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Rift and Magnet

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Qrazy
Posts: 23

Re: Rift and Magnet

Post#151 » Wed Dec 16, 2015 4:34 pm

Azarael wrote: In all seriousness, I would love to. I see no reason why both sides shouldn't have access to this. If people truly believe that Festerbombing is fine, they'll have absolutely no problem if Destruction can do it too :)
Why stop there? Just mirror all classes so we can finally see which side has it better.

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zabis
Posts: 1215

Re: Rift and Magnet

Post#152 » Wed Dec 16, 2015 4:42 pm

Still waiting on my 2h KD for BG :D
Soulcheg wrote:Want mirrored classes - play chess.
Genisaurus wrote:You are not entitled to Best-in-Slot gear just because you log on.
#266

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Ridduk
Posts: 333

Re: Rift and Magnet

Post#153 » Wed Dec 16, 2015 5:04 pm

Coryphaus wrote:
Renork wrote:

Edit: ^ did you just ask me to define double penetration? :o
Im just not certian what the term means, do you mean FO + sundering chop?
Erm... yea , thats it. :lol:

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Coryphaus
Posts: 2230

Re: Rift and Magnet

Post#154 » Wed Dec 16, 2015 5:18 pm

Ridduk wrote:
Erm... yea , thats it. :lol:

TIL what double penetration means :P
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TooGraphic
Posts: 41

Re: Rift and Magnet

Post#155 » Wed Dec 16, 2015 6:12 pm

Azarael wrote:
Renork wrote:
Azarael wrote:We should give a Festering Arrow equivalent to SH and see just how quickly the general tune changes :)

You wouldn't do that though kek :twisted:


Edit: ^ did you just ask me to define double penetration? :o
In all seriousness, I would love to. I see no reason why both sides shouldn't have access to this. If people truly believe that Festerbombing is fine, they'll have absolutely no problem if Destruction can do it too :)
People that complain about festerbomb never played SW much. The *CHANCE* to one-shot someone every three minutes a SW manages to stay alive in combat hardly makes up for the significantly less damage/survivability when compared to a SH. I'm all for nerfing festerbomb or giving it to SH if SW damage was made comparable to SH+pet and stance requirements were removed from skills. Festerbomb spec is really junk anyway, it doesnt contribute much in the grand scheme of things and its boring.

Oh, yeah, nerf rift/magnet. :D

Wlarius
Posts: 35

Re: Rift and Magnet

Post#156 » Wed Dec 16, 2015 6:43 pm

Azarael wrote:I despise Rift and Electromagnet on game design grounds as well as because of the missing LOS data, but what do you expect us to do about them? Even the idea of blocking EM/Rift where they're most broken (in and around keeps) was met with disgust.
Of course it was met with disgust. Ignore it. People will object to nerfs, even if the nerf is necessary. Giving in to disgust over reason is definitely not something that moves things forward.

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Stinkyweed
Posts: 467

Re: Rift and Magnet

Post#157 » Wed Dec 16, 2015 6:50 pm

There is no way a SH does more damage than a SW. SWs have more sustained and more burst damage in all equivalently specced and geared builds.
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL

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bloodi
Suspended
Posts: 1725

Re: Rift and Magnet

Post#158 » Wed Dec 16, 2015 6:57 pm

Stinkyweed wrote:There is no way a SH does more damage than a SW. SWs have more sustained and more burst damage in all equivalently specced and geared builds.
Totally not a SH main.

Burst maybe, sustained SH comes on top, the pet aint no slouch.

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Penril
Posts: 4441

Re: Rift and Magnet

Post#159 » Wed Dec 16, 2015 7:10 pm

TooGraphic wrote:
People that complain about festerbomb never played SW much. The *CHANCE* to one-shot someone every three minutes a SW manages to stay alive in combat hardly makes up for the significantly less damage/survivability when compared to a SH. I'm all for nerfing festerbomb or giving it to SH if SW damage was made comparable to SH+pet and stance requirements were removed from skills. Festerbomb spec is really junk anyway, it doesnt contribute much in the grand scheme of things and its boring.

Oh, yeah, nerf rift/magnet. :D
So you have no problem with EA being mirrored to SHs? Awesome.

(this is exactly what Aza was talking about lol)

On a different topic: Sorcs need ranged KD

Landaren
Posts: 226

Re: Rift and Magnet

Post#160 » Wed Dec 16, 2015 7:23 pm

Would rather my sorc have a ranged healing debuff

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