I think the /target must be implemented first for the /assist to workMez wrote:wow, no /assist fix?
New Ideas to develop
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Re: New Ideas to develop







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Re: New Ideas to develop
-fix visible open wb-s to the T1,T2, T3 areas. Eg. In T3 we should see only T3 Wb-s.
-fix PQ-s.
-not to allow changing sides within eg. 8 hours on the server.
-fix PQ-s.
-not to allow changing sides within eg. 8 hours on the server.
- Nastylicious
- Posts: 275
Re: New Ideas to develop
+10 and ofc we need the assist /target main assist etcgabor128 wrote:Hello,
I suggest to make more smaller things before launching T3. It would be much greater player satisfaction, I think.
Here are some things:
-use of cannons, artilerry machines, rams in RVR.
-use of griffs, griff mounts and lvl3 mounts.
-Action marks, locking marks on Map - as response for several questions in game "Where is the action in T2 or T1?".
-Instant travel once in every 8 hours to the action zone.
-Extending and fixing cultivating. Like now we have 20 items/cell in inventory. In the old game there was 50/cell. -> space spare. Fixing flame spew seed, molotov and intelligence 200 seed.
-Making T1; T2; T3; T4 RVR chat channels.
-Fixing Warband people place modification.
-Making guild common bank, and guild place in Altdorf.
-Making use of guild flags.
-Making teleport scrolls.
So here are a few suggestions.
If you have any other suggestion please leave a comment here.
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