Azuzu wrote:Genisaurus wrote:Drop rates/acquisition rates (not the same thing) are something that will be balanced over the long term. It's obviously not something we can fine tune with ~20 devs and core testers in different time zones. We need to be able to take metrics with the 500+ live player count, and we need the community to understand that this is a "living" system. We say "this is an alpha" a lot, but that means a lot more than "we have a lot of bugs."
I think everyone posting here (or at least myself) is posting to provide you with feedback. We want to help let you know how the community feels about the current acquisition rate. ^_^ Please, don't take it as complaining or criticism. We are simply trying to provide constructive feedback.
Would you be able to let us know what the chance for a player to drop a soldier medallion is? Is it currently a 10% rate? I was trying to point out, at a 10% drop chance with a 16% chance to win in a 6 man, you would average 3 medallions per 200 kills as a group of 6.
Renork wrote:I did sc's last night and today some and I already have 15 of them....soooo just do sc's. I see people pveing keeps all day~ such a waste.
Open world pvp needs to be just as rewarding as SCs. I agree I think SCs is the most efficient way to farm atm, I think that's a problem tho.
I completely disagree with you. Look back at your previous/older posts.
1) You asked for t3 to be released - check
2) You asked for them to increase the rr cap, or people will get "bored" -not done
3) You want to increase the drop rate on the medallions. -done sort of-
So, what happens when you get your gear set? You're going to come back and ask for t4, more weapons, increase the rr cap etc. Your posts are contradicting, first you want them to increase caps so that you don't get bored, but... you think the medallion grind is too slow? what?