

Gap gets bigger if you're sub 20. Not to mention the point in masteries.

Difference in 10-11 vs 20-21 Talismans is 70 stats

Over 200 offensive stats difference, better crit chance, faster autos, and better ap regen.

It's a huge difference in stats. You really think these two will be doing the same amount of damage? This is just some of the factors listed on how not everyone is going to be dealing the same amount of damage. Not everyone is in a premade as mentioned and you're nobody to tell someone what they should do.
Last edited by Euan on Thu Nov 19, 2015 7:35 pm, edited 3 times in total.
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tomato
Posts: 403

Re: [Suggestion] Debuff for being afk in SC

Post#47 » Thu Nov 19, 2015 7:23 pm

Renork wrote: bla bla irl insults bla bla
Typical for people with low self esteem is making assumptions about the rl of others and trying to insult them that way. :mrgreen:

Pathetic mate.

User avatar
Nanji
Posts: 312

Re: [Suggestion] Debuff for being afk in SC

Post#48 » Thu Nov 19, 2015 7:31 pm

Renork wrote:
Morf wrote:Coincidence that every time you lot bring something to debate it turns into how great you are :roll:

If you are bored with little to no competition change your group makeup so its more challenging, its unrealistic to ask casuals/pugs to feed your ego's by dying repeatedly and less so with premades. If you stepped out of your circle you might see what its like to solo que sc's and lose every sc for an hour and maybe then you will change how you feel about them casuals/pugs who are ruining your gaming experience.

To the main question, you dont see any ppl afk farming emblems and in the past when i have left an sc while its still going you get pretty badly bugged, maybe just adding the portal back to spawns would help for players that really dont wana stick around.
You don't need have a PhD in psychology to see how there's certain people here who have incredibly low self-esteem. Best way to make up for it? Go online and tell everyone how awesome you are while simultaneously telling others how horrible they are.

The REAL and true awesome premades don't find the need to brag to others, they simply enjoy playing together and have fun. I remember DAOC (and every other game) had these type of people too, who would mostly steam roll pugs and had to make it a point to tell everyone of how awesome they were in every discussion. Eventually they will just leave and move on to the next game.

Pity these people <3 and give them lots of ingame hugs.

Am I saying others are **** when I say they have the same dmg/heal potential as we do?

Troll somewhere else please, both of you.
inactive on forums to avoid final ban

class imbalance = l2p issue

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tomato
Posts: 403

Re: [Suggestion] Debuff for being afk in SC

Post#49 » Thu Nov 19, 2015 7:34 pm

tomato wrote:
Renork wrote: bla bla irl insults bla bla
Typical for people with low self esteem is making assumptions about the rl of others and trying to insult them that way. :mrgreen:

Pathetic mate.
Edit: @Euan
And squig no2 will win against squig no1 10/10 times when playing in an organized group.
Synergy & Coordination>>>gear/renown etc..
I don't tell ppl how to play, I said I'd like to encourage them to play in premades. Learn to read.

User avatar
Euan
Posts: 416

Re: [Suggestion] Debuff for being afk in SC

Post#50 » Thu Nov 19, 2015 7:36 pm

tomato wrote:
tomato wrote:
Renork wrote: bla bla irl insults bla bla
Typical for people with low self esteem is making assumptions about the rl of others and trying to insult them that way. :mrgreen:

Pathetic mate.
Edit: @Euan
And squig no2 will win against squig no1 10/10 times when playing in an organized group.
Synergy & Coordination>>>gear/renown etc..
I don't tell ppl how to play, I said I'd like to encourage them to play in premades. Learn to read.
This whole argument was that everyone can do the same damage which I just showed you that you coudlnt.
But there's no difference in gear right?

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