Recent Topics

Ads

DPS (Grace) Warrior Priest

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
sweetest
Posts: 51

Re: DPS (Grace) Warrior Priest

Post#71 » Thu Dec 10, 2015 1:12 am

A few things I can think of that might be easy to make the dps WP more viable.

make Absence of Faith (25% inc heal debuff) a 50% heal debuff. that would put some viability into the wrath tree

mirror over the DoK's ranged snare, nerf the dmg aura to match the dmg of the DoK's and put the snare in there. This is the most important change.

a base stats boost of around ~100 str? what i mean is, a naked lvl 31 warrior priest has 200 str (hypothetically) and a naked slayer will have 350. makes it a lot harder to gear up as a WP.

edit: also i see a lot of talk about giving them a KD in the previous pages. While I think that that would be awesome, I think it would maybe cause a little bit too much drama/controversy on giving abilities to classes. next you'd have class x wanting a new move and then class z etc etc.

double edit: a BUFF to Sigmar's Shield as right now it is completely and utterly useless, it heals for like ~150 dmg and drains 20 fury every time you take dmg, so in almost any scenario where you are fighting you drain ALL of your fury instantly.

perhaps buff the healing and put a 3 second cap on the fury drain IE: Will drain 20 fury each time the blessing occurs with an ICD of 3 seconds on the 20 fury drain?

there is also the useless ability in the wrath tree Soul Fire which anyone who has ever used it will quickly realize it is complete garbage and totally useless outside of aoe grinding rats, this ability could be made useful perhaps by making it instant cast and maybe heal your defensive target for 50% of the dmg done?
Last edited by sweetest on Thu Dec 10, 2015 1:22 am, edited 1 time in total.
Image

Ads
ThePollie
Banned
Posts: 411

Re: DPS (Grace) Warrior Priest

Post#72 » Thu Dec 10, 2015 1:20 am

sweetest wrote:A few things I can think of that might be easy to make the dps WP more viable.

make Absence of Faith (25% inc heal debuff) a 50% heal debuff. that would put some viability into the wrath tree

mirror over the DoK's ranged snare, nerf the dmg aura to match the dmg of the DoK's and put the snare in there. This is the most important change.

a base stats boost of around ~100 str? what i mean is, a naked lvl 31 warrior priest has 200 str (hypothetically) and a naked slayer will have 350. makes it a lot harder to gear up as a WP..
Can't argue against it. Would love a good heal debuff, but the current as-is simply isn't worth the loss in Grace mastery to get.
sweetest wrote: edit: also i see a lot of talk about giving them a KD in the previous pages. While I think that that would be awesome, I think it would maybe cause a little bit too much drama/controversy on giving abilities to classes. next you'd have class x wanting a new move and then class z etc etc.
I think just about any change made is going to stir someone into a frothing hissy.

User avatar
Mez
Posts: 730

Re: DPS (Grace) Warrior Priest

Post#73 » Thu Dec 10, 2015 2:46 am

ThePollie wrote:
I do, still notice an obscene level of mitigation at times. Divine assault doesn't often bug, but I have had at times it'll do the first swing and just cancel itself out.
If you double tap the ability will cancel out, and also, don't start it early. So make sure the global is fully cooled off, then tap once.
Word of Pain and Boiling Blood are no longer able to proc anything. The Bright Wizard College has confirmed this is a big deal. (stealth nerf)
https://bugs.returnofreckoning.com/view.php?id=23145

Landaren
Posts: 226

Re: DPS (Grace) Warrior Priest

Post#74 » Thu Dec 10, 2015 7:43 am

have to agree with sweet, sigmars shield is one of the worst skill in the game. It might be worthwhile if it was 10 rf/sec.

User avatar
Scottx125
Posts: 976

Re: DPS (Grace) Warrior Priest

Post#75 » Thu Dec 10, 2015 7:49 am

I agree, the drain on fury is just too much atm for sigmars shield to be useful, it has to be either more efficient or on-par with divine assault to be of any use. As it stands for the same cost of fury (75) you get around 1500-2500 health from divine assault, or with the shield you get something like 600-1200 health, just not worth it. And I agree with a base strength upgrade to make them more on-par (well slightly less) then other dps classes, it makes sense that a melee healer is able to do average damage considering it uses its damage to influence how much it heals... And a snare or KD would be nice, or at least some resistance to either of them. However the WP should be slightly more squishy than DPS classes but have a larger health pool, which is where the WP from live got its benefit from, generally being called 'Tanky' because it could quickly replace lost health in the middle of battle. WP should be hard to take down, and the downside to the WP is that its on the front line, which means it can easily get focused and taken down since it is fairly squishy, but apart from that WP should be great at melee, similar but not on par with other melee dps classes.
Spoiler:
Seiigfrid RR 8X WP | Arthasus RR 7X KOTBS | Zalthazar RR 5X BW
Image
For the Gif in it's full glory:
Now a member of Oath.

User avatar
Tesq
Posts: 5713

Re: DPS (Grace) Warrior Priest

Post#76 » Thu Dec 10, 2015 10:17 am

i would say 5 x sec or still too much drain, this also considring how much off wp heal.

Also yea the wp channeling would be fully used as primary damage skill and also as self heal, you could build something with am+kobs to:

-reduces to 0 spiritual resistence (sm 2x stacking debuff)
-have a 20% crit damage/heal chance (kobs + wp tactics)
-have reduced coldown on your channeling (SM cd reduction)

so that you build work all around spiritual damage only and due to buff/debuff you crit a lot and all damage you do bypass spiritual resistence, add a heal debuff and you can shut down backlines.
Then stack both heal crit and crit to have like 30%/30% then go strenght and parry and the rest of point in active skill and toughness.

If you like an hybrid build:
http://waronlinebuilder.org/#career=wp; ... 4:;0:0:0:0:

if not just swap heal things with damage stuff.
Image

impra
Posts: 6

Re: DPS (Grace) Warrior Priest

Post#77 » Thu Dec 10, 2015 11:09 am

Why not giving them back the original Divine Strike

You crush your enemy, dealing damage to them. The divine power of Sigmar heals your defensive target and any allies within 10 feet of them for 100% of the damage that was dealt. Builds 30 Righteous Fury.

Would make a frontline healer more viable and the fury problem less obvious

User avatar
Simmox
Posts: 37

Re: DPS (Grace) Warrior Priest

Post#78 » Thu Dec 10, 2015 11:59 am

impra wrote:Why not giving them back the original Divine Strike

You crush your enemy, dealing damage to them. The divine power of Sigmar heals your defensive target and any allies within 10 feet of them for 100% of the damage that was dealt. Builds 30 Righteous Fury.

Would make a frontline healer more viable and the fury problem less obvious
suprised this wasnt mentioned earlier
and is the main reason i dont bother with DPS in RoR
i remember when they changed it on live and wasnt happy about it

the original divine strike was good enough to give u some reason to DPS
Image

Ads
sarcasmo95
Posts: 11

Re: DPS (Grace) Warrior Priest

Post#79 » Thu Dec 10, 2015 2:48 pm

It stops the channel if you press the key more than once. Can be tricky with lag but take it easy on the button mashing and you wont have a problem. It is mitigated by spirit resist which every chosen/kotbs will be buffing/debuffing with their auras so they make the best guardbots.
-Selki

User avatar
Azarael
Posts: 5332

Re: DPS (Grace) Warrior Priest

Post#80 » Thu Dec 10, 2015 4:01 pm

sarcasmo95 wrote:It stops the channel if you press the key more than once. Can be tricky with lag but take it easy on the button mashing and you wont have a problem. It is mitigated by spirit resist which every chosen/kotbs will be buffing/debuffing with their auras so they make the best guardbots.
Confirmed. I've looked at this so many times that I'm sure there's a reason for the cancel mechanic being as it is.

Who is online

Users browsing this forum: Augustus13, Faction69 and 8 guests