Changelog 29.11.2015 (Big Database Update)
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Re: Changelog 29.11.2015 (Big Database Update)
You really don't need hardly concession to stay alive as tank.
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Re: Changelog 29.11.2015 (Big Database Update)
You dont "need it" per say but its not like it wouldnt help
its a play style thing i guess
its a play style thing i guess

- magter3001
- Posts: 1284
Re: Changelog 29.11.2015 (Big Database Update)
You opened up yourself to trolling with that. Rookie mistake.Tesq wrote:apparently no destru skill:
bypass 100% resistence and can crit for 2-4k damage on "tanks"
bypass 100% block/parry
explode x times and hit every time other ppl like a melee hit
so yea" kek ! i want hardly concession so badly!!! sy for my deftarding
and i'm sorry for your OFFtarding.
Order could say that they don't have Run Away! or Try An' Hurt Me or Gork Sez Stop because Greenskins (and mainly Gobbos) are so damn OP.
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

Re: Changelog 29.11.2015 (Big Database Update)
After all this time, the concept and usefulness of "hardy concessions" is still a miracle to me. Why does someone waste 34 renown points for this?
If you want to go full defensive there is plenty of other stuff to spec for without any disadvantage.
If you want to go full defensive there is plenty of other stuff to spec for without any disadvantage.
Re: Changelog 29.11.2015 (Big Database Update)
oh it would be fun be able to speand 34 point on hardly concession, i would be durable as order tanks at least. Sadly you wont have the points for that i never was able to take a full hardly concession only 3-4/5 at max.
The concept is to being able to linebreaker and freely move in zerg, also HC take the place of the old armor and resistence increase that got changed in 1.4.0
It's designed for tank/healer you know. Of course you loose 15% of damage/heal and what it matter when you stil have to spend most of point in def stats anyway? Chosen also dont need to invest more point in offensive stats (can be different for other), but our damage increase the more we debuff magic resistence and see how much things bypass our defense ( read above) chosen usually stack def, unless you wanna melt really fast like it happen atm. The trade fine reduce all damage by x from ALL source and reduce your single target damage for the same ammount it's fine, you also need spend renow points while dps just buy easily what they want. We can't aoe if not 2h so our role in bomb wb it's better built around being solid and debuff/buff/support the more that we can,
And i speak of rvr of course , you spec differently if the most action you do is sc where of course you need less damage reduction.
The concept is to being able to linebreaker and freely move in zerg, also HC take the place of the old armor and resistence increase that got changed in 1.4.0
It's designed for tank/healer you know. Of course you loose 15% of damage/heal and what it matter when you stil have to spend most of point in def stats anyway? Chosen also dont need to invest more point in offensive stats (can be different for other), but our damage increase the more we debuff magic resistence and see how much things bypass our defense ( read above) chosen usually stack def, unless you wanna melt really fast like it happen atm. The trade fine reduce all damage by x from ALL source and reduce your single target damage for the same ammount it's fine, you also need spend renow points while dps just buy easily what they want. We can't aoe if not 2h so our role in bomb wb it's better built around being solid and debuff/buff/support the more that we can,
And i speak of rvr of course , you spec differently if the most action you do is sc where of course you need less damage reduction.
Last edited by Tesq on Mon Dec 07, 2015 9:26 am, edited 2 times in total.

Re: Changelog 29.11.2015 (Big Database Update)
What is this hardly concession?

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
Re: Changelog 29.11.2015 (Big Database Update)
reduce damage taken by X but also reduce your damge/heal by xNishka wrote:What is this hardly concession?
http://waronlinebuilder.org/#renown;000 ... 0500000000

Re: Changelog 29.11.2015 (Big Database Update)
Ah, that... Never used it. I think it's totally not worth spending renown. Why to cripple yourself incoming heal for a bit of damage reduction when you can take rr skills that provide more protection and don't have downsides?Tesq wrote:http://waronlinebuilder.org/#renown;000 ... 0500000000Nishka wrote:What is this hardly concession?

"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld
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Re: Changelog 29.11.2015 (Big Database Update)
magter3001 wrote:
You opened up yourself to trolling with that. Rookie mistake.
Order could say that they don't have Run Away! or Try An' Hurt Me or Gork Sez Stop because Greenskins (and mainly Gobbos) are so damn OP.
ye so dam op
---->snare 40% vs a 25% speed buff
---->RKD
???

Re: Changelog 29.11.2015 (Big Database Update)
no you dont remove incoming heal , they are outcoming heals (aka healers only)Nishka wrote:Ah, that... Never used it. I think it's totally not worth spending renown. Why to cripple yourself incoming heal for a bit of damage reduction when you can take rr skills that provide more protection and don't have downsides?Tesq wrote:http://waronlinebuilder.org/#renown;000 ... 0500000000Nishka wrote:What is this hardly concession?
You are a kobs you dont need it anyway.

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