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When do Mara become broken?

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Coryphaus
Posts: 2230

Re: When do Mara become broken?

Post#121 » Mon Nov 30, 2015 5:53 pm

well at the end of the day i prefer consistency, either everything than can proc from throw x proc or nothing procs
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noisestorm
Posts: 1727

Re: When do Mara become broken?

Post#122 » Mon Nov 30, 2015 5:54 pm

In my opinion they should not procc anything at all tbh. If you want a special effect on an axe throw get a Witchelf/WH who can slow on range without CD. But to be blunt MPDs shouldnt have _any_ ranged skills in the first place.

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wargrimnir
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Re: When do Mara become broken?

Post#123 » Mon Nov 30, 2015 6:00 pm

Forum Rules and Guidelines. They're a thing.

Ease up on the shitposting please.
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bloodi
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Re: When do Mara become broken?

Post#124 » Mon Nov 30, 2015 6:04 pm

wargrimnir wrote:Forum Rules and Guidelines. They're a thing.

Ease up on the shitposting please.
So i have to read him ignore every argument and say everything is because the developers are biased but i cant tell him to learn to read?

I mean, every god damn mdps gets the same throw skill, only tanks get finishers, somehow, getting a ranged finisher on a mdps, the only one who does is "balanced" and we should not fix anything.

If i have to read his idiocy every god damn time, i think i am at least entitled to mock him for being the idiot he is.

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wargrimnir
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Re: When do Mara become broken?

Post#125 » Mon Nov 30, 2015 6:20 pm

bloodi wrote:
wargrimnir wrote:Forum Rules and Guidelines. They're a thing.

Ease up on the shitposting please.
So i have to read him ignore every argument and say everything is because the developers are biased but i cant tell him to learn to read?

I mean, every god damn mdps gets the same throw skill, only tanks get finishers, somehow, getting a ranged finisher on a mdps, the only one who does is "balanced" and we should not fix anything.

If i have to read his idiocy every god damn time, i think i am at least entitled to mock him for being the idiot he is.
As I PM'd you, post constructively, or don't. This reminder to the rest of the thread was not directed at you.

Posting on these forums is a privilege. When you cross a line, you lose. Don't bother going there, not with GM's, not with any of the Devs, not with your fellow players. Forum PvP happens, we get that and let some of it slide. Game theory will always be a heated topic when people feel they're getting nerfed and their enemies benefit, there's some room to express that for sure. But when the ref steps in to break it up, don't swing at them. You'll be the one going down.

Fact stands that we have rules and guidelines, fair warning is there for any to see. The fact that any of this goes on longer than it needs to is mainly because people aren't reporting it, but I still see everything.
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[email protected] for exploits and cheaters.
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Euan
Posts: 416

Re: When do Mara become broken?

Post#126 » Mon Nov 30, 2015 6:26 pm

noisestorm wrote:In my opinion they should not procc anything at all tbh. If you want a special effect on an axe throw get a Witchelf/WH who can slow on range without CD. But to be blunt MPDs shouldnt have _any_ ranged skills in the first place.
That's your opinion. I think abilities like pounce are healthy. Witch Elf Throw Dagger slow is easily avoidable even when DoTing her up.
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noisestorm
Posts: 1727

Re: When do Mara become broken?

Post#127 » Mon Nov 30, 2015 6:36 pm

I didnt say WE slow wasnt unhealthy either. Especially since this class has no charge unlike the other MPDs. The ranged skills from MPDs still should not be more than a cheap setback/morale/mechanic build tool IF they are kept in the game anyways.

Having a ranged slow due to a covenant, selfheal due to a mutation or other forms of DoT/whatever on targets that successfully manage to outrange you is just unneccesarily punishing. Thats all. Balance wise melees are WAY stronger than ranged DPS in the first place - no need to give them extra tools that they dont need.

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Euan
Posts: 416

Re: When do Mara become broken?

Post#128 » Mon Nov 30, 2015 6:49 pm

noisestorm wrote:I didnt say WE slow wasnt unhealthy either. Especially since this class has no charge unlike the other MPDs. The ranged skills from MPDs still should not be more than a cheap setback/morale/mechanic build tool IF they are kept in the game anyways.

Having a ranged slow due to a covenant, selfheal due to a mutation or other forms of DoT/whatever on targets that successfully manage to outrange you is just unneccesarily punishing. Thats all. Balance wise melees are WAY stronger than ranged DPS in the first place - no need to give them extra tools that they dont need.

Range dominate in RvR. In scenarios/6v6 they are not melee for sure but they aren't weak either. 1v1 it comes down to the class/skill with Archmage being the most dominant. There's no need to give them anything, the tools are already there. I feel you're trying to change this game into something it's not.


@bloodi
You're more than welcome to ignore me so you don't have to read my posts. I see you constantly misunderstand what I'm saying. I don't care about any throwing ability being finishers. I thought MPDS didn't get finisher abilities, but apparently they do. I misread which I have already admitted to, but no one is arguing about finishers. We're talking about passive abilities that proc off of the throw attacks. I hope that clears things up for you.
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Coryphaus
Posts: 2230

Re: When do Mara become broken?

Post#129 » Mon Nov 30, 2015 7:04 pm

Without odojira, resolute defense and some other factors i dont think the melee train will be as strong here as they were on live
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bloodi
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Re: When do Mara become broken?

Post#130 » Mon Nov 30, 2015 7:26 pm

Euan wrote: We're talking about passive abilities that proc off of the throw attacks. I hope that clears things up for you.
But thats the thing, you are not talking about Passive abilities that proc of the throw attacks, you are talking about marauder and how do you think that somehow being the only mdps able to get a free extra damage on their axe throws is perfectly balanced.

You try to pass it as a simple claim of "it should proc on ranged attacks, like everything else" and you forget to mention that everyone else doesnt have that option, the only mdps who has it free, because that is what is, free, centuries of training takes a tactic slot and is worthless outside of that situation, while marauder gets it without giving anything up.

So now you talk about how you are misunderstood but you are not, you are claiming that marauder, the best MDPS in destruction should somehow have another upperhand above every other mdps in the game on their ranged attack and somehow you really believe that you are in the right.

Even a dev came in and explained to you why it was, then you made up a history about how its a case of bias and how it was a kneejerk about marauder being good in 1vs1, its not, its about being the only mdps with extra damage on axe toss.

So you are either a fool or are trying to make everyone else fools, either way, its pretty sad.

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