why?
Spoiler:
EDIT: Currently using a disarm or a silence is even stupid as they mess with future KD/Stuns. A bit meh IMO
for maras disarm is kinda a waste of a gcdToldavf wrote:Maybe classes with multiple forms of cc will become a bit to powerful. Sure the game isn't balanced around solo play but some classes like shadow warrior for example would be even stronger. Later in game some classes would be very good at disrupting healer/casters/melee for instance a mara could potentially disarm every 8 to 12 seconds on a train on train situation that's a significant nerf.
If knock downs are way better then any other cc (and they are) maybe they should be nerfed to make the other cc more viable.
Mara disarm; 2x4=8, 3x4= 12 seconds of cooldown. Mara disarm has 10 seconds cooldown. If he has high enough parry, means he can disarm you twice before a duel is over.Bozzax wrote: How about something like a 2-3s x <duration> immunity instead of current 10s x <duration>?
I dont know man, kicking level 40 bws when the level cap is 31 is a bit of a bad idea dont you think?Bozzax wrote:Choking smoke OP?
It has a 30s CD and lets say it would give away a 9s immunity. Today I'd insta kick any BW using it my grp making all immune to staggers for 30s
You do know what "the target and all other enemies within 20 feet" means right?Bozzax wrote:You do know that they (knockdown, stun, disarm, and silence) share immunity right?
Meaning you are still comparing an aoe disable to a single target one.Bozzax wrote:Meaning a 3s silence gives 30s KD/disarm/Stun immunity
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