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DPS (Grace) Warrior Priest

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ThePollie
Banned
Posts: 411

Re: DPS (Grace) Warrior Priest

Post#51 » Wed Dec 09, 2015 7:41 pm

Penril wrote:
ThePollie wrote:I wouldn't argue against making Divine Assault's heal and damage dealt all at once, rather than channeled. Offers us a measure of burst damage and healing while ridding us of the all-too-buggy channel.
No. You can change your friendly target while channeling, effectively being able to heal 2 players. I have found this very useful for healing your guard bot (or someone else that needs a little health).
Slightest CC, lag, sudden change in positioning, or the usual bug and up to 75% of that healing is immediately turned off.

I'd rather a reliable way to heal one person than rolling the dice for the sake of maybe healing two or three.

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Penril
Posts: 4441

Re: DPS (Grace) Warrior Priest

Post#52 » Wed Dec 09, 2015 7:49 pm

ThePollie wrote:
Penril wrote:
ThePollie wrote:I wouldn't argue against making Divine Assault's heal and damage dealt all at once, rather than channeled. Offers us a measure of burst damage and healing while ridding us of the all-too-buggy channel.
No. You can change your friendly target while channeling, effectively being able to heal 2 players. I have found this very useful for healing your guard bot (or someone else that needs a little health).
Slightest CC, lag, sudden change in positioning, or the usual bug and up to 75% of that healing is immediately turned off.

I'd rather a reliable way to heal one person than rolling the dice for the sake of maybe healing two or three.
The healing part should ignore mitigation/avoidance. That would make melee heals viable.

ThePollie
Banned
Posts: 411

Re: DPS (Grace) Warrior Priest

Post#53 » Wed Dec 09, 2015 7:51 pm

Penril wrote: Slightest CC, lag, sudden change in positioning, or the usual bug and up to 75% of that healing is immediately turned off.

I'd rather a reliable way to heal one person than rolling the dice for the sake of maybe healing two or three.
The healing part should ignore mitigation/avoidance. That would make melee heals viable.
And it would improve damage. I approve.

Another problem are Absorbs not counting toward damage dealt for healing. Any moderate absorb effect and your healing is completely disabled until you eat through the entire effect.

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sweetest
Posts: 51

Re: DPS (Grace) Warrior Priest

Post#54 » Wed Dec 09, 2015 11:05 pm

AHEM

I honestly think the only thing Templars need is the ranged snare mirrored over from the DoK to the warrior priest. There are so many crazy fun melee toys the DoKs get that WPs get NOTHING even close to, for example

50% heal debuff on crit
a 5 pt tactic AP drain on their most important melee strike
another AP drain strike, this time a 13 pt mastery
ranged snare
drain str reduced str without using a tactic (wp needs greave of sigmar tactic)

the list goes on.

right now no melee on the server can beat me 1v1 except for 2 people i can think of off the top of my head, my damage is great - comparable to that of a marauder or white lion, my healing is excellent, sometimes i even outheal regular healers.

I have a theory on the people who are so opposed and so snarky when it comes to discussing dps WPs they just dismiss them as useless and unplayable, I think that they are former WP players who got flamed so hard for playing 2h, that they cracked under the pressure and accepted that they just can't play it well, so therefore if they can't do well with it NO ONE CAN HAHAHAHA!

anyway tl:dr mirror over the DoK ranged snare, don't change anything else.
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ThePollie
Banned
Posts: 411

Re: DPS (Grace) Warrior Priest

Post#55 » Wed Dec 09, 2015 11:10 pm

sweetest wrote:A wallet of text.
Obviously this is Order bias at its finest. Still, I agree wholeheartedly.

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Azarael
Posts: 5332

Re: DPS (Grace) Warrior Priest

Post#56 » Wed Dec 09, 2015 11:39 pm

Nishka wrote:I wonder if any of those who attacked me will apologize. :lol:
There's nothing to apologize for. It doesn't matter whether the rumour you heard was true or false, it matters that you posted a rumour, and you yourself didn't know whether it was true or false. As it turns out, it IS false, because you reported that it now gets interrupted by movement, whereas nothing has actually changed from before.
general topic
Fixing melee heal / DPS WP/DoK requires more tools than we have. You're looking at eliminating MAD between Strength and Willpower, removing the need to blow a tactic slot on Divine Fury unless DPSing, creating a whole host of abilities which are Requires Great Weapon / Requires Dual Wield in order to allow the WP and DoK to maintain parity with DPS, and whatever else needs to be done. The only one of those that's trivial to do is fixing the MAD (Str => Willpower when equipping a two-hander.)

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sweetest
Posts: 51

Re: DPS (Grace) Warrior Priest

Post#57 » Wed Dec 09, 2015 11:45 pm

Azarael wrote: snip
I disagree, I don't think WPs or DoKs need THAT much drastic changing in order for them to be viable. I feel pretty viable as it is right now even without the awesome tools that DoKs have for their dps build.

I think the warrior priest might benefit a ton from just a base stats boost. I noticed that compared to pretty much any other melee order class, i have about 100 less base strength than they do, making it a lot harder to get up to a reasonable amount of str to do dmg without sacrificing other things like WS or toughness/wounds. This would go for the DoK too as I imagine they have the same base stats as a wp.

honestly the way I feel right now is that if magically the WP were to get the AP strikes the DoK has AND the 50% heal debuff I would be blatantly overpowered, but that's just how i feel being a long time WP player and having never played a DoK (elves too sissyish)
Last edited by sweetest on Thu Dec 10, 2015 12:02 am, edited 1 time in total.
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Nishka
Suspended
Posts: 1057

Re: DPS (Grace) Warrior Priest

Post#58 » Wed Dec 09, 2015 11:47 pm

Spoiler:
Azarael wrote:
Nishka wrote:I wonder if any of those who attacked me will apologize. :lol:
There's nothing to apologize for. It doesn't matter whether the rumour you heard was true or false, it matters that you posted a rumour, and you yourself didn't know whether it was true or false. As it turns out, it IS false, because you reported that it now gets interrupted by movement, whereas nothing has actually changed from before.
general topic
Fixing melee heal / DPS WP/DoK requires more tools than we have. You're looking at eliminating MAD between Strength and Willpower, removing the need to blow a tactic slot on Divine Fury unless DPSing, creating a whole host of abilities which are Requires Great Weapon / Requires Dual Wield in order to allow the WP and DoK to maintain parity with DPS, and whatever else needs to be done. The only one of those that's trivial to do is fixing the MAD (Str => Willpower when equipping a two-hander.)
Even though you can be rude sometimes, I still love you and greatly appreciate all the hard work you're doing so we all could play this game :oops:
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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peterthepan3
Posts: 6509

Re: DPS (Grace) Warrior Priest

Post#59 » Wed Dec 09, 2015 11:48 pm

sweetest wrote:AHEM

I honestly think the only thing Templars need is the ranged snare mirrored over from the DoK to the warrior priest. There are so many crazy fun melee toys the DoKs get that WPs get NOTHING even close to, for example

50% heal debuff on crit
a 5 pt tactic AP drain on their most important melee strike
another AP drain strike, this time a 13 pt mastery
ranged snare
drain str reduced str without using a tactic (wp needs greave of sigmar tactic)

the list goes on.

right now no melee on the server can beat me 1v1 except for 2 people i can think of off the top of my head, my damage is great - comparable to that of a marauder or white lion, my healing is excellent, sometimes i even outheal regular healers.

I have a theory on the people who are so opposed and so snarky when it comes to discussing dps WPs they just dismiss them as useless and unplayable, I think that they are former WP players who got flamed so hard for playing 2h, that they cracked under the pressure and accepted that they just can't play it well, so therefore if they can't do well with it NO ONE CAN HAHAHAHA!

anyway tl:dr mirror over the DoK ranged snare, don't change anything else.
the only white lions your damage would compare to are those who don't use the pet/are bad. you will never do comparable damage to a WL played by a person of a similar skill caliber.

and in t3, a DPS WP should be beating most melee 1v1 - that isn't really something to boast about. though I would implore you to try against our guild leader's marauder :)

Not disputing that you're a good WP (tbh you're the only good DPS WP i've seen thus far) btw.

@nishka: about time you were knocked off your high horse. I'm glad others have clocked on to you and your incoherent and derailing ramblings. they have no place here.
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sweetest
Posts: 51

Re: DPS (Grace) Warrior Priest

Post#60 » Wed Dec 09, 2015 11:59 pm

peterthepan3 wrote:
the only white lions your damage would compare to are those who don't use the pet/are bad. you will never do comparable damage to a WL played by a person of a similar skill caliber.

and in t3, a DPS WP should be beating most melee 1v1 - that isn't really something to boast about. though I would implore you to try against our guild leader's marauder :)

Not disputing that you're a good WP (tbh you're the only good DPS WP i've seen thus far) btw.

@nishka: about time you were knocked off your high horse. I'm glad others have clocked on to you and your incoherent and derailing ramblings. they have no place here.
Yeah i'll admit I havent really had the opportunity to play with very many skillcapped white lions, and I wasnt trying to boast really with the claim I can 1v1 anyone, I just saw earlier in the thread someone talking about how 2h WPs are overrated in 1v1 situations.

A lot of my dmg comes from merely outlasting where other classes would have died, I will live. but that doesnt mean that my damage is bad per se, right now my auto attacks crit for around 650-730 and my sigmars vision crits for around ~800 , on medium armor targets, I can have some decent dmg but i lack the insane burst capabilities that a WL or marauder have from a few other key moves.
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