I've noticed that some IDs of seeds are no more corresponding to CVT database (MGR tooltip showing Str seeds as Int ones, Extender/Multiplier having no desc at all etc). I've corrected values on seeds I have access to, but I'm sure some still need fixing.
If anybody feels like helping - when you notice wrong/no tooltip on seed:
- Quick and easy: please send me "invalid" seed (character name: Skrzek)
- Little work: fix it yourself and share
Edit
Edit 2015-12-19 (Official data from Genisaurus):
Here's CraftData.lua updated with data provided by Genisaurus.
Edit 2015-12-03 (Corrected by Elratie):
How to fix it yourself:
You need uniqueID of seed and ingredient that grows from it.
You can get uniqueID by hoovering mouse over seed/ingredient and typing /craftvaluetip digest - you will get something like:
[3010038]Majestic Fusk Spore lvl0/0 craftingBonus{5=3,9=200,13=20,} <= uniqueID is first value in [] brackets.
Now search CraftData.lua for CraftValueTip.SeedList table, and find your seed section (like strength, stabliser etc). There should be 9 entry per seed (going from lvl 1 to 200 step 25).
Seed entry looks like this (200 lvl Multiplier):
Code: Select all
[3010038]={"std",true,"item4",3020038,199906},
| | | | | |
| | | | | .-- 6. Pigment
| | | | .-- 5. ID of the material that grows from seed
| | | .-- 4. Effect
| | .-- 3. Main ingredient check
| .-- 2. Type
.-- 1. ID of the seed
2. Type - "standard" / "purch" for the ones from vendor and "rare" (probably for two-stat cookies). "std" looks like proper value.
3. Tricky: False for main ingredient, true for multiplier/extender etc.
4. Effect - most are self-explanatiory (str/heal/will etc), you can find a list in Localization.lua (for your preferred language) in tables EffectNames and ItemTypes.
5. uniqueID of material from seed
6. uniqueID of the pigment it will grow, or 0 if unknown (according to cvt api, leave it as it is

Save the file and /reloadui, confirm change in MGRemix.
Cheers!
ropuch